FYI, I’m out on vacation soon. Might be able to squeeze a turn or 2 in, but likely out for a couple weeks.
16L Adam514 (Axis) vs Giallo (Allies) Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 98 Sea Zone to 76 Sea Zone
4 bombers, 5 fighters and 1 tactical_bomber moved from Trans-Jordan to Ceylon
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
6 fighters moved from 63 Sea Zone to New South Wales
1 destroyer and 1 submarine moved from 63 Sea Zone to 49 Sea Zone
1 fighter moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 12 Sea Zone to 30 Sea Zone
4 fighters moved from Hawaiian Islands to 49 Sea ZoneCombat - Americans
Battle in Greece
Battle in Norway
Battle in 49 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Greece from Italians, taking Norway from Germans with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from 49 Sea Zone to 62 Sea Zone
3 fighters moved from 49 Sea Zone to 63 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ceylon: 4 fighters
EDIT: Adding units owned by Americans to 80 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
British buy 1 armour, 2 harbours, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 80 Sea Zone to 76 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from French Equatorial Africa to Ethiopia
1 armour moved from Tobruk to Egypt
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Ceylon
1 marine moved from Trans-Jordan to Iraq
5 fighters moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 carriers and 4 fighters moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour, 5 fighters, 1 marine and 2 tactical_bombers
Japanese defend with 1 fighter
British win, taking Iraq from Germans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Casualties for Japanese: 1 fighterNon Combat Move - British
5 fighters and 2 tactical_bombers moved from Iraq to Ceylon
1 aaGun moved from Trans-Jordan to IraqPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 harbour placed in Ethiopia
1 harbour placed in Italian SomalilandTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 submarine moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Greece from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber and 1 fighter moved from Persia to India
1 aaGun, 1 artillery and 1 infantry moved from Persia to Eastern Persia
1 aaGun, 1 artillery and 10 infantry moved from Normandy Bordeaux to France
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 fighters moved from New Zealand to New South Wales
3 infantry and 1 marine moved from New Zealand to 63 Sea Zone
3 infantry, 1 marine and 2 transports moved from 63 Sea Zone to 62 Sea Zone
3 infantry and 1 marine moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Trans-Jordan to EthiopiaPlace Units - ANZAC
1 armour and 2 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 fighter moved from Germany to Romania
2 infantry moved from Finland to Norway
4 mech_infantrys moved from Vyborg to Norway
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
6 infantry moved from Germany to Slovakia Hungary
4 artilleries moved from Germany to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Romania
1 bomber moved from Western Germany to Poland
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Yugoslavia to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Baltic States to PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Romania from Russians with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Poland
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery
Germans win, taking Poland from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 2 infantry and 4 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 aaGun and 1 armour
Germans win, taking Iraq from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 1 armourNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
6 fighters and 3 tactical_bombers moved from Persia to India
1 fighter and 1 tactical_bomber moved from Java to India
1 bomber moved from Caroline Islands to India
5 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Tsinghai to India
1 armour and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 aaGun, 2 infantry and 9 mech_infantrys moved from Germany to Slovakia Hungary
2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Southern Italy to Yugoslavia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 fighter moved from Romania to Germany
1 bomber moved from Poland to Western Germany
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Vyborg to NovgorodPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 fighter and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 47 PUs (6 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Samara to Novosibirsk
6 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Poland
4 artilleries and 6 infantry moved from Smolensk to Belarus
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Eastern Poland to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 3 mech_infantrys
Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry and 3 mech_infantrys
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians win, taking Poland from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
5 mech_infantrys moved from Russia to Belarus
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
7 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun, 7 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
3 artilleries and 4 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to SmolenskPlace Units - Russians
3 artilleries placed in Ukraine
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 61 Sea Zone to 62 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
2 battleships and 2 marines moved from 54 Sea Zone to 62 Sea Zone
2 marines moved from 62 Sea Zone to New South Wales
6 artilleries, 13 infantry and 2 mech_infantrys moved from Queensland to New South Wales
9 fighters and 5 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers, 3 fighters and 1 tactical_bomber moved from New Guinea to New South Wales
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
2 destroyers and 4 submarines moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 destroyers and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Caroline Islands to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 8 submarines and 2 transports
Americans defend with 1 carrier, 2 fighters and 2 transports; ANZAC defend with 2 transports
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 cruiser, 3 destroyers, 8 submarines and 2 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Casualties for ANZAC: 2 transports
Casualties for Japanese: 1 destroyer
Battle in New South Wales
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 12 fighters, 14 infantry, 2 marines, 2 mech_infantrys and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry, 1 marine and 2 mech_infantrys; Americans defend with 1 artillery, 6 fighters and 3 infantry
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 68
Casualties for ANZAC: 2 aaGuns, 2 armour, 3 artilleries, 5 fighters, 9 infantry, 1 marine and 2 mech_infantrys
Casualties for Americans: 1 artillery, 6 fighters and 3 infantry
Casualties for Japanese: 7 artilleries, 3 fighters, 14 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 mech_infantry moved from West India to India
3 mech_infantrys moved from Burma to India
7 mech_infantrys moved from Shan State to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Jehol to Kweichow
2 bombers moved from New South Wales to Queensland
2 carriers moved from 54 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to Queensland
3 carriers, 1 cruiser, 3 destroyers and 8 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to French Indo China
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 fighters placed in 39 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Japanese undo move 1.
3 fighters placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,5,4,4,1,3,4,1,2
Japanese collect 77 PUs (6 lost to blockades); end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Ceylon to India
1 tactical_bomber moved from Ceylon to India
4 bombers moved from Ceylon to India
4 fighters moved from 39 Sea Zone to India
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 76 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
3 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 99 Sea Zone -
scramble? I need some extremely good dice here :lol:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Ceylon to India
1 tactical_bomber moved from Ceylon to India
4 bombers moved from Ceylon to India
4 fighters moved from 39 Sea Zone to India
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 76 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
3 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 99 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Japanese scrambles to create a battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
British loiter and taunt; Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Japanese defend with 1 tactical_bomber
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in 49 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans win with 8 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in India
Americans attack with 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber and 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 12 mech_infantrys and 1 tactical_bomber -
9 hits
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Max defense, kill Japanese land units before German land units.
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(While maximizing defence)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Ceylon to India
1 tactical_bomber moved from Ceylon to India
4 bombers moved from Ceylon to India
4 fighters moved from 39 Sea Zone to India
3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 76 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
8 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
3 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 99 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Japanese scrambles to create a battle in territory 39 Sea Zone
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
British loiter and taunt; Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Japanese defend with 1 tactical_bomber
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in 49 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer and 2 submarines
Americans win with 8 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in India
Americans attack with 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber and 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 12 mech_infantrys and 1 tactical_bomber
Japanese win with 1 armour, 1 artillery, 12 fighters, 10 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -73
Casualties for Germans: 2 bombers and 1 mech_infantry
Casualties for Italians: 1 bomber
Casualties for Americans: 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantry and 2 mech_infantrysNon Combat Move - Americans
6 fighters moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from 49 Sea Zone to Johnston Island
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tobruk to EgyptPlace Units - Americans
3 carriers, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from 39 Sea Zone to India
1 bomber, 5 fighters and 2 tactical_bombers moved from Ceylon to India
3 armour and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
3 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 5 transports moved from 76 Sea Zone to 39 Sea Zone
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 armour moved from Egypt to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Japanese scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports; Americans loiter and taunt
Germans defend with 1 tactical_bomber
British win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Iraq
British attack with 2 armour and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 1 infantry
Battle in India
British attack with 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour, 7 fighters and 3 tactical_bombers; Italians defend with 1 fighter; Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 10 mech_infantrys and 1 tactical_bomber
Japanese win with 1 armour, 1 artillery, 12 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -125
Casualties for British: 3 armour, 1 artillery, 1 bomber, 9 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Japanese: 7 mech_infantrysNon Combat Move - British
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gg again! ill post it
any tips? Feel like im getting a bit closer…
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Good game!
-Don’t buy excessive amounts of ships to protect your transports in the Atlantic, loaded tps put a lot more pressure on Germany, and with UK being a bit richer in BM they can afford to build a carrier if Germany tries to deadzone the landing zones with air. And try not to buy BBs. Also, you are better off sending a cruiser to the Atlantic than a BB because cruisers are the best targets for kamikazes.
-Keep your plan (KGF) a secret for as long as possible. It can potentially buy you a turn or 2 in the Pacific to reinforce it later if Japan was invested elsewhere when they realized they have a lot of freedom.
-Don’t buy those tps and subs with Anzac! Haha that was too greedy with the presence US had in the Pacific.I think that’s it. You do take risks at appropriate moments and that forced me to be a bit more careful, which is a pretty big deal.
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thanks feeling a lot better HAHAHA