@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
16L G40 Balanced Mod v2 - Odonis (Allies) vs Private Panic (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 artillery moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take Algeria from Americans
French take Southern France from Americans
French take Syria from British
French take French West Africa from British
French take Tunisia from Americans
3 armour moved from Southern Italy to Western Germany
1 armour moved from Greece to Albania
Americans take Albania from Germans
2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 63 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Western Germany
Americans attack with 5 armour, 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 8 infantry
Casualties for Americans: 5 armour, 2 artilleries and 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French GuianaNon Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers and 8 transports moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
3 submarines moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 8 Sea Zone to Hawaiian IslandsPlace Units - Americans
6 bombers placed in Western United States
1 infantry and 2 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yugoslavia to Western Germany
1 infantry moved from India to Burma
1 fighter moved from India to 38 Sea Zone
1 infantry moved from India to Burma
1 bomber and 1 fighter moved from United Kingdom to Western Germany
3 fighters moved from India to Burma
1 tactical_bomber moved from Northern Italy to Western GermanyCombat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Western Germany
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 3 transports
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - British
1 fighter moved from 38 Sea Zone to India
1 armour moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 destroyers, 2 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Northern Italy to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
British undo move 1.
1 transport placed in 80 Sea Zone
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
British undo move 1.
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
British collect 41 PUs; end with 42 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
No Italian or Anzac units left - so straight on to resurgent France?
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:)
Yes, seems that way… at least the game’s getting quicker :)
Dig your persistence btw
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 fighter moved from Slovakia Hungary to Northwest Persia
2 infantry moved from France to Northern Italy
1 infantry moved from France to Western GermanyTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 submarine moved from 106 Sea Zone to 108 Sea ZoneTurn Complete - Germans
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Shall we pass over R’s turn as we did Italy and Anzac?
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haha - maybe next time!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 10 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Russia to Suiyuyan
1 armour moved from Germany to Denmark
Russians take Denmark from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 10 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Russia to Suiyuyan
1 armour moved from Germany to Denmark
Russians take Denmark from GermansCombat - Russians
Battle in Suiyuyan
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Karelia
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Poland to Germany
1 aaGun moved from Poland to Baltic States
1 tactical_bomber moved from Karelia to Novgorod
2 bombers moved from Northern Italy to Eastern Persia
10 armour moved from Germany to Eastern PolandPlace Units - Russians
3 armour placed in Volgograd
10 fighters placed in Russia
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs -
this is fun! Never had so much money to spend with Russia before! :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
5 artilleries and 7 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Hunan to Kweichow
2 bombers moved from Shan State to Kweichow
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 mech_infantrys moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Shan State to SzechwanCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 63 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 6 artilleries and 11 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 carrier and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Northern Territory to Queensland
1 artillery moved from Victoria to New South Wales
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 bombers placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
this is fun! Never had so much money to spend with Russia before! :)
I am so pleased for you Odonis! Why not share it around a little? :-P
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Sure! Hey… wait a second :? :-o :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 2 carriers, 4 fighters and 3 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 63 Sea Zone from Japanese with 2 carriers, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 16 Sea Zone to Marianas
1 bomber moved from Hawaiian Islands to Marianas
6 bombers moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Wake Island
2 bombers moved from Hawaiian Islands to Wake Island
2 bombers moved from Hawaiian Islands to Wake Island
1 mech_infantry moved from Western United States to Southeast Mexico
2 carriers, 1 cruiser, 3 destroyers and 9 transports moved from 91 Sea Zone to 89 Sea Zone
2 carriers, 1 cruiser, 3 destroyers and 9 transports moved from 89 Sea Zone to 64 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Americans
3 fighters placed in Western United States
3 artilleries and 4 infantry placed in Western United States
1 harbour placed in Southeast Mexico
2 artilleries and 2 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Shensi to Szechwan
1 artillery moved from Sikang to SzechwanCombat - Chinese
Chinese creates battle in territory Kansu
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 fighters moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to India
3 infantry moved from Eastern Persia to 80 Sea Zone
3 mech_infantrys moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
3 infantry, 4 mech_infantrys and 4 transports moved from 80 Sea Zone to 39 Sea Zone
3 infantry and 4 mech_infantrys moved from 39 Sea Zone to India
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries moved from Eastern Persia to West India
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to Eastern Persia
1 tactical_bomber moved from Southern Italy to Persia
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - British
3 fighters placed in Iraq
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry





