Blackskull (Axis) vs Geograph (Allies + Bomber) - 1942.2

  • '18 '17

    Cool,

    I made the edit.

    triplea_38066_Jap9.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern Canada to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Northwestern Europe
                1 infantry moved from Karelia S.S.R. to Belorussia
                1 bomber moved from Karelia S.S.R. to Northwestern Europe
                1 fighter moved from 5 Sea Zone to Belorussia
                1 fighter moved from Russia to Belorussia
                1 fighter moved from Karelia S.S.R. to Belorussia
                2 fighters moved from 3 Sea Zone to Northwestern Europe
                1 armour moved from Egypt to French Equatorial Africa
                      British take Anglo-Egyptian Sudan from Germans
                      British take French Equatorial Africa from Germans

    Combat - Americans
                Battle in Northwestern Europe
                    Americans attack with 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Northwestern Europe, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Northwestern Europe, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwestern Europe
                    Americans win, taking Northwestern Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Belorussia
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 3 fighters and 1 infantry in Belorussia, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Belorussia, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 infantry in Belorussia, round 3 :  3/4 hits
                        Germans roll dice for 1 armour in Belorussia, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Belorussia
                    Americans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                3 fighters moved from Belorussia to Russia
                2 fighters moved from Northwestern Europe to 3 Sea Zone
                1 bomber moved from Northwestern Europe to Eastern Canada
                1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Finland
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 8 Sea Zone
                3 transports moved from 3 Sea Zone to 10 Sea Zone
                2 infantry moved from Eastern United States to Eastern Canada
                1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
                4 fighters moved from 56 Sea Zone to Western United States
                1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to East Mexico
                1 infantry moved from Egypt to Anglo-Egyptian Sudan
                1 infantry moved from Karelia S.S.R. to Finland
                1 aaGun moved from Karelia S.S.R. to Finland
                1 aaGun moved from Karelia S.S.R. to Finland
                1 artillery and 1 infantry moved from Norway to Finland

    Place Units - Americans
                1 armour and 1 infantry placed in Norway
                8 infantry placed in Eastern United States
                4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 43 PUs; end with 43 PUs total

    Territory Summary for Americans :

    3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        10 Sea Zone : 3 transports
        19 Sea Zone : 1 battleship, 2 carriers, 1 submarine and 1 transport
        Anglo-Egyptian Sudan : 1 infantry
        East Mexico : 1 artillery and 1 infantry
        Eastern Canada : 1 bomber and 6 infantry
        Eastern United States : 1 factory and 8 infantry
        Egypt : 1 artillery, 2 fighters and 1 infantry
        Finland : 2 aaGuns, 5 artilleries and 8 infantry
        French Equatorial Africa : 1 armour
        Libya : 1 flag
        New Guinea : 1 flag, 1 infantry
        Northwestern Europe : 1 flag, 1 infantry
        Norway : 1 flag, 1 armour, 1 factory and 1 infantry
        Russia : 3 fighters
        Wake Island : 1 flag
        Western United States : 1 factory, 4 fighters and 4 infantry

    Production/PUs Summary :

    Russians : 15 / 22
        Germans : 35 / 44
        British : 31 / 36
        Japanese : 44 / 44
        Americans : 43 / 43

    triplea_38066_Ame9.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 1x factory; Remaining resources: 21 PUs;
                Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Evenki National Okrug to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Karelia S.S.R. to Belorussia
                      Russians take Belorussia from Germans
                1 infantry moved from Russia to Caucasus
                      Russians take Caucasus from Germans
                1 bomber and 2 fighters moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 1 bomber, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 bomber and 2 fighters moved from Kazakh S.S.R. to Russia
                2 artilleries and 2 infantry moved from Archangel to Russia
                1 infantry moved from Karelia S.S.R. to Finland
                1 armour moved from Evenki National Okrug to Yakut S.S.R.

    Place Units - Russians
                3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Belorussia : 1 flag, 1 infantry
        Caucasus : 1 factory and 1 infantry
        Finland : 1 infantry
        Karelia S.S.R. : 1 factory
        Kazakh S.S.R. : 1 infantry
        Novosibirsk : 1 infantry
        Russia : 2 aaGuns, 8 artilleries, 1 bomber, 1 factory, 2 fighters and 31 infantry
        Yakut S.S.R. : 2 armour

    Production/PUs Summary :

    Russians : 24 / 24
        Germans : 29 / 44
        British : 31 / 36
        Japanese : 41 / 44
        Americans : 43 / 43

    triplea_38066_Rus10.tsvg

  • '18 '17

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from West Russia to Archangel
                1 artillery moved from West Russia to Archangel
                1 infantry moved from West Russia to Belorussia
                10 armour, 13 artilleries and 16 infantry moved from West Russia to Karelia S.S.R.
                      Germans take Karelia S.S.R. from Russians
                1 infantry moved from Poland to Baltic States
                1 armour moved from Germany to France
                5 armour moved from Poland to France
                1 artillery moved from Italy to France
                1 artillery moved from Germany to Northwestern Europe
                1 artillery moved from Germany to France
                1 artillery moved from Germany to France
                1 artillery moved from Germany to France
                11 infantry moved from Germany to France
                2 bombers moved from Germany to Archangel
                1 fighter moved from Poland to Baltic States
                1 fighter moved from Germany to Northwestern Europe
                1 fighter moved from Poland to Northwestern Europe
                1 fighter moved from Poland to Baltic States
                1 fighter moved from Poland to Belorussia

    Combat - Germans
                Battle in Belorussia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwestern Europe
                    Germans attack with 1 artillery and 2 fighters
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 fighters in Northwestern Europe, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Northwestern Europe, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Northwestern Europe
                    Germans win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Archangel, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 2 fighters and 1 infantry
                    British defend with 1 artillery
                        Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
                    Germans win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in France
                    Germans attack with 6 armour, 4 artilleries and 11 infantry
                    British defend with 1 factory and 2 infantry
                        Germans roll dice for 6 armour, 4 artilleries and 11 infantry in France, round 2 :  4/21 hits
                        British roll dice for 2 infantry in France, round 2 :  0/2 hits
                        2 infantry owned by the British lost in France
                    Germans win, taking France from British with 6 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Northwestern Europe to Germany
                1 aaGun moved from Germany to France
                2 fighters moved from Baltic States to Germany
                1 fighter moved from Belorussia to Germany
                1 infantry moved from Poland to Germany
                2 armour moved from Poland to Germany
                2 bombers moved from Archangel to Germany
                2 aaGuns moved from West Russia to Karelia S.S.R.

    Place Units - Germans
                1 aaGun, 1 armour, 2 artilleries, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total

    Territory Summary for Germans :

    Archangel : 1 flag, 1 artillery and 1 infantry
        Belgian Congo : 1 flag
        Belorussia : 1 infantry
        France : 1 aaGun, 6 armour, 4 artilleries, 1 factory and 11 infantry
        Germany : 1 aaGun, 3 armour, 6 artilleries, 2 bombers, 1 factory, 6 fighters and 7 infantry
        Italian East Africa : 1 flag
        Italy : 1 factory
        Karelia S.S.R. : 1 flag, 2 aaGuns, 10 armour, 13 artilleries, 1 factory and 16 infantry
        Persia : 1 flag
        Rhodesia : 1 flag
        Union of South Africa : 1 flag, 1 armour

    Production/PUs Summary :

    Russians : 19 / 24
        Germans : 40 / 40
        British : 25 / 36
        Japanese : 41 / 44
        Americans : 43 / 43

    triplea_38066_Ger10.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Germany

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                    Bombing raid in Germany causes 1 damage total.

    Non Combat Move - British
                1 bomber moved from Germany to United Kingdom
                1 transport moved from 3 Sea Zone to 6 Sea Zone
                2 transports moved from 8 Sea Zone to 6 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
                1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 3 Sea Zone to Norway
                2 infantry moved from Finland to Norway
                1 carrier moved from 8 Sea Zone to 3 Sea Zone
                1 fighter moved from United Kingdom to 3 Sea Zone
                1 fighter moved from United Kingdom to 8 Sea Zone
                3 fighters moved from Evenki National Okrug to Yakut S.S.R.
                1 fighter moved from Russia to Yakut S.S.R.
                1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to East Mexico

    Place Units - British
                1 carrier placed in 8 Sea Zone
                1 artillery and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Territory Summary for British :

    3 Sea Zone : 1 carrier, 1 fighter and 3 transports
        8 Sea Zone : 1 carrier and 4 fighters
        19 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
        Algeria : 1 flag
        Baltic States : 1 flag
        East Mexico : 2 infantry
        Eastern Australia : 2 infantry
        Finland : 1 flag
        Morocco : 1 flag
        Norway : 1 aaGun, 2 artilleries and 5 infantry
        Russia : 1 fighter
        United Kingdom : 1 artillery, 1 bomber, 1 factory and 7 infantry
        Yakut S.S.R. : 4 fighters

    Production/PUs Summary :

    Russians : 19 / 24
        Germans : 40 / 40
        British : 25 / 25
        Japanese : 41 / 44
        Americans : 43 / 43

    triplea_38066_Bri10.tsvg

  • '18 '17

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery moved from West Russia to Caucasus
                1 infantry moved from Persia to Caucasus
                1 artillery moved from Persia to Kazakh S.S.R.
                1 infantry moved from Persia to Kazakh S.S.R.
                1 fighter moved from Persia to Kazakh S.S.R.
                1 fighter moved from Persia to Caucasus
                1 infantry moved from Hawaiian Islands to 53 Sea Zone
                1 armour moved from Hawaiian Islands to 53 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 64 Sea Zone
                1 armour moved from 64 Sea Zone to Alaska
                      Japanese take Alaska from Americans
                1 infantry moved from 64 Sea Zone to Alaska

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 factory and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Caucasus to Trans-Jordan
                1 fighter moved from Kazakh S.S.R. to Trans-Jordan
                1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Persia to Trans-Jordan
                1 armour moved from India to Trans-Jordan
                1 armour moved from West Russia to Persia
                1 artillery and 1 infantry moved from India to Persia
                2 artilleries moved from West Russia to Karelia S.S.R.
                1 armour moved from Manchuria to Buryatia S.S.R.
                1 artillery moved from Philippine Islands to 48 Sea Zone
                1 artillery and 1 transport moved from 48 Sea Zone to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 transport moved from 60 Sea Zone to 62 Sea Zone
                1 armour moved from Japan to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                1 carrier moved from 51 Sea Zone to 62 Sea Zone
                1 fighter moved from 51 Sea Zone to 62 Sea Zone
                1 fighter moved from 53 Sea Zone to 62 Sea Zone
                2 battleships, 2 carriers, 3 destroyers and 3 fighters moved from 53 Sea Zone to 64 Sea Zone

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                1 destroyer placed in 62 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in India
                1 artillery and 1 infantry placed in East Indies
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    37 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        64 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 3 fighters and 1 transport
        Alaska : 1 flag, 1 armour and 1 infantry
        Anhwei : 1 flag
        Borneo : 1 infantry
        Burma : 1 flag
        Buryatia S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
        Caroline Islands : 1 infantry
        Caucasus : 1 flag, 1 artillery, 1 factory and 1 infantry
        East Indies : 1 artillery, 1 factory and 3 infantry
        Hawaiian Islands : 1 flag
        India : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
        Iwo Jima : 1 infantry
        Japan : 1 aaGun, 3 artilleries, 1 factory and 3 infantry
        Karelia S.S.R. : 2 artilleries
        Kazakh S.S.R. : 1 flag, 1 artillery
        Okinawa : 3 bombers
        Persia : 1 armour, 1 artillery and 1 infantry
        Sinkiang : 1 flag
        Solomon Islands : 1 infantry
        Soviet Far East : 1 flag
        Szechwan : 1 flag
        Trans-Jordan : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 2 fighters and 1 infantry
        Yunnan : 1 flag

    Production/PUs Summary :

    Russians : 13 / 24
        Germans : 40 / 40
        British : 25 / 25
        Japanese : 49 / 49
        Americans : 41 / 43

    triplea_38066_Jap10.tsvg

  • '18 '17

    I forgot to move the bombers during non-combat.

    Non Combat Move
    3 bombers moved from Okinawa to India

    triplea_38066_Jap10.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Germans
                1 armour moved from Belgian Congo to Rhodesia
                      British take Rhodesia from Germans
                4 fighters moved from Western United States to Alaska
                1 bomber moved from Eastern Canada to Alaska

    Combat - Americans
                Battle in Alaska
                    Americans attack with 1 bomber and 4 fighters
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 bomber and 4 fighters in Alaska, round 2 :  3/5 hits
                        Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Alaska
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -11
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Alaska to Western United States
                1 bomber moved from Alaska to Eastern Canada
                3 infantry moved from Western United States to Western Canada
                1 artillery and 1 infantry moved from East Mexico to 19 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 42 Sea Zone
                8 infantry moved from Eastern United States to Eastern Canada
                6 infantry moved from Eastern Canada to 10 Sea Zone
                2 aaGuns, 5 artilleries and 8 infantry moved from Finland to Norway
                6 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
                6 infantry moved from 3 Sea Zone to Norway
                1 transport moved from 3 Sea Zone to 10 Sea Zone
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Anglo-Egyptian Sudan to Rhodesia
                1 fighter moved from Egypt to Russia
                1 artillery moved from Egypt to Anglo-Egyptian Sudan
                1 fighter moved from Egypt to Russia
                1 carrier and 2 fighters moved from 3 Sea Zone to 8 Sea Zone
                1 fighter moved from Russia to 3 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Norway
                3 artilleries and 5 infantry placed in Eastern United States
                1 transport placed in 11 Sea Zone

    Turn Complete - Americans
                Americans collect 41 PUs; end with 41 PUs total

    Territory Summary for Americans :

    3 Sea Zone : 2 destroyers, 1 fighter and 3 transports
        8 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
        10 Sea Zone : 4 transports
        11 Sea Zone : 1 transport
        42 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport
        Anglo-Egyptian Sudan : 1 artillery
        Eastern Canada : 1 bomber and 8 infantry
        Eastern United States : 3 artilleries, 1 factory and 5 infantry
        Egypt : 1 infantry
        Libya : 1 flag
        New Guinea : 1 flag, 1 infantry
        Northwestern Europe : 1 flag
        Norway : 1 flag, 2 aaGuns, 2 armour, 5 artilleries, 1 factory and 16 infantry
        Rhodesia : 1 armour and 1 infantry
        Russia : 4 fighters
        Wake Island : 1 flag
        Western Canada : 3 infantry
        Western United States : 1 factory, 2 fighters and 1 infantry

    Production/PUs Summary :

    Russians : 13 / 24
        Germans : 38 / 40
        British : 27 / 25
        Japanese : 49 / 49
        Americans : 41 / 41

    triplea_38066_Ame10.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to West Russia
                      Russians take West Russia from Germans
                1 artillery and 2 infantry moved from Russia to Archangel
                2 fighters moved from Russia to Archangel
                2 infantry moved from Russia to Kazakh S.S.R.
                1 bomber moved from Russia to Kazakh S.S.R.
                1 infantry moved from Novosibirsk to Sinkiang
                      Americans take Sinkiang from Japanese
                4 artilleries and 10 infantry moved from Russia to Caucasus

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Archangel
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Caucasus
                    Russians attack with 4 artilleries and 10 infantry
                    Japanese defend with 1 artillery, 1 factory and 1 infantry
                        Russians roll dice for 4 artilleries and 10 infantry in Caucasus, round 2 :  1/14 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                        Russians roll dice for 4 artilleries and 9 infantry in Caucasus, round 3 :  1/13 hits
                        Japanese roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Kazakh S.S.R. to Russia
                2 fighters moved from Archangel to Russia
                2 armour moved from Yakut S.S.R. to Sinkiang
                2 infantry moved from Russia to Novosibirsk
                2 artilleries moved from Russia to Caucasus
                1 aaGun moved from Russia to Caucasus
                2 infantry moved from Russia to Caucasus
                2 infantry moved from Russia to Caucasus

    Place Units - Russians
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Archangel : 1 artillery and 2 infantry
        Caucasus : 1 aaGun, 6 artilleries, 1 factory and 13 infantry
        Finland : 1 infantry
        Kazakh S.S.R. : 1 infantry
        Novosibirsk : 2 infantry
        Russia : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 14 infantry
        Sinkiang : 2 armour and 1 infantry
        West Russia : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 22 / 22
        Germans : 35 / 40
        British : 27 / 25
        Japanese : 42 / 49
        Americans : 42 / 41

    triplea_38066_Rus11.tsvg

  • '17 '16 '15

    I just realized that you control enough victory cities to win  :-o

    To be honest, I haven’t seen it coming and I even haven’t thought about it as I don’t like that rule, that allows one to claim victory without conquering a capital.
    But we didn’t clarify that in advance and so it’s absolutely viable!

    For now I will suggest some options:
    If your goal was to achieve a victory cities victory - well played! You catched me of guard! Congratulations!  :-D
    Of course we can proceed, thats why I performed the russian move - but in that case your last moves would probabely have been different.  :|
    Or we can go back to let’s say something like round 8 and determine if we play with or without victory cities.

    So it’s up to you.
    But, if you decide to end the game, I hope we can have a rematch  :-D

  • '18 '17

    Thanks :lol:

    A very interesting game to play - you have a creative way of playing, your opening with UK was new to me.

    After you put so much pressure on Germany and gave room for the Japanese I did go for the victory cities victory as it was more likely than securing Moscow. Should we replay this it should be from round 6 where I sacrificed all those transports for Japan to quickly secure the two victory citites. But that sacrifice thurned out to be a bad move, since you played US so wisely…

    I still havent experienced an allied victory neither on this web page nor by playing with friend without some bad Axis playing?

    let’s have a rematch and let’s change sides - can I get 13 ICP which I can divide freely among the Allied, or what is fair?

  • '17 '16 '15

    Fine. Let’s switch sides  :-D

    As you know, I prefer the russian bomber to balance the game.
    13 IPCs is a lot of stuff. With that I would almost always go with the allies  :wink:

    How about 10 and we exclude the victory cities rule?

  • '18 '17

    Hmm., Im pretty I would always go for the Axis with 12 ICPs…

    Anyway, lets try a game with 10 ICPs but I would prefer to keep the Vicotry Cities condition - it really changes the game if you dont have to defend these cities… The winning condition you suggest is a capital + two vicitory cities, or?

  • '18 '17

    and in addition, have you played a game in this forum where the Allied managed to win?

  • '17 '16 '15

    Sure. There are some Allies victories. I managed a KJF in the tournament myself.
    But the Axis is in favour, thats for sure.

    1 capital and 2 victory cities is fine. Do you need help to setup the game?

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