@nikola1975 Ah yes, that happens to the best of us. Always shake my head at myself after one of those. Sounds good, let me know if you concede - we can go 2/3 on the series :)
16L G40 Balanced Mod 2.0 Pete (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 armour moved from Yugoslavia to Poland
2 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to Greece
3 bombers moved from Western Germany to Greece
1 tactical_bomber moved from Holland Belgium to Southern ItalyCombat - Germans
Battle in 94 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 2 armour, 3 bombers, 3 fighters, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour, 3 bombers, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
3 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
3 bombers moved from Greece to Southern Italy
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Southern Italy
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from France to Western Germany
6 armour and 4 mech_infantrys moved from France to Yugoslavia
4 infantry moved from Norway to FinlandPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
2 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 artilleries and 5 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to BryanskPlace Units - Russians
1 fighter and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
italians showing the germans how to blitzkrieg bop!
Heh, and it’s your job to tell em
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You’ve left me some very interesting (but sadly mutually exclusive) options here.
I think I’m gonna look at this after I wake up and see if I can’t get a clearer idea of what to do.
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sweet dreams dude
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield and 3 armour; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Anhwe
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to 42 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Philippines
3 fighters moved from Kwangsi to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 carriers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan StateCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
British defend with 1 cruiser
Japanese win, taking 37 Sea Zone from Neutral with 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 armour moved from French Indo China to Yunnan
1 aaGun moved from Jehol to Anhwe
2 bombers moved from Philippines to KwangsiPlace Units - Japanese
1 airfield placed in Kwangsi
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 46 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Marshall IslandsNon Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 carrier and 1 fighter moved from 30 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
1 carrier, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
heads up I think if you declare war on russia as japan, they get bonus $, some of which can be blocked with a jap ship or sub in amur sz
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True. But if I hold Amur, they don’t get the money. having a sub there works if I don’t have the territory (and I’ve declared war on them).
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ah right gotcha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Shensi
3 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kweichow
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Kenya
1 artillery and 2 infantry moved from Persia to Iraq
1 marine moved from 72 Sea Zone to Kenya
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Nigeria to Kenya
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 marine
Italians defend with 1 artillery and 2 infantry
British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Madagascar
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
1 artillery owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Kenya to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Shan State to India
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 armour and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Ontario to Eastern United States
3 aaGuns and 7 infantry moved from Burma to IndiaPlace Units - British
1 destroyer placed in 71 Sea Zone
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Western Germany to Southern ItalyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 bomber, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
1 armour moved from Tobruk to Tunisia
2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Slovakia Hungary to PolandPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to Queensland
2 fighters moved from Java to India
1 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
1 fighter moved from Gibraltar to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone -
So, what do you want to scramble to where?
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all 3 on the western side of gibraltar
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Southern Italy to 92 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 92 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 3 fighters; Americans defend with 1 cruiser
1 submarine owned by the Germans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighter
Casualties for Americans: 1 cruiser
Battle in Gibraltar
Germans attack with 5 bombers
British defend with 1 airfield and 1 harbour; Americans defend with 1 marine
Germans win with 5 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 marine
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
5 bombers moved from Gibraltar to Algeria
2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
8 artilleries and 2 infantry moved from Germany to Poland
3 aaGuns, 2 artilleries and 1 infantry moved from Western Germany to Germany
6 armour and 4 mech_infantrys moved from Yugoslavia to Poland
2 armour moved from Greece to Romania
3 infantry moved from Greece to BulgariaPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yenisey to Timguska
10 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
1 aaGun, 1 artillery and 2 infantry moved from Belarus to Novgorod
1 artillery and 10 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 aaGuns moved from Yakut S.S.R. to Ulaanbaatar
3 infantry moved from Ukraine to Bryansk
1 aaGun and 2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
1 armour, 1 marine and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total