Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 0 techTokens; 37 PUs;
Germans buy 9 artilleries; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Germans
I want to change buy/repair. I’ll reload save and edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 1 techTokens; 47 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Germans from 47 to 37
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Germans buy 4 artilleries and 7 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Germans
Rocket attack in Novgorod does 3 damage to factory_minor owned by Russians
Rockets in Western Germany roll: 3
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to Finland
2 bombers moved from Poland to Finland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer and 1 transport
Battle in Eastern Poland
Germans attack with 2 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from 81 Sea Zone to Alexandria
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 bombers moved from Finland to Baltic States
2 artilleries moved from Poland to Baltic States
6 armour and 2 mech_infantrys moved from Germany to Baltic States
10 artilleries and 2 infantry moved from Germany to Poland
6 artilleries and 3 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Western Germany
4 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 49 PUs;
Russians buy 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
3 fighters moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Eastern Poland
Airborne Attack Move - Russians
2 infantry moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 10 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 13 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Karelia to Finland
3 fighters and 2 tactical_bombers moved from Eastern Poland to Finland
2 aaGuns, 2 artilleries and 11 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Caucasus to Bryansk
4 mech_infantrys moved from Russia to Vologda
1 aaGun and 7 infantry moved from Amur to Siberia
1 aaGun and 10 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries and 2 infantry placed in Ukraine
4 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Russians collect 5 PUs from War Bonds; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
4 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Kwangsi
2 fighters moved from Manchuria to 6 Sea Zone
3 fighters moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Jehol to Kwangsi
Place Units - Japanese
2 artilleries and 1 infantry placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 59 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Buyant-Uhaa
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
3 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
10 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 5 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 2 tactical_bombers moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Gibraltar to 97 Sea Zone
Combat - British
Germans scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Belgian Congo
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber
Germans defend with 1 armour and 1 infantry; Italians defend with 1 fighter and 2 transports
Germans win with 1 fighter and 2 transports remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from Japanese to British
EDIT: Turning off Edit Mode
1 artillery moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from Shan State to India
1 infantry moved from Shan State to French Indo China
3 aaGuns and 6 infantry moved from Shan State to Burma
1 infantry moved from 39 Sea Zone to India
1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - British
4 artilleries placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,5
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry
I thought the USA was going to attack SZ6 for sure then. Kamikaze stopped you?
yeah exactly… and no transports there to kill or anything… not worth the risk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Alexandria to Southern Italy
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Tunisia to Libya
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern France
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Shan State to India
1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_Inf
Activate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 0 techTokens; 37 PUs;
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Rocket attack in Gibraltar does 5 damage to harbour owned by British
Rockets in France roll: 5
2 bombers moved from Baltic States to Russia
1 fighter and 1 tactical_bomber moved from Baltic States to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 fighters and 2 tactical_bombers moved from Alexandria to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Bessarabia
1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
3 aaGuns, 5 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
10 artilleries and 2 infantry moved from Poland to Baltic States
10 artilleries and 9 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
2 bombers moved from Russia to Baltic States
Place Units - Germans
1 artillery and 9 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 43 PUs;
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Rocket attack in Novgorod does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
8 infantry moved from Siberia to Soviet Far East
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Archangel to Belarus
3 fighters and 2 tactical_bombers moved from Finland to Belarus
Combat - Russians
Battle in Soviet Far East
Russians attack with 8 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Soviet Far East from Japanese with 8 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 artilleries and 2 infantry moved from Ukraine to Bryansk
3 fighters and 2 tactical_bombers moved from Belarus to Bryansk
1 aaGun moved from Siberia to Soviet Far East
2 infantry moved from Olgiy to Timguska
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 armour and 1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Vologda to Kansu
1 mech_infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Vologda to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 armour
EDIT: Adding units owned by Russians to Bryansk: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 2 infantry
EDIT: Adding units owned by Russians to Vyborg: 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 11 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Russians collect 1 PU from War Bonds; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 artilleries and 11 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Anhwe to Jehol
2 artilleries and 1 infantry moved from Shantung to Jehol
1 fighter, 1 infantry and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 artilleries and 6 infantry moved from Yunnan to Burma
2 bombers moved from Kwangsi to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Burma
Japanese attack with 4 artilleries and 6 infantry
British defend with 3 aaGuns and 6 infantry
Japanese win, taking Burma from UK_Pacific with 4 artilleries and 4 infantry remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for British: 3 aaGuns and 6 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Intercept in India (3 on 2 your way)?
If you meant 3 on 2 for me, then yes, otherwise no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 artilleries and 11 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Anhwe to Jehol
2 artilleries and 1 infantry moved from Shantung to Jehol
1 fighter, 1 infantry and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 artilleries and 6 infantry moved from Yunnan to Burma
2 bombers moved from Kwangsi to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Burma
Japanese attack with 4 artilleries and 6 infantry
British defend with 3 aaGuns and 6 infantry
Japanese win, taking Burma from UK_Pacific with 4 artilleries and 4 infantry remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for British: 3 aaGuns and 6 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Battle in Jehol
Japanese attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Jehol from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries and 11 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 3 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from India to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 aaGun moved from Amur to Manchuria
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 battleship, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 artilleries and 1 infantry placed in Shantung
3 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Java
Battle in 37 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 84
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Borneo
Non Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs