Thanks, will hold for @Daaras decision on the scramble then.
Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Kweichow to AnhweCombat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian SudanTurn Complete - French
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so I rolled 2 tech dice and missed, but then changed my mind about the buy. I’ll reload and roll 2 again, and if I miss again i’ll use that file, if not, I’ll reload til I have the same result as 1st time.
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also how do you roll in the forum :?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Norway
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium
1 armour moved from Smolensk to Novgorod
Germans take Novgorod from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians -
scramble 110?
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Seems like I miscalculated somewhat there. No scramble.
also how do you roll in the forum :?
Like this:
“:“dice 1d6”:”
without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.
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Seems like I miscalculated somewhat there. No scramble.
also how do you roll in the forum :?
Like this:
“:“dice 1d6”:”
without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.
thanks much appreciated
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Norway
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium
1 armour moved from Smolensk to Novgorod
Germans take Novgorod from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from RussiansCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Norway from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser, 2 destroyers and 1 transport
Germans win with 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Germans
1 bomber and 3 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
6 armour and 2 mech_infantrys moved from Bryansk to Smolensk
3 artilleries moved from Russia to Smolensk
4 artilleries moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Rostov
1 armour moved from Caucasus to Bryansk
1 armour moved from Timguska to Samara
1 transport moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 fighter could not land in 113 Sea Zone and was removedTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…
how do you think we should handle this? your call
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I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…
how do you think we should handle this? your call
It didn’t affect the result and you ultimately lost the plane. I guess you can edit it back to Bonn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
3 artilleries and 4 infantry moved from Archangel to Belarus
8 infantry moved from Siberia to Amur
2 aaGuns and 10 infantry moved from Korea to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
3 artilleries and 4 infantry moved from Archangel to Belarus
8 infantry moved from Siberia to Amur
2 aaGuns and 10 infantry moved from Korea to AmurTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Edited to add an attack on the undefended TTs. Scramble couldn’t hit the sub.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 22 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport -
submerge brit sub off kwantung?
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Interesting. Fight round one.
Reverse OOL: Keep fighters, sub (submerge round two if still alive), BB then Max D.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 22 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport -
got way better than expected with the subs. care to change your OOL?
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No, I reckon I’ll stick with it. I was assuming I’d lose the ships and that still applies, more surely actually.





