OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
AlbertoRelonchis (Axis) vs JuanSpain (Allies) A&A Classic LL forfun
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Amos a ver si se te ocurre alguna cosita…
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TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Soviet Far East to Manchuria
1 armour moved from Soviet Far East to Manchuria
3 infantry moved from Yakut S.S.R. to Manchuria
1 fighter moved from Russia to Manchuria
4 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.Combat - Russians
Battle in Manchuria
Russians attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 1 fighter and 3 infantry
Russians win, taking Manchuria from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 armour, 1 fighter and 5 infantry
Germans defend with 2 armour, 1 fighter and 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 1 fighter and 3 infantry
Casualties for Russians: 1 armour and 5 infantry
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttatchment attached to RussiansNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 submarine moved from Karelia Sea Zone to North Sea Zone
1 transport moved from Karelia Sea Zone to North Sea Zone
1 infantry moved from Caucasus to Karelia S.S.R.
4 infantry moved from Russia to Karelia S.S.R.
1 fighter moved from Manchuria to China
2 infantry moved from Evenki National Okrug to RussiaPlace Units - Russians
8 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Karelia S.S.R.
3 infantry moved from Finland Norway to Karelia S.S.R.
1 armour moved from Finland Norway to Karelia S.S.R.
1 armour moved from East Europe to Karelia S.S.R.
3 infantry moved from East Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from South Europe to Karelia S.S.R.
1 fighter moved from Finland Norway to Karelia S.S.R.
1 fighter moved from East Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 fighter moved from West Europe to Karelia S.S.R.
1 battleship moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
1 infantry moved from Algeria to French West Africa
Germans take French West Africa from British
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to French West Africa
1 infantry moved from Libya to AlgeriaCombat - Germans
Battle in West Mediteranean Sea Zone
Germans attack with 1 battleship, 1 submarine and 1 transport
British defend with 1 battleship
Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 transport
Casualties for British: 1 battleship
Battle in Karelia S.S.R.
Germans attack with 5 armour, 1 bomber, 4 fighters and 8 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 15 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 4 armour, 2 fighters and 8 infantry
Casualties for Russians: 1 armour, 1 fighter and 15 infantryNon Combat Move - Germans
2 armour moved from West Europe to East Europe
2 infantry moved from Germany to East Europe
2 infantry moved from South Europe to West Europe
1 aaGun moved from South Europe to East Europe
2 fighters moved from Karelia S.S.R. to West Europe
1 bomber moved from Karelia S.S.R. to West EuropePlace Units - Germans
1 armour and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1
Purchase Units - British
British buy 1 factory and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
1 armour moved from Anglo Sudan Egypt to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Algeria
1 submarine moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone
1 bomber moved from United Kingdom to West Mediteranean Sea Zone
1 battleship moved from North Sea Zone to West Mediteranean Sea Zone
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
1 armour moved from West Spain Sea Zone to AlgeriaCombat - British
Battle in West Mediteranean Sea Zone
British attack with 1 battleship, 1 bomber and 1 submarine
Germans defend with 1 battleship and 1 submarine
British win with 1 battleship and 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 submarine
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
British win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour
Casualties for British: 1 fighter and 1 infantry
Battle in Algeria
British attack with 2 armour
Germans defend with 1 infantry
British win, taking Algeria from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from West Mediteranean Sea Zone to Anglo Sudan Egypt
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 fighter moved from India to China
1 infantry moved from India to Sinkiang
1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone
1 fighter moved from Karelia S.S.R. to RussiaPlace Units - British
5 infantry placed in United Kingdom
1 factory placed in Anglo Sudan EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Kwangtung to China
2 infantry moved from French Indo China to China
1 fighter moved from French Indo China to China
1 fighter moved from Japan to China
1 bomber moved from Japan to China
1 infantry moved from Philippines to Philippines Sea Zone
1 infantry and 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
2 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Philippines to Manchuria
1 fighter moved from Caroline Islands Sea Zone to Manchuria
1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone
1 submarine moved from Solomon Islands Sea Zone to Japan Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 1 armour and 1 infantry
Japanese win, taking Manchuria from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 infantry
Battle in China
Japanese attack with 1 bomber, 2 fighters and 4 infantry
British defend with 1 fighter; Russians defend with 1 fighter; Americans defend with 1 fighter and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 bomber, 1 fighter and 4 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 fighter
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 fighter moved from China to Japan
2 fighters moved from Manchuria to Japan Sea ZonePlace Units - Japanese
2 transports placed in Japan Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier and 1 fighter; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Sinkiang to French Indo China
Americans take French Indo China from Japanese
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Africa Sea Zone
2 infantry moved from West Africa Sea Zone to French West Africa
1 bomber moved from East US to French West AfricaCombat - Americans
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 armour and 1 infantry
Americans win, taking French West Africa from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - Americans
1 bomber moved from French West Africa to Anglo Sudan Egypt
1 carrier moved from Hawaii Sea Zone to West US Sea Zone
1 fighter moved from Hawaii Sea Zone to West US Sea Zone
1 submarine moved from Hawaii Sea Zone to West US Sea Zone
1 fighter moved from West US to West US Sea Zone
1 fighter moved from East US to West USPlace Units - Americans
1 carrier placed in West US Sea Zone
1 fighter placed in West USTurn Complete - Americans
Americans collect 39 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 submarine moved from North Sea Zone to West Spain Sea Zone
1 transport moved from North Sea Zone to West Mediteranean Sea Zone
1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Russia to Caucasus
1 aaGun moved from Russia to CaucasusPlace Units - Russians
10 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 fighter and 6 infantry; Remaining resources: 4 PUs;Combat Move - Germans
Germans loses 3 PUs for violating Spains neutrality.
1 transport moved from Baltic Sea Zone to West Spain Sea Zone
1 submarine moved from Baltic Sea Zone to Karelia Sea Zone
1 infantry moved from East Europe to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
1 infantry moved from West Europe to Spain
Germans take Spain from Neutral
1 armour moved from Germany to West Europe
1 bomber moved from West Europe to Karelia Sea Zone
2 fighters moved from West Europe to West Spain Sea ZoneCombat - Germans
Battle in West Spain Sea Zone
Germans attack with 2 fighters and 1 transport
British defend with 1 transport
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Karelia Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 transportNon Combat Move - Germans
9 infantry moved from Germany to East Europe
2 fighters moved from West Spain Sea Zone to West Europe
1 bomber moved from Karelia Sea Zone to West EuropePlace Units - Germans
1 fighter and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 2 armour and 1 bomber; Remaining resources: 6 PUs;Combat Move - British
1 fighter moved from Russia to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Anglo Sudan Egypt to South EuropeCombat - British
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Ukraine S.S.R.
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Ukraine S.S.R. to Russia
1 bomber moved from South Europe to Anglo Sudan Egypt
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 infantry moved from Libya to Anglo Sudan Egypt
2 armour moved from Algeria to Anglo Sudan Egypt
1 infantry moved from South Africa to Mozambique Sea Zone
1 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from India to Sinkiang
1 battleship moved from West Mediteranean Sea Zone to East Mediteranean Sea ZonePlace Units - British
2 armour placed in Anglo Sudan Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to China
Japanese take China from Americans
1 infantry moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
4 infantry moved from Japan to Japan Sea Zone
4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
2 battleships moved from Japan Sea Zone to French Indo China Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 submarine moved from Japan Sea Zone to French Indo China Sea Zone
1 fighter moved from Japan to ManchuriaCombat - Japanese
Battle in French Indo China
Japanese attack with 6 infantry
Americans defend with 1 infantry
Japanese win, taking French Indo China from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 carrier placed in Japan Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Karelia S.S.R. to Finland Norway
Russians take Finland Norway from Germans
1 armour moved from Finland Norway to Karelia S.S.R.
1 submarine moved from West Mediteranean Sea Zone to West Spain Sea Zone
1 transport moved from West Mediteranean Sea Zone to West Spain Sea ZoneCombat - Russians
Battle in West Spain Sea Zone
Russians attack with 1 submarine and 1 transport
Germans defend with 1 transport
Russians win with 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 transportNon Combat Move - Russians
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Karelia S.S.R.
1 aaGun moved from Caucasus to Karelia S.S.R.Place Units - Russians
9 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 armour moved from West Europe to Gibraltar
Germans take Gibraltar from British
1 infantry moved from Spain to West Europe
1 bomber moved from West Europe to Ukraine S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Ukraine S.S.R. from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
6 infantry moved from Germany to East Europe
1 aaGun moved from East Europe to South Europe
1 fighter moved from Germany to West Europe
1 bomber moved from Ukraine S.S.R. to Germany
1 fighter moved from West Europe to East Europe
1 bomber moved from Germany to West EuropePlace Units - Germans
1 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 2 fighters; Remaining resources: 7 PUs;Combat Move - British
1 bomber moved from Anglo Sudan Egypt to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.Combat - British
Battle in Yakut S.S.R.
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 bomber and 1 infantryNon Combat Move - British
1 battleship moved from East Mediteranean Sea Zone to Red Sea Zone
1 infantry moved from Syria Jordan to Persia
4 armour moved from Anglo Sudan Egypt to Persia
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 bomber moved from United Kingdom to Russia
1 fighter moved from Yakut S.S.R. to NovosibirskPlace Units - British
2 armour placed in Anglo Sudan Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to India
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from China to Sinkiang
1 fighter moved from Manchuria to India
1 infantry moved from French Indo China to India
2 fighters moved from Japan Sea Zone to SinkiangCombat - Japanese
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Japan to Japan Sea Zone
1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 carriers moved from Japan Sea Zone to French Indo China Sea Zone
1 fighter moved from Sinkiang to French Indo China
1 fighter moved from Sinkiang to French Indo China
1 fighter moved from India to French Indo China
1 infantry moved from Manchuria to Soviet Far EastPlace Units - Japanese
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 fighters moved from North Pacific Sea Zone to Soviet Far East
2 fighters moved from North Pacific Sea Zone to Manchuria
1 bomber moved from Anglo Sudan Egypt to South EuropeCombat - Americans
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Soviet Far East
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Manchuria
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Manchuria to Novosibirsk
1 fighter moved from Soviet Far East to Novosibirsk
3 fighters moved from West US to North Pacific Sea Zone
1 bomber moved from South Europe to Anglo Sudan Egypt
2 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 armour moved from East US to East US Sea Zone
1 armour and 1 transport moved from East US Sea Zone to West Africa Sea Zone
1 armour moved from West Africa Sea Zone to French West AfricaPlace Units - Americans
1 carrier placed in West US Sea Zone
2 fighters placed in West USTurn Complete - Americans
Americans collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour and 20 infantry moved from Karelia S.S.R. to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 20 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to Ukraine S.S.R.
1 aaGun moved from Karelia S.S.R. to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Spain Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by Russians to West Africa Sea Zone: 1 submarine and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from East Europe to Karelia S.S.R.
1 bomber moved from West Europe to Karelia S.S.R.
1 fighter moved from East Europe to Karelia S.S.R.
1 fighter moved from West Europe to Karelia S.S.R.Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 infantry moved from Germany to East Europe
1 armour moved from Gibraltar to West Europe
2 fighters moved from Karelia S.S.R. to East Europe
1 armour moved from Germany to West Europe
1 infantry moved from West Europe to Germany
1 bomber moved from Karelia S.S.R. to West Europe
1 infantry moved from West Europe to GermanyPlace Units - Germans
1 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Europe: 1 bomber
EDIT: Adding units owned by Germans to East Europe: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 2 fighters; Remaining resources: 5 PUs;Combat Move - British
1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
1 infantry moved from Syria Jordan to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
1 infantry moved from Persia to India
1 armour moved from Persia to India
1 armour moved from Persia to Sinkiang
2 armour moved from Persia to Karelia S.S.R.
2 fighters moved from United Kingdom to Karelia S.S.R.
1 fighter moved from Novosibirsk to Sinkiang
1 bomber moved from Russia to SinkiangCombat - British
Battle in Karelia S.S.R.
British attack with 2 armour and 2 fighters
Germans defend with 1 factory and 2 infantry
British win, taking Karelia S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Sinkiang
British attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 2 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from Sinkiang to Yakut S.S.R.
1 bomber moved from Sinkiang to Russia
2 fighters moved from Karelia S.S.R. to Russia
2 armour moved from Anglo Sudan Egypt to PersiaPlace Units - British
2 armour placed in Anglo Sudan Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 2 PUs;Non Combat Move - Japanese
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
7 infantry moved from Japan to Japan Sea Zone
7 infantry moved from Japan Sea Zone to Manchuria
2 carriers moved from French Indo China Sea Zone to Japan Sea Zone
3 fighters moved from French Indo China to Japan Sea Zone
1 fighter moved from Japan to Japan Sea Zone
1 submarine moved from French Indo China Sea Zone to Japan Sea Zone
2 battleships moved from French Indo China Sea Zone to Japan Sea Zone
5 infantry moved from French Indo China to ChinaPlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Anglo Sudan Egypt to South Europe
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Americans
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUsNon Combat Move - Americans
1 bomber moved from South Europe to Anglo Sudan Egypt
2 infantry moved from Anglo Sudan Egypt to Syria Jordan
1 armour moved from French West Africa to Anglo Sudan Egypt
1 carrier moved from West US Sea Zone to Midway Sea Zone
1 battleship, 2 carriers, 3 fighters, 2 infantry, 1 submarine and 1 transport moved from North Pacific Sea Zone to Midway Sea Zone
2 infantry moved from Midway Sea Zone to Midway
2 fighters moved from West US to Midway Sea Zone
1 transport moved from West Africa Sea Zone to East US Sea ZonePlace Units - Americans
1 armour placed in East US
1 fighter placed in West US
1 bomber placed in East USTurn Complete - Americans
Americans collect 32 PUs; end with 33 PUs total
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