Scramble sz6 and if you scramble does the sub fight?
16L G40 simon33 (Axis) vs -Pete (Allies + Tech advanced USSR)
-
hits?
-
Lose CV and planes.
Ouch!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 10 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs; 2 techTokens;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 56 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 fighter moved from New South Wales to 61 Sea Zone
2 fighters moved from Queensland to 61 Sea ZoneCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
retreated to 61 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 3
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 fighter and 2 submarinesNon Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to Java
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 43 PUs; 1 techTokens;
Germans buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Eastern Poland to Belarus
8 artilleries moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to FinlandAirborne Attack Move - Germans
2 infantry moved from Novgorod to Finland
2 infantry moved from Western Germany to FinlandCombat - Germans
Battle in Belarus
Germans attack with 9 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 9 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 2 armour, 3 fighters and 2 tactical_bombers
Russians win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 2 armour and 2 tactical_bombers
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 aaGun, 3 artilleries and 14 infantry moved from Novgorod to Belarus
1 aaGun and 5 armour moved from Eastern Poland to Belarus
2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
13 artilleries and 2 infantry moved from Poland to Eastern Poland
2 artilleries moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Cruel dice there. I was expecting to kill all your planes and lose only inf in Finland.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Novgorod does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
3 fighters moved from Finland to Belarus
4 artilleries and 11 infantry moved from Smolensk to Belarus
3 artilleries and 9 infantry moved from Bryansk to Belarus
4 armour and 1 mech_infantry moved from Ukraine to Belarus
2 armour and 4 mech_infantrys moved from Russia to BelarusAirborne Attack Move - Russians
2 infantry moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 6 armour, 7 artilleries, 3 fighters, 22 infantry and 5 mech_infantrys
Germans defend with 2 aaGuns, 6 armour, 12 artilleries, 15 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 6 armour, 6 artilleries and 3 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 2 aaGuns, 6 armour, 12 artilleries, 15 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 22 infantry and 5 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Adding units owned by Russians to Amur: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Smolensk to Belarus
3 fighters moved from Belarus to Bryansk
2 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
2 infantry moved from Suiyuyan to ShensiPlace Units - Russians
3 infantry and 1 mech_infantry placed in Ukraine
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Russians collect 2 PUs from War Bonds; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
yeah i didnt realize you had paratroopers. those planes then hit belarus…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Jehol to 17 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 battleship and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Soviet Far East to Amur
3 artilleries and 13 infantry moved from Sakha to Amur
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 bombers moved from Kweichow to India
1 armour moved from Buyant-Uhaa to Dzavhan
Japanese take Ulaanbaatar from Russians
Japanese take Dzavhan from RussiansCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Solomon Islands
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking Solomon Islands from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Battle in 62 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 armour, 5 artilleries and 15 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Sakha to Amur
3 fighters and 2 tactical_bombers moved from 17 Sea Zone to Iwo Jima
3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Java to 49 Sea Zone
1 armour moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Gibraltar to Western United States
2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 3 cruisers, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier and 3 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from 49 Sea Zone to QueenslandPlace Units - Americans
1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
China & UK?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 artilleries moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
4 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Malta to Southern Italy
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark -
scram?
-
scram?
Scramble 1 fighter - blocks your bombardment.
Unless I get lucky with the AAA, you can take that first.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 artilleries moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
4 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Malta to Southern Italy
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 battleships, 2 carriers, 4 cruisers, 2 destroyers and 5 transports
Italians defend with 1 fighter
Units damaged: 1 battleship owned by the British
British win with 2 battleships, 2 carriers, 4 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Southern Italy
British attack with 1 armour, 2 artilleries, 5 fighters, 7 infantry and 2 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
British captures 13PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 28
Casualties for British: 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers
Casualties for Italians: 2 aaGuns, 3 artilleries, 4 fighters and 9 infantry
Battle in DenmarkNon Combat Move - British
4 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Trans-Jordan to Alexandria
7 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan StatePlace Units - British
1 armour and 3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,4,6
British collect 39 PUs (4 lost to blockades); end with 52 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 9 PUs total -
i forgot to repair with india, so i need to delete the 2 mechs i wasn’t able to build
-
I propose a draw - I keep making mistakes and you keep getting screwed by the dice.
-
I propose a draw - I keep making mistakes and you keep getting screwed by the dice.
That’s an offer I can’t refuse.
Rematch?
-
sure thing :-)