Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)
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Hmm, the Norway attack is illegal with 2 inf, 1 art and 2 fighters, as the AA has to be unloaded but is unable, so the 2nd infantry shouldn’t have been unloaded either… How shall we handle this?
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I do hate those transport rules so much. Think its the 4th time I am corrected on them. I believe you, but what is the explicit mistake this time, I dont get it. If I cant unload both, neither cannot?
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Exactly! You have to unload the whole transport at once in combat move, or not unload at all.
I believe it’s different in NCM, not sure though.
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Baladeer are dou sure? I dont have access to map but i guess tje inf to norway war loaded already during last turn ncm? In this case it is correct to unload just one unit. The rule youbare referring to applies to units that have been loaded during combat move phasw.
As said in case inf and aa are loaded in the previous turn during ncm it is legal to just unload the inf during next turns combat move. The aa has be stay on the tt then as no ncm from the same tt is possible in the same turn.
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Sry for typos. I will never be able to properly type on smartphone keyboards.
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I checked the map now. The Norway attack was legal. As said, the reason is that these units were loaded during NCM of the last turn. In this case there is no requirement to unload all units.
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After reading the rules again, for once I did not make a mistake. Whatever was loaded at the start of the turn already can offload, but does not have to. I certainly hope that this is why I did not offload the turn before, as I made that mistake with you before.
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In any case, my non-combat request is the US AC and one US fig from 112 to 125.
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Baladeer are dou sure? I dont have access to map but i guess tje inf to norway war loaded already during last turn ncm? In this case it is correct to unload just one unit. The rule youbare referring to applies to units that have been loaded during combat move phasw.
As said in case inf and aa are loaded in the previous turn during ncm it is legal to just unload the inf during next turns combat move. The aa has be stay on the tt then as no ncm from the same tt is possible in the same turn.
Ok, thanks for correcting me, I indeed misinterpreted this rule. Sorry Alex!
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no worries, made so many mistakes with this before
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 fighter moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Albania to Greece
Italians take Greece from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from 98 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Western Germany to DenmarkPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Adding units owned by Italians to Alexandria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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so lucky in those small battles.
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Agreed… This game isn’t meant to be (and probably my 1st turn wasn’t the best either).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 artilleries, 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Finland
5 mech_infantrys moved from Vyborg to Finland
1 fighter moved from Western Germany to 127 Sea Zone
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Romania to Western Ukraine
2 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Romania to Belarus
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
7 armour and 15 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour
Germans win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Finland
Germans attack with 3 artilleries, 3 infantry and 5 mech_infantrys
British defend with 1 artillery
Germans win, taking Finland from British with 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Western Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Trans-Jordan
Germans attack with 8 armour and 15 mech_infantrys
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 8 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
3 aaGuns, 1 artillery and 16 infantry moved from Northwest Persia to Iraq
1 bomber moved from Belarus to Western Germany
1 bomber moved from Western Ukraine to Western Germany
3 armour and 3 mech_infantrys moved from Novgorod to Vyborg
3 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Baltic States to Vyborg
1 mech_infantry moved from Vyborg to Finland
1 armour moved from Vyborg to Finland
1 fighter moved from 127 Sea Zone to Novgorod
5 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries, 1 bomber and 2 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries and 63 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Russia to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Northwest Persia
Russians attack with 1 armour, 3 artilleries and 63 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries and 63 infantry in Northwest Persia, round 2 : 15/67 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 armour, 3 artilleries and 63 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Bessarabia to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
2 fighters and 2 tactical_bombers moved from Russia to Norway
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun and 11 infantry moved from Shensi to Kweichow
1 armour, 1 artillery and 8 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
9 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
2 armour, 1 artillery and 4 mech_infantrys moved from Burma to India
3 armour and 1 mech_infantry moved from Yunnan to India
1 bomber moved from Iraq to India
1 artillery and 2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Anhwe to ChaharCombat - Japanese
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Scramble and OOL plz
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travelling, will need to wait till Friday, need to do some calcs first :)