Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)
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Don’t know if it’s enough for you, but I got 10 hits.
Not sure if it was necessary for you to force this, but if either one wins with +50 TUV or more it’s probably game indeed…
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10 keeps you in the fight, no let down at all. Huge swing against you already unlikely.
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Remove the AAs, 5 UK infs and one US inf, pls.
So many 5 and 6 rolls. The AAs, the cruiser, your attack rolls. Wee bit underwhelmed by my AA gun, but better one than none :)
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You got 8 hits, killing 3 inf and 5 mech inf, I have 2 mech inf, 1 artillery, 4 ftr, 4 tb and 4 sb remaining.
Got 6 more hits and you have 1 inf, 2 mech inf, 1 tank and 8 fighters (of which 1 french) remaing. can I assume you want to keep as many UK fighters as possible and take the rest?
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To speed things up I’ll just assume you want that, if not we can always reroll afterwards.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
7 mech_infantrys moved from Vyborg to Norway
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 bombers and 1 fighter moved from Western Germany to Norway
3 fighters and 5 tactical_bombers moved from Denmark to Norway
1 bomber moved from Novgorod to Norway
1 bomber moved from Archangel to Norway
1 artillery and 2 infantry moved from Bryansk to Ukraine
9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to RostovCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 1 armour, 7 fighters and 5 infantry; French defend with 1 fighter; Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Norway from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
Casualties for British: 4 aaGuns, 1 armour, 7 fighters and 5 infantry
Casualties for French: 1 fighter
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Norway to Western Germany
3 aaGuns and 1 infantry moved from Denmark to Western Germany
3 aaGuns moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
3 armour moved from Novgorod to Vyborg
3 armour moved from Archangel to Vyborg
2 mech_infantrys moved from Baltic States to Vyborg
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
3 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
5 mech_infantrys placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
2 armour moved from Russia to Samara
4 mech_infantrys moved from Russia to Samara
61 infantry moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
3 aaGuns moved from Russia to Tambov
4 artilleries moved from Russia to Tambov
1 aaGun and 11 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
Looks like you’ve forced me into a big battle here as well. I’m all for average rolls ;-)
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“here” is Tambov? ;)
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@alexgreat:
“here” is Tambov? ;)
Yea right, I mean in my current turn :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Anhwe to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans -
OOL plz
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no access to a download until later in the evening!
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We’ll have to wait on that then!
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and here I thought we agreed on averages….13 hits,
;)
damage 4 ACs, remove 4 subs, kill two ACs and two US DDs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Anhwe to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 44 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
3 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to French Indo China
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
3 fighters placed in Malaya
1 artillery placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 52 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Still beter than average for you….
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yes, over the whole game it doesnt feel as I am disadvantaged by the dice.
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Don’t know exactly about the whole game, but ita v UK turn 1 and there 2 big battles (Ger - UK/US and Jap US/ANZ) were favourable for you indeed…
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I planned an US bombing raid on N-Ita, but wont do it. In order to not repeat all steps (buys, combat manouver), I will just ignore any results and edit any damage or downing. Sry.