Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
Japan is winding down :| Can Germany hold on against the economic might of the allies? The race to Egypt is on!
Yep, but don’t forget you need London too if I get Tokyo….
scramble z97?
No scramble. Thanks for the heads up on that rule! Don’t think its gonna last that long though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 52 PUs;
British buy 1 artillery, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Kweichow to Hopei
Combat - British
Battle in Hopei
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Hopei to 19 Sea Zone
1 infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
4 infantry moved from French Indo China to Yunnan
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 mech_infantrys moved from India to Eastern Persia
1 bomber moved from Iraq to Egypt
7 mech_infantrys moved from Northwest Persia to Syria
2 armour moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to Morocco
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Turkmenistan
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 armour moved from Southern Italy to Greater Southern Germany
6 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 marine moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,4,5,3,4,1,1,1,3,4,3,3,3,2
Italians collect 4 PUs (9 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to Morocco
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 5 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 bombers moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 bomber moved from Russia to Eastern Persia
3 fighters moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 3 fighters
Americans defend with 1 infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 3 bombers, 3 mech_infantrys and 1 tactical_bomber
British defend with 6 mech_infantrys
retreated to Eastern Persia
British win with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
3 bombers and 1 tactical_bomber moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Caucasus to Turkmenistan
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
2 aaGuns moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Russia to Samara
1 armour moved from Buryatia to Manchuria
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 aaGun moved from Northern Italy to Yugoslavia
10 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from Southern France to France
2 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 3.
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 5.
2 armour and 5 mech_infantrys placed in Western Germany
2 infantry placed in France
Germans undo move 6.
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 71 PUs (4 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Dice suck sometimes!! :| I give Japan a go tomorrow sometime. Too late and I’m exhausted. Have a good weekend.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Philippines to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 18 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
4 fighters moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsi
2 fighters moved from 6 Sea Zone to Kiangsi
Combat - Japanese
Battle in Kwangtung
Battle in Anhwe
Japanese attack with 1 artillery and 4 fighters
Americans defend with 1 armour
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 armour
Japanese win, taking Kiangsi from Chinese with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 armour
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
4 fighters moved from Anhwe to Kiangsu
5 fighters moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
2 battleships, 4 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,3,4,3,3,4,4,1,5,1,5,6,4,2,2,5,1,3,6,6,3,5,5,2,6,5,1,6,2,4,2,4,3
Japanese collect 26 PUs (10 lost to blockades); end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 armour, 1 bomber and 7 mech_infantrys moved from Syria to Iraq
2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 97 Sea Zone to Iraq
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
Combat - British
Battle in 123 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 11 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 artillery and 3 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
1 fighter moved from 20 Sea Zone to Hunan
2 mech_infantrys moved from Eastern Persia to Iraq
5 mech_infantrys moved from India to Eastern Persia
1 bomber and 2 fighters moved from Iraq to Trans-Jordan
3 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Morocco to 98 Sea Zone
1 armour and 3 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from 123 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 fighters placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 6 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Turkmenistan to Caucasus
2 armour moved from Greater Southern Germany to Bulgaria
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,6,3,3,6,5,2,4,2,3,1,2
Italians collect 4 PUs (10 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
9 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
3 submarines owned by the Americans Submerged
6 hits in sz 6 where do you want them?
sink battleship and 4 planes
make that 1 battleship, 1 carrier, and 2 planes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
9 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 12 fighters and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 3 carriers, 3 submarines and 6 tactical_bombers
3 submarines owned by the Americans Submerged
Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 104
Casualties for Japanese: 3 fighters
Casualties for British: 1 battleship
Casualties for Americans: 3 carriers and 6 tactical_bombers
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Shantung
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,1,6,2
Japanese collect 22 PUs (8 lost to blockades); end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 5 infantry moved from Hunan to Kweichow
1 fighter moved from Kiangsi to Kweichow
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour, 2 artilleries, 2 infantry and 13 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 2 fighters moved from Trans-Jordan to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
2 fighters moved from 97 Sea Zone to Northwest Persia
1 artillery, 5 infantry and 1 marine moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to 92 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
5 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
6 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in United Kingdom
British undo move 2.
3 fighters placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour moved from Greece to Bulgaria
2 fighters moved from Southern Italy to 110 Sea Zone
Scramble? And OOL if i hit.
Got an error when opening that file for some reason. But scramble the fighters and save the destroyer for last