Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsRegularkid (Axis) vs. Pete (Allies) - G40 Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Hunan
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
3 transports moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry; Americans defend with 1 airfield
Japanese win, taking Guam from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 3 transports
ANZAC defend with 1 submarine
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from Hunan to BurmaPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 3.
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Japanese win with 3 transports remaining. Battle score for attacker is -5
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier, 2 destroyers and 1 submarine
Battle in Marianas
Battle in Borneo
Battle in Paulau IslandNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Bryansk
1 mech_infantry moved from Northwest Persia to Volgograd
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Algeria to Morocco
1 infantry moved from West India to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
5 transports moved from 72 Sea Zone to 71 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 marine moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to SumatraCombat - British
British creates battle in territory 125 Sea Zone
Battle in SumatraNon Combat Move - British
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 bombers moved from India to Bryansk
1 tactical_bomber moved from 79 Sea Zone to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Syria to Iraq
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from India to Caucasus
1 carrier, 1 destroyer and 1 transport moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
2 fighters placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries -
Fourest Bump
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ba da bump ba da bump ba da bump bump bump! 5th
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last call before I declare victory. (bump 6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
1 infantry moved from Yugoslavia to BulgariaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
3 fighters moved from Philippines to 21 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 4 fighters and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 transports
Casualties for ANZAC: 1 fighter and 3 submarines
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 21 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 3 transports
French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 fighter moved from Novgorod to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
2 fighters and 2 tactical_bombers moved from Smolensk to Ukraine
1 infantry moved from Romania to Eastern Poland
1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Poland to Bessarabia
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Yugoslavia to Romania
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 124 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
5 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Hey brother. Thanks for not calling the game. I’m taking a break from tripleA but will be back to it in October. If you would like to call the game now you may. You played very well. However, if you don’t mind waiting, i’ll resume the game in a couple months when i return. Thanks!
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Hey dude, looking forward to gamin’ on down the road. Cheers!
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if you want to continue, let me know, otherwise I’ll post the game soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 17 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Anhwe to Szechwan
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to HunanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 22 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 marine placed in Japan
2 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Japanese win, taking 93 Sea Zone from Italians with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Battle in Algeria
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Celebes from Japanese, taking Algeria from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from Morocco to Algeria
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Volgograd to BryanskPlace Units - Americans
10 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 83 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
British buy 1 airfield, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from India: 1 infantry
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter moved from India to Java
1 destroyer and 1 submarine moved from 41 Sea Zone to 43 Sea ZoneCombat - British
Battle in Crete
Battle in 43 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking Crete from Italians, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 submarine
Battle in Java
British attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 infantry and 2 marines
Japanese win with 1 marine remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 marine
Casualties for British: 1 artillery, 1 infantry and 1 marine
1 fighter owned by the British retreated
Battle in 110 Sea Zone
British attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 bomber moved from 110 Sea Zone to Gibraltar
2 fighters moved from Egypt to Bryansk
1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Bryansk
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Egypt
3 submarines moved from 98 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Java to 42 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Ukraine
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from New Guinea to 46 Sea Zone
1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Java
2 fighters moved from Philippines to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 marine
ANZAC win, taking Java from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 marine
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Philippines
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 submarine moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French





