@Booper Figured that was the case, sounds good
16L G40 variance vs Ktylu (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 3 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
6 artilleries and 2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Combat Move - British
2 mech_infantrys moved from India to West India
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Place Units - UK_Pacific
3 infantry placed in West India
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Some Units in West India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea ZoneCombat - Italians
Battle in 114 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Italians
3 fighters moved from 114 Sea Zone to Holland Belgium
1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland BelgiumPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea ZoneCombat - Italians
Battle in 114 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Italians
3 fighters moved from 114 Sea Zone to Holland Belgium
1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland BelgiumPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Denmark: 1 armour
EDIT: Adding units owned by Italians to Holland Belgium: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
3 fighters moved from Shan State to West India
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to MalayaNon Combat Move - ANZAC
2 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 factory_minor placed in French Indo China
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 100 PUs;
Germans buy 1 airfield, 3 carriers and 12 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Bulgaria to 110 Sea Zone
12 bombers moved from Southern Italy to 110 Sea Zone
3 carriers, 3 destroyers and 5 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Germans take Tunisia from Americans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians -
Scramble London?
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full scramble please
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 100 PUs;
Germans buy 1 airfield, 3 carriers and 12 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Bulgaria to 110 Sea Zone
12 bombers moved from Southern Italy to 110 Sea Zone
3 carriers, 3 destroyers and 5 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Germans take Tunisia from Americans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 15 bombers, 3 carriers, 3 destroyers and 5 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; French defend with 1 fighter; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports; Russians defend with 1 submarine -
13 hits. OOL?
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6 hits on carriers
1 on russian sub
1 on UK sub, 1 destoyer
1 on American sub, 2 destoyer, 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 100 PUs;
Germans buy 1 airfield, 3 carriers and 12 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Bulgaria to 110 Sea Zone
12 bombers moved from Southern Italy to 110 Sea Zone
3 carriers, 3 destroyers and 5 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Germans take Tunisia from Americans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 15 bombers, 3 carriers, 3 destroyers and 5 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; French defend with 1 fighter; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports; Russians defend with 1 submarine
Units damaged: 2 carriers owned by the Germans
Units damaged: 1 carrier owned by the Germans
Germans win with 4 bombers, 3 carriers and 5 fighters remaining. Battle score for attacker is 59
Casualties for Germans: 11 bombers and 3 destroyers
Casualties for British: 1 destroyer, 1 submarine and 1 transport
Casualties for French: 1 fighter
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Casualties for Russians: 1 submarineNon Combat Move - Germans
4 bombers moved from 110 Sea Zone to Holland Belgium
3 armour and 10 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
3 infantry moved from Tambov to Russia
7 mech_infantrys moved from Russia to Kazakhstan
1 aaGun moved from Northern Italy to Western Germany
8 infantry moved from Finland to KareliaPlace Units - Germans
3 carriers placed in 110 Sea Zone
1 airfield placed in Holland Belgium
3 infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in Persia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3,3,4,1,4,5,6,6,2,5,4,3,4,2,3,6,2,5,1,4,2,3
Germans collect 73 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Combat Move - Japanese
3 artilleries and 5 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Japanese
Battle in GibraltarNon Combat Move - Japanese
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 aaGun moved from Egypt to 98 Sea Zone
1 aaGun, 3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 battleships, 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
8 infantry and 4 transports moved from 103 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
7 bombers moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
2 cruisers moved from 80 Sea Zone to 76 Sea Zone
1 carrier moved from 103 Sea Zone to 110 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in 76 Sea Zone
Americans attack with 2 cruisers
Japanese defend with 1 destroyer
Americans win with 2 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 9 bombers, 1 carrier, 1 destroyer and 2 fighters
Germans defend with 6 carriers and 5 fighters; Italians defend with 3 fighters
Units damaged: 3 carriers owned by the Germans
Germans win with 1 carrier and 8 fighters remaining. Battle score for attacker is -72
Casualties for Germans: 5 carriers
Casualties for Americans: 9 bombers, 1 carrier, 1 destroyer and 2 fighters
Battle in Persia
Americans attack with 2 artilleries and 2 infantry
Germans defend with 3 aaGuns, 1 factory_minor and 6 infantry
Germans win with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 aaGuns
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Gibraltar
Americans attack with 4 artilleries and 12 infantry
Japanese defend with 1 aaGun, 1 armour, 3 artilleries, 1 harbour and 5 infantry
Americans win, taking Gibraltar from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 7 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 3 artilleries and 5 infantry
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 7 infantry
Americans win, taking Egypt from Germans with 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 7 infantry
Casualties for Americans: 4 infantry and 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
5 fighters owned by the Germans forced to land in Holland BelgiumNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
2 bombers moved from Egypt to Anglo Egyptian SudanPlace Units - Americans
2 battleships, 2 carriers and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 aaGun and 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 3 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
4 mech_infantrys moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West IndiaCombat - British
Non Combat Move - British
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 13
Place Units - UK_Pacific
3 armour placed in West India
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in West India change ownership: 3 armour





