Hmm, so it was case sensitive.
That went really well for me but I doubt that I should have continued in Yugoslavia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 3 destroyers and 2 submarines
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers and 3 destroyers in 43 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 5/7 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 submarine owned by the Japanese and 3 destroyers owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 battleship and 2 cruisers in 43 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 3 : 3/6 hits
1 battleship owned by the Americans and 2 cruisers owned by the Americans lost in 43 Sea Zone
Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -66
Casualties for Americans: 1 battleship, 2 cruisers, 3 destroyers and 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 3/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 106 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese forced to land in Borneo
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 5 Sea Zone to Siberia
1 bomber moved from Siberia to Sakha
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.362
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.481
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.362
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.481
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
britts turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Tobruk
3 infantry moved from Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Tobruk
3 infantry moved from Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits
1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 2 carriers and 1 transport
British roll dice for 1 battleship in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 carriers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 battleship in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 43 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 39
Casualties for Japanese: 2 carriers and 1 transport
Battle in Iraq
British attack with 1 armour, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
2 fighters moved from French Indo China to Burma
1 infantry moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from India to Burma
2 aaGuns moved from India to Burma
1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
Place Units - British
1 destroyer placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 5 infantry
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 9 times
Average roll : 3.230
Median : 3.000
Variance : 1.151
Standard Deviation : 1.073
Total rolls : 87
Null / Other
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.304
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.481
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.435
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 1 artillery moved from Algeria to Tunisia
Non Combat Move - Italians
2 aaGuns, 2 armour, 4 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Malaya to Burma
1 cruiser moved from 62 Sea Zone to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Malaya to Burma
1 cruiser moved from 62 Sea Zone to 34 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to 91 Sea Zone
2 artilleries, 1 bomber and 5 infantry moved from Poland to Eastern Poland
3 armour, 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
3 armour and 4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Greece to Eastern Poland
1 tactical_bomber moved from Greece to Bessarabia
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 5 infantry
Russians defend with 3 armour and 1 artillery
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 3 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 39
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Germans win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bessarabia from Russians with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Bessarabia to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Slovakia Hungary
2 artilleries and 2 infantry moved from France to Southern France
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Finland to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Baltic States
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Finland to Novgorod
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 armour
Russians roll dice for 2 fighters and 3 infantry in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 4 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/8 hits
Germans roll dice for 3 armour and 4 mech_infantrys in Baltic States, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/6 hits
Germans roll dice for 3 armour in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Bessarabia to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.613
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.526
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Yunnan to French Indo China
2 bombers moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone
2 destroyers moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 45 Sea Zone
1 bomber moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 cruiser
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in French Indo China
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Celebes
Battle in Caroline Islands
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
retreated to Caroline Islands
Americans win, taking Celebes from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 53
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 battleship
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Sakha to Soviet Far East
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
OOL for sz 33
save the carrier and fighter as long as you can. the rest take in order
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Sakha to Soviet Far East
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Soviet Far East, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 armour and 1 bomber in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans roll dice for 1 armour and 1 bomber in Soviet Far East, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/5 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 4/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 3/3 hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 44
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Soviet Far East to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.609
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 46
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese