@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Blackskull (Axis) vs Geograph (Allies + Bomber) - 1942.2
-
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from Karelia S.S.R. to Belorussia
1 bomber moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from 5 Sea Zone to Belorussia
1 fighter moved from Russia to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
2 fighters moved from 3 Sea Zone to Northwestern Europe
1 armour moved from Egypt to French Equatorial Africa
British take Anglo-Egyptian Sudan from Germans
British take French Equatorial Africa from GermansCombat - Americans
Battle in Northwestern Europe
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwestern Europe
Americans win, taking Northwestern Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belorussia
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 3 fighters and 1 infantry in Belorussia, round 2 : 0/4 hits
Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 infantry in Belorussia, round 3 : 3/4 hits
Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Belorussia
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
3 fighters moved from Belorussia to Russia
2 fighters moved from Northwestern Europe to 3 Sea Zone
1 bomber moved from Northwestern Europe to Eastern Canada
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Finland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 8 Sea Zone
3 transports moved from 3 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
4 fighters moved from 56 Sea Zone to Western United States
1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to East Mexico
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Karelia S.S.R. to Finland
1 aaGun moved from Karelia S.S.R. to Finland
1 aaGun moved from Karelia S.S.R. to Finland
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Americans
1 armour and 1 infantry placed in Norway
8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
10 Sea Zone : 3 transports
19 Sea Zone : 1 battleship, 2 carriers, 1 submarine and 1 transport
Anglo-Egyptian Sudan : 1 infantry
East Mexico : 1 artillery and 1 infantry
Eastern Canada : 1 bomber and 6 infantry
Eastern United States : 1 factory and 8 infantry
Egypt : 1 artillery, 2 fighters and 1 infantry
Finland : 2 aaGuns, 5 artilleries and 8 infantry
French Equatorial Africa : 1 armour
Libya : 1 flag
New Guinea : 1 flag, 1 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag, 1 armour, 1 factory and 1 infantry
Russia : 3 fighters
Wake Island : 1 flag
Western United States : 1 factory, 4 fighters and 4 infantryProduction/PUs Summary :
Russians : 15 / 22
Germans : 35 / 44
British : 31 / 36
Japanese : 44 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 21 PUs;
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 bomber and 2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 bomber and 2 fighters moved from Kazakh S.S.R. to Russia
2 artilleries and 2 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Evenki National Okrug to Yakut S.S.R.Place Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory and 1 infantry
Finland : 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 8 artilleries, 1 bomber, 1 factory, 2 fighters and 31 infantry
Yakut S.S.R. : 2 armourProduction/PUs Summary :
Russians : 24 / 24
Germans : 29 / 44
British : 31 / 36
Japanese : 41 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
1 infantry moved from West Russia to Belorussia
10 armour, 13 artilleries and 16 infantry moved from West Russia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to France
5 armour moved from Poland to France
1 artillery moved from Italy to France
1 artillery moved from Germany to Northwestern Europe
1 artillery moved from Germany to France
1 artillery moved from Germany to France
1 artillery moved from Germany to France
11 infantry moved from Germany to France
2 bombers moved from Germany to Archangel
1 fighter moved from Poland to Baltic States
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Poland to Northwestern Europe
1 fighter moved from Poland to Baltic States
1 fighter moved from Poland to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 artillery and 2 fighters
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 fighters in Northwestern Europe, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Northwestern Europe
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits
British roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in France
Germans attack with 6 armour, 4 artilleries and 11 infantry
British defend with 1 factory and 2 infantry
Germans roll dice for 6 armour, 4 artilleries and 11 infantry in France, round 2 : 4/21 hits
British roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the British lost in France
Germans win, taking France from British with 6 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Northwestern Europe to Germany
1 aaGun moved from Germany to France
2 fighters moved from Baltic States to Germany
1 fighter moved from Belorussia to Germany
1 infantry moved from Poland to Germany
2 armour moved from Poland to Germany
2 bombers moved from Archangel to Germany
2 aaGuns moved from West Russia to Karelia S.S.R.Place Units - Germans
1 aaGun, 1 armour, 2 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 artillery and 1 infantry
Belgian Congo : 1 flag
Belorussia : 1 infantry
France : 1 aaGun, 6 armour, 4 artilleries, 1 factory and 11 infantry
Germany : 1 aaGun, 3 armour, 6 artilleries, 2 bombers, 1 factory, 6 fighters and 7 infantry
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 aaGuns, 10 armour, 13 artilleries, 1 factory and 16 infantry
Persia : 1 flag
Rhodesia : 1 flag
Union of South Africa : 1 flag, 1 armourProduction/PUs Summary :
Russians : 19 / 24
Germans : 40 / 40
British : 25 / 36
Japanese : 41 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 transport moved from 3 Sea Zone to 6 Sea Zone
2 transports moved from 8 Sea Zone to 6 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 3 Sea Zone to Norway
2 infantry moved from Finland to Norway
1 carrier moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from United Kingdom to 3 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
3 fighters moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to East MexicoPlace Units - British
1 carrier placed in 8 Sea Zone
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
3 Sea Zone : 1 carrier, 1 fighter and 3 transports
8 Sea Zone : 1 carrier and 4 fighters
19 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Algeria : 1 flag
Baltic States : 1 flag
East Mexico : 2 infantry
Eastern Australia : 2 infantry
Finland : 1 flag
Morocco : 1 flag
Norway : 1 aaGun, 2 artilleries and 5 infantry
Russia : 1 fighter
United Kingdom : 1 artillery, 1 bomber, 1 factory and 7 infantry
Yakut S.S.R. : 4 fightersProduction/PUs Summary :
Russians : 19 / 24
Germans : 40 / 40
British : 25 / 25
Japanese : 41 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from West Russia to Caucasus
1 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Caucasus
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 armour moved from Hawaiian Islands to 53 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
1 infantry moved from 64 Sea Zone to AlaskaCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Trans-Jordan
1 fighter moved from Kazakh S.S.R. to Trans-Jordan
1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Persia to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 armour moved from West Russia to Persia
1 artillery and 1 infantry moved from India to Persia
2 artilleries moved from West Russia to Karelia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 carrier moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 3 fighters moved from 53 Sea Zone to 64 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in East Indies
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
64 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 3 fighters and 1 transport
Alaska : 1 flag, 1 armour and 1 infantry
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 artillery, 1 factory and 1 infantry
East Indies : 1 artillery, 1 factory and 3 infantry
Hawaiian Islands : 1 flag
India : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Karelia S.S.R. : 2 artilleries
Kazakh S.S.R. : 1 flag, 1 artillery
Okinawa : 3 bombers
Persia : 1 armour, 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 2 fighters and 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 13 / 24
Germans : 40 / 40
British : 25 / 25
Japanese : 49 / 49
Americans : 41 / 43 -
I forgot to move the bombers during non-combat.
Non Combat Move
3 bombers moved from Okinawa to India -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Germans
1 armour moved from Belgian Congo to Rhodesia
British take Rhodesia from Germans
4 fighters moved from Western United States to Alaska
1 bomber moved from Eastern Canada to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 bomber and 4 fighters in Alaska, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Alaska
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Americans
2 fighters moved from Alaska to Western United States
1 bomber moved from Alaska to Eastern Canada
3 infantry moved from Western United States to Western Canada
1 artillery and 1 infantry moved from East Mexico to 19 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 42 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
6 infantry moved from Eastern Canada to 10 Sea Zone
2 aaGuns, 5 artilleries and 8 infantry moved from Finland to Norway
6 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
6 infantry moved from 3 Sea Zone to Norway
1 transport moved from 3 Sea Zone to 10 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Rhodesia
1 fighter moved from Egypt to Russia
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Egypt to Russia
1 carrier and 2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from Russia to 3 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United States
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
3 Sea Zone : 2 destroyers, 1 fighter and 3 transports
8 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
10 Sea Zone : 4 transports
11 Sea Zone : 1 transport
42 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport
Anglo-Egyptian Sudan : 1 artillery
Eastern Canada : 1 bomber and 8 infantry
Eastern United States : 3 artilleries, 1 factory and 5 infantry
Egypt : 1 infantry
Libya : 1 flag
New Guinea : 1 flag, 1 infantry
Northwestern Europe : 1 flag
Norway : 1 flag, 2 aaGuns, 2 armour, 5 artilleries, 1 factory and 16 infantry
Rhodesia : 1 armour and 1 infantry
Russia : 4 fighters
Wake Island : 1 flag
Western Canada : 3 infantry
Western United States : 1 factory, 2 fighters and 1 infantryProduction/PUs Summary :
Russians : 13 / 24
Germans : 38 / 40
British : 27 / 25
Japanese : 49 / 49
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 artillery and 2 infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
4 artilleries and 10 infantry moved from Russia to CaucasusCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 4 artilleries and 10 infantry
Japanese defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 4 artilleries and 10 infantry in Caucasus, round 2 : 1/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Russians roll dice for 4 artilleries and 9 infantry in Caucasus, round 3 : 1/13 hits
Japanese roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Kazakh S.S.R. to Russia
2 fighters moved from Archangel to Russia
2 armour moved from Yakut S.S.R. to Sinkiang
2 infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Caucasus
1 aaGun moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to CaucasusPlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery and 2 infantry
Caucasus : 1 aaGun, 6 artilleries, 1 factory and 13 infantry
Finland : 1 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 2 infantry
Russia : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 14 infantry
Sinkiang : 2 armour and 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 35 / 40
British : 27 / 25
Japanese : 42 / 49
Americans : 42 / 41 -
I just realized that you control enough victory cities to win :-o
To be honest, I haven’t seen it coming and I even haven’t thought about it as I don’t like that rule, that allows one to claim victory without conquering a capital.
But we didn’t clarify that in advance and so it’s absolutely viable!For now I will suggest some options:
If your goal was to achieve a victory cities victory - well played! You catched me of guard! Congratulations! :-D
Of course we can proceed, thats why I performed the russian move - but in that case your last moves would probabely have been different. :|
Or we can go back to let’s say something like round 8 and determine if we play with or without victory cities.So it’s up to you.
But, if you decide to end the game, I hope we can have a rematch :-D -
Thanks :lol:
A very interesting game to play - you have a creative way of playing, your opening with UK was new to me.
After you put so much pressure on Germany and gave room for the Japanese I did go for the victory cities victory as it was more likely than securing Moscow. Should we replay this it should be from round 6 where I sacrificed all those transports for Japan to quickly secure the two victory citites. But that sacrifice thurned out to be a bad move, since you played US so wisely…
I still havent experienced an allied victory neither on this web page nor by playing with friend without some bad Axis playing?
let’s have a rematch and let’s change sides - can I get 13 ICP which I can divide freely among the Allied, or what is fair?
-
Fine. Let’s switch sides :-D
As you know, I prefer the russian bomber to balance the game.
13 IPCs is a lot of stuff. With that I would almost always go with the allies :wink:How about 10 and we exclude the victory cities rule?
-
Hmm., Im pretty I would always go for the Axis with 12 ICPs…
Anyway, lets try a game with 10 ICPs but I would prefer to keep the Vicotry Cities condition - it really changes the game if you dont have to defend these cities… The winning condition you suggest is a capital + two vicitory cities, or?
-
and in addition, have you played a game in this forum where the Allied managed to win?
-
Sure. There are some Allies victories. I managed a KJF in the tournament myself.
But the Axis is in favour, thats for sure.1 capital and 2 victory cities is fine. Do you need help to setup the game?





