@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
Please ask for OOL in major fleet battles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
3 fighters moved from Holland Belgium to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 submarines and 8 transports
2 submarines owned by the Americans Submerged
Italians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Americans: 1 carrier and 8 transports
Non Combat Move - Italians
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Western Germany
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 bombers moved from Queensland to India
3 fighters moved from West India to Eastern Persia
2 infantry moved from West India to Eastern Persia
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 bombers placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour, 20x factory_major; Remaining resources: 84 PUs;
Germans buy 1 destroyer, 3 infantry and 9 transports; Remaining resources: 4 PUs;
Combat Move - Germans
1 unit repaired.
3 armour and 10 mech_infantrys moved from Iraq to Egypt
1 armour, 2 artilleries and 2 mech_infantrys moved from Trans-Jordan to Egypt
4 bombers moved from Holland Belgium to Egypt
1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Americans
7 mech_infantrys moved from Kazakhstan to Vologda
7 infantry moved from Russia to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 7 infantry and 7 mech_infantrys
Americans defend with 1 armour; Russians defend with 2 aaGuns and 4 infantry
Germans win, taking Vologda from Russians with 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Egypt
Germans attack with 4 armour, 2 artilleries, 4 bombers and 12 mech_infantrys
British defend with 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery and 2 mech_infantrys; ANZAC defend with 3 fighters
Germans win, taking Egypt from British with 4 armour, 2 artilleries and 4 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 12 mech_infantrys
Casualties for British: 3 armour, 1 fighter and 3 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for ANZAC: 3 fighters
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Americans to Germans
EDIT: Changing ownership of Morocco from Americans to Germans
EDIT: Removing units owned by Germans from Tunisia: 1 armour
EDIT: Adding units owned by Germans to Morocco: 1 armour
EDIT: Turning off Edit Mode
4 bombers moved from Egypt to Alexandria
1 carrier moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from France to Western Germany
8 infantry moved from Karelia to Finland
6 infantry moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in Persia
1 destroyer and 9 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,4,2,2,3,2,5,5,2,6,4,1,1
Germans collect 77 PUs (4 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
The Russians have been exterminated so I will proceed to Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
I suppose you can Edit your Russian sub if you want to move it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Combat Move - Japanese
Non Combat Move - Japanese
1 fighter moved from 92 Sea Zone to Alexandria
1 fighter moved from 92 Sea Zone to Alexandria
1 tactical_bomber moved from 92 Sea Zone to Egypt
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 6x airfield; Remaining resources: 92 PUs;
Americans buy 2 armour, 1 artillery, 2 fighters and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Anglo Egyptian Sudan to India
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 submarines moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Iraq
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 6 Sea Zone
1 armour placed in Japan
2 fighters and 6 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour and 4 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
2 armour moved from West India to Persia
1 armour moved from West India to Turkmenistan
Combat - British
Battle in Persia
British attack with 3 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 9 infantry
British win, taking Persia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 9 infantry
Casualties for British: 1 armour, 3 infantry and 4 mech_infantrys
Non Combat Move - British
2 aaGuns moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Turkmenistan
Place Units - British
1 airfield placed in Gibraltar
3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Place Units - UK_Pacific
3 mech_infantrys placed in West India
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in West India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 9 transports
EDIT: Removing units owned by Italians from 112 Sea Zone: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to 112 Sea Zone: 9 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 bombers; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 bombers moved from India to Turkmenistan
2 infantry moved from Eastern Persia to Turkmenistan
3 fighters moved from Eastern Persia to Turkmenistan
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
3 fighters moved from Malaya to West India
2 bombers moved from French Indo China to Turkmenistan
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Place Units - ANZAC
1 armour and 2 bombers placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 12 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 12 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 armour and 2 artilleries moved from Egypt to Anglo Egyptian Sudan
scramble?
no scramble