@Adam514
no
16L G40 Balanced mod ABH (Axis) vs -Pete (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea ZoneCombat - French
Battle in 38 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 94 PUs;
Germans buy 7 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians -
scramble gibraltar?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 94 PUs;
Germans buy 7 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transportsNon Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 armour, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Poland to Romania
1 armour moved from Germany to Romania
2 armour moved from Germany to Poland
2 armour, 1 artillery and 3 transports moved from 110 Sea Zone to 87 Sea Zone
2 armour and 1 artillery moved from 87 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 armour and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 armour moved from 113 Sea Zone to Germany
2 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
3 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
7 armour and 3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer and 2 submarines placed in 113 Sea Zone
Germans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour
EDIT: Adding units owned by Germans to Western Germany: 2 armour
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
3 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 112 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Russia to Iraq
1 artillery moved from Novgorod to Karelia
2 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Baltic States to Eastern Poland
10 artilleries, 28 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
5 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 cruiser moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 bomber and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Caucasus
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Karelia to Belarus
3 artilleries moved from Ukraine to Western UkrainePlace Units - Russians
2 armour and 1 infantry placed in Novgorod
3 armour placed in Ukraine
1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Siam to Shan State
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour moved from Malaya to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 2 artilleries and 2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Korea to Manchuria
3 fighters moved from Manchuria to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Siam to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Caroline Islands to Java
1 bomber and 1 tactical_bomber moved from Caroline Islands to French Indo China
1 bomber moved from Siam to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
2 fighters moved from French Indo China to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 artilleries moved from Jehol to ManchuriaPlace Units - Japanese
1 airfield placed in Java
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in Manchuria
Japanese undo move 4.
1 transport placed in 19 Sea Zone
1 transport placed in 6 Sea Zone
2 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Gibraltar to 87 Sea Zone
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New Zealand to 33 Sea Zone
1 carrier moved from 63 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 fighters
Germans defend with 3 transports
Americans win with 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Wake Island
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 87 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
12 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,3,5
Chinese collect 8 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Rhodesia
1 tactical_bomber moved from Egypt to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
2 infantry moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Rhodesia
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 tactical_bomber moved from Rhodesia to Belgian CongoPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Syria to Trans-Jordan
2 artilleries and 2 infantry moved from Syria to Trans-Jordan
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Syria
1 aaGun, 1 artillery and 2 infantry moved from Romania to Slovakia HungaryPlace Units - Italians
1 armour, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 38 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 armour moved from French West Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from French
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
2 fighters moved from Western Germany to Karelia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Karelia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
2 fighters moved from Karelia to Finland
7 armour and 3 mech_infantrys moved from Germany to Slovakia Hungary
1 armour, 2 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
2 aaGuns, 2 armour, 5 artilleries and 14 infantry moved from Poland to Slovakia Hungary
3 armour moved from Morocco to Tunisia
2 infantry and 1 marine moved from Morocco to Algeria
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from Neutral_Axis
1 fighter moved from Algeria to Trans-Jordan
1 fighter moved from Algeria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
2 bombers moved from Algeria to Southern ItalyPlace Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 infantry moved from Novgorod to Karelia
1 fighter moved from Belarus to Karelia
1 fighter moved from Belarus to Karelia
1 fighter moved from Russia to Karelia
1 armour moved from Novgorod to Vyborg
1 armour moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Karelia
Russians attack with 3 fighters and 1 infantry
Germans defend with 2 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Iraq
Russians attack with 1 armour and 1 bomber
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vyborg
Russians attack with 1 armour
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
3 fighters moved from Karelia to Novgorod
3 aaGuns, 2 armour, 13 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Belarus to Novgorod
3 artilleries moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
1 bomber moved from Iraq to VolgogradPlace Units - Russians
3 artilleries placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Kwangsi
2 tactical_bombers moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Aleutian Islands
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantryNon Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 carrier and 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber and 2 tactical_bombers moved from Kiangsi to French Indo China
1 bomber and 2 tactical_bombers moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Siam
1 battleship, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 2 artilleries and 1 infantry moved from Hopei to Anhwe
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from French Indo China to Philippines
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from Java to French Indo ChinaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour and 2 artilleries placed in Manchuria
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 4 destroyers, 4 infantry, 4 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
British loiter and taunt with 2 infantry; Americans attack with 1 carrier, 4 destroyers, 2 submarines and 4 transports
Germans defend with 1 submarine
Americans win with 1 carrier, 4 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from Wake Island to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United States
2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 14 infantry moved from Yunnan to KwangsiPlace Units - Chinese
3 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Persia to Iraq
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in French Equatorial Africa
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Kwangsi
3 artilleries and 13 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 carrier, 2 cruisers and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to EgyptPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from Alexandria to 98 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 98 Sea Zone to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 marine
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; Americans defend with 3 fighters
Italians win, taking Egypt from British with 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 25
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 3 artilleries, 1 fighter and 9 infantry
Casualties for Americans: 3 fighters
Battle in Romania
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Romania from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Romania
4 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Egypt to AlexandriaPlace Units - Italians
2 fighters and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs





