@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Hunan
1 infantry and 1 tactical_bomber moved from Anhwe to Hunan
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 carrier moved from 55 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
2 armour moved from Kiangsi to Hopei
2 bombers and 1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
2 fighters and 2 tactical_bombers moved from Amur to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Shantung
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 bomber moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Eastern United States to 109 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 2 submarines
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 battleship and 1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 4 transports moved from 93 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 bomber moved from 98 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 1 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kansu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Yunnan to Shensi
2 armour and 3 mech_infantrys moved from Yunnan to Hopei
Combat - British
Battle in Hopei
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 1 infantry
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Egypt from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Scotland
British attack with 4 fighters and 6 infantry
Germans defend with 1 airfield and 3 artilleries
British win, taking Scotland from Germans with 4 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Non Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Burma to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Siam to French Indo China
1 fighter moved from Siam to India
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 armour moved from India to Eastern Persia
1 fighter moved from Bryansk to Russia
Place Units - British
9 infantry placed in United Kingdom
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Northern Italy to France
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 3 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
Place Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Kansu to Volgograd
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Sorry. Clicked “done” instead of “Post”. Not quite sure what I should have done there.
Sorry. Clicked “done” instead of “Post”. Not quite sure what I should have done there.
We’ve all done it. There’s no going back. No warning, even though there’s a warning before posting.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Novgorod to Belarus
Scramble SZ110?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Novgorod to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Northern Italy
3 aaGuns, 8 armour, 11 artilleries, 31 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 artilleries moved from Novgorod to Baltic States
Place Units - Germans
2 destroyers placed in 113 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Western Ukraine
1 artillery, 1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
5 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Vologda
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour, 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to French Indo China
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hopei
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from French Indo China to Kwangsi
1 battleship moved from 35 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 2 infantry
Battle in 81 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Shantung to Anhwe
3 bombers and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 52 PUs total
WTF?!?!
I literally could NOT see that destroyer underneath all the equipment on Gibraltar. It’s totally obscured. Obviously I would have attacked it if I had known it’s there because my whole move was predicated on moving stuff into S France. I wouldn’t have brought so much unnecessary overkill into W France had I realized that.
I’m asking if you mind if I re-do this turn. I know it’s technically my screw-up, but I think the poor layout of this game caused it at least as much as I did.
Thanks, I’ll wait for your verdict.
You mean from ANZAC? I moved that DD in on the Italian turn. Can’t see what you would have done differently with a do over?
Sorry, the destroyer off of Gibraltar (sz 92).
I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.
Sorry, the destroyer off of Gibraltar (sz 92).
I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.
What I mean is that DD was only moved in I7.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Northern Italy to France
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
** 1 destroyer moved from 95 Sea Zone to 97 Sea Zone**Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 3 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Are you sure there is something that you would change since then?
Sorry, the destroyer off of Gibraltar (sz 92).
I intended to bring my US navy into the Med, thinking that sz 92 was empty. It sure looked empty, but there’s actually an Ital. destroyer in there but it’s buried underneath all the UK stuff from Gibraltar. You can see it if you really look closely, but when I glanced at it I totally missed it under there.
What I mean is that DD was only moved in I7.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
I see the confusion now.
I’m referring to redoing the turn for the US that is not yet posted and is in progress. You should have received emails from MARTI regarding the dice battles that have already been rolled.
Basically I attacked you in W France and brought a whole lot of unnecessary air power overkill that I would have sent against that Ital. destroyer that you moved in I7… had I known it was there. Because I couldn’t see the destroyer behind all the stuff I assumed that I would be able to reinforce S France with my navy and transports. To my surprise I couldn’t move my stuff when I went to do non-combat, and only then saw the very tip of the destroyer’s nose poking out from behind the Gibralter air base.
Admittedly, it’s partly my mistake. Had I read closely Italy’s posted non-combat moves I would have known the dd was there, or if I had looked more closely at the sea zone I would have seen the tip of the dd’s nose sticking out from behind the Gib. air base.
However, I think it’s also poor layout design on the game’s part. There’s no reason to bury the sea unit behind Gib.'s land units as there is lots of room there.
So basically I’m asking if I can redo my combat round for the US turn that’s currently in progress, i.e. take out that destroyer in sz 92 so I can move my navy in the non-combat round.
On the one hand I won all the battles handily, so you might benefit from re-rolling them (see MARTI emails), especially since now I have to commit some units to sz 92.
On the other hand if you don’t let me re-play the combat round you would benefit even more as I won’t be able to reinforce S France like I intended.
I’ll leave it up to you and won’t harbour any grudges no matter what you decide. I don’t do a whole lot of edits compared to some other players and usually accept my mistakes. However, this is one instance where I think a person can reasonably be forgiven for missing the dd considering how hidden it was.
Does that make sense?
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Northern Italy to France
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
** 1 destroyer moved from 95 Sea Zone to 97 Sea Zone**Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun, 3 artilleries, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 3 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsAre you sure there is something that you would change since then?