No problem
Blackskull (Axis) vs Geograph (Allies + Bomber) - 1942.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Belorussia
Russians take West Russia from Germans
Russians take Belorussia from Germans
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
2 artilleries and 2 infantry moved from Russia to Archangel
1 bomber, 2 fighters and 2 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 bomber, 2 fighters and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Kazakh S.S.R. : 0/3 hits
Russians roll dice for 1 bomber, 2 fighters and 3 infantry in Kazakh S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Kazakh S.S.R., round 3 : 3/5 hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to West Russia
1 bomber and 2 fighters moved from Kazakh S.S.R. to Russia
1 armour moved from Russia to Evenki National OkrugPlace Units - Russians
2 infantry placed in Karelia S.S.R.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 2 artilleries and 2 infantry
Belorussia : 1 flag, 1 armour
Evenki National Okrug : 2 armour
Karelia S.S.R. : 1 factory and 2 infantry
Kazakh S.S.R. : 2 infantry
Russia : 2 aaGuns, 3 artilleries, 1 bomber, 1 factory, 2 fighters and 29 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 21 / 22
Germans : 29 / 45
British : 35 / 36
Japanese : 38 / 41
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Italy
1 artillery moved from Germany to Italy
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 armour, 14 artilleries and 18 infantry moved from Caucasus to West Russia
1 fighter moved from Germany to Belorussia
1 fighter moved from Germany to Belorussia
1 armour moved from Poland to Belorussia
1 bomber moved from Germany to Northwestern Europe
1 bomber moved from Germany to Baltic States
1 fighter moved from Germany to Italy
1 fighter moved from Germany to Italy
1 infantry moved from Germany to France
Germans take France from BritishCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 1 armour and 2 fighters
Russians defend with 1 armour
Germans roll dice for 1 armour and 2 fighters in Belorussia, round 2 : 2/3 hits
Russians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in West Russia
Germans attack with 1 armour, 14 artilleries and 18 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 14 artilleries and 18 infantry in West Russia, round 2 : 11/33 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour, 14 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Italy
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Italy, round 2 : 0/4 hits
British roll dice for 1 infantry in Italy, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Italy
Germans roll dice for 1 artillery and 2 fighters in Italy, round 3 : 1/3 hits
British roll dice for 1 infantry in Italy, round 3 : 0/1 hits
1 infantry owned by the British lost in Italy
Germans win, taking Italy from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits
British roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 0/3 hits
British roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 4 : 3/3 hits
British roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the British lost in Baltic States
Germans win, taking Baltic States from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Northwestern Europe to Germany
1 bomber moved from Baltic States to Germany
2 aaGuns moved from Caucasus to West Russia
9 armour moved from Poland to Ukraine S.S.R.
9 armour moved from Ukraine S.S.R. to West Russia
3 armour moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 fighters moved from Italy to Poland
2 fighters moved from Belorussia to Poland
1 armour moved from French Equatorial Africa to Union of South AfricaPlace Units - Germans
1 aaGun, 1 armour, 3 artilleries, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Anglo-Egyptian Sudan : 1 flag
Baltic States : 2 infantry
Belgian Congo : 1 flag
Caucasus : 1 flag, 1 factory
France : 1 factory and 1 infantry
French Equatorial Africa : 1 flag
Germany : 1 aaGun, 1 armour, 8 artilleries, 2 bombers, 1 factory, 1 fighter and 12 infantry
Italian East Africa : 1 flag
Italy : 1 artillery and 1 factory
Northwestern Europe : 2 infantry
Persia : 1 flag
Poland : 7 armour, 4 fighters and 2 infantry
Rhodesia : 1 flag
Union of South Africa : 1 flag, 1 armour
West Russia : 2 aaGuns, 10 armour, 14 artilleries and 18 infantryProduction/PUs Summary :
Russians : 19 / 22
Germans : 44 / 44
British : 22 / 36
Japanese : 38 / 41
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 PUs;Combat Move - British
1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 5 Sea Zone to France
2 fighters moved from 5 Sea Zone to Northwestern Europe
1 bomber and 1 fighter moved from Russia to Baltic States
1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic StatesCombat - British
Battle in Northwestern Europe
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 2/2 hits
1 artillery owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the British retreated
Battle in Baltic States
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Baltic States, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
British win, taking Baltic States from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in France
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 fighter and 2 infantry in France, round 2 : 1/3 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from France to United Kingdom
2 fighters moved from Northwestern Europe to 8 Sea Zone
1 fighter moved from Baltic States to 5 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Finland
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Russia to Evenki National Okrug
1 cruiser moved from 64 Sea Zone to 57 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 bomber moved from Baltic States to United KingdomPlace Units - British
2 artilleries, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 36 PUs totalTerritory Summary for British :
3 Sea Zone : 1 transport
5 Sea Zone : 1 fighter
8 Sea Zone : 1 carrier, 2 fighters and 2 transports
56 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport
57 Sea Zone : 1 cruiser
Algeria : 1 flag
Archangel : 1 artillery and 1 infantry
Baltic States : 1 flag, 1 artillery
Eastern Australia : 2 infantry
Evenki National Okrug : 3 fighters
Finland : 1 flag, 2 infantry
France : 1 flag, 1 factory and 2 infantry
Morocco : 1 flag
Russia : 2 fighters
United Kingdom : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 4 infantryProduction/PUs Summary :
Russians : 19 / 22
Germans : 36 / 44
British : 30 / 36
Japanese : 38 / 41
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from 60 Sea Zone to Philippine Islands
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
1 armour moved from Iwo Jima to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 53 Sea Zone
1 armour moved from 53 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 60 Sea Zone to 57 Sea Zone
3 bombers moved from Iwo Jima to 57 Sea Zone
2 fighters moved from 59 Sea Zone to 57 Sea Zone
2 fighters moved from Japan to 57 Sea Zone
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Belorussia
Germans take Belorussia from RussiansCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 4 fighters
British defend with 1 cruiser
Japanese roll dice for 3 bombers, 1 destroyer and 4 fighters in 57 Sea Zone, round 2 : 3/8 hits
British roll dice for 1 cruiser in 57 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the British lost in 57 Sea Zone
Japanese win with 3 bombers and 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Philippine Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery and 2 fighters in Philippine Islands, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 artillery and 2 fighters in Kazakh S.S.R., round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kazakh S.S.R. to Persia
1 armour moved from Caucasus to West Russia
3 artilleries moved from Caucasus to West Russia
1 artillery moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Sinkiang to Manchuria
2 infantry moved from India to Persia
1 artillery moved from India to Persia
1 carrier moved from 60 Sea Zone to 51 Sea Zone
2 fighters moved from Philippine Islands to 51 Sea Zone
2 battleships, 2 carriers and 3 destroyers moved from 59 Sea Zone to 53 Sea Zone
4 fighters moved from 57 Sea Zone to 53 Sea Zone
3 bombers moved from 57 Sea Zone to OkinawaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 armour placed in Japan
1 transport placed in 60 Sea Zone
1 factory placed in East Indies
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Okinawa: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
48 Sea Zone : 1 transport
51 Sea Zone : 1 carrier and 2 fighters
53 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 4 fighters and 1 transport
60 Sea Zone : 1 transport
Anhwei : 1 flag
Belorussia : 1 armour
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 armour and 1 infantry
India : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 3 artilleries, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 artillery
Manchuria : 1 armour
Okinawa : 3 bombers
Persia : 1 aaGun, 1 armour, 3 artilleries, 2 fighters and 3 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 1 flag
West Russia : 1 armour and 3 artilleries
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 15 / 22
Germans : 38 / 44
British : 30 / 36
Japanese : 41 / 41
Americans : 44 / 45 -
Wow, that was some fighting by the US forces !!!
I used the edit mode and moved an inf. from Okinawa to Japan - as I by mistake loaded all units to the transport from Japan, and not 1 unit from Japan and 1 from Okinawa. If you disagree you are free to move the inf. back to Okinawa.
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Regarding the battle in the Philippine… After your inf. made the second hit I thought I failed to take the island, and removed the inf. instead of the fgh. :?
So, if you think its fine I would like to make another edit - place the inf. on the island and remove the fgh on the carier in sz 51. If you think it is unfair it’s completely understandable.
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Sure! Make your edit.
I never tought I would keep the Philippines so long anyways :-D -
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from Karelia S.S.R. to Belorussia
1 bomber moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from 5 Sea Zone to Belorussia
1 fighter moved from Russia to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
2 fighters moved from 3 Sea Zone to Northwestern Europe
1 armour moved from Egypt to French Equatorial Africa
British take Anglo-Egyptian Sudan from Germans
British take French Equatorial Africa from GermansCombat - Americans
Battle in Northwestern Europe
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwestern Europe
Americans win, taking Northwestern Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belorussia
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 3 fighters and 1 infantry in Belorussia, round 2 : 0/4 hits
Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 infantry in Belorussia, round 3 : 3/4 hits
Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Belorussia
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
3 fighters moved from Belorussia to Russia
2 fighters moved from Northwestern Europe to 3 Sea Zone
1 bomber moved from Northwestern Europe to Eastern Canada
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Finland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 5 Sea Zone to 8 Sea Zone
3 transports moved from 3 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
4 fighters moved from 56 Sea Zone to Western United States
1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to East Mexico
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Karelia S.S.R. to Finland
1 aaGun moved from Karelia S.S.R. to Finland
1 aaGun moved from Karelia S.S.R. to Finland
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Americans
1 armour and 1 infantry placed in Norway
8 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
3 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
10 Sea Zone : 3 transports
19 Sea Zone : 1 battleship, 2 carriers, 1 submarine and 1 transport
Anglo-Egyptian Sudan : 1 infantry
East Mexico : 1 artillery and 1 infantry
Eastern Canada : 1 bomber and 6 infantry
Eastern United States : 1 factory and 8 infantry
Egypt : 1 artillery, 2 fighters and 1 infantry
Finland : 2 aaGuns, 5 artilleries and 8 infantry
French Equatorial Africa : 1 armour
Libya : 1 flag
New Guinea : 1 flag, 1 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag, 1 armour, 1 factory and 1 infantry
Russia : 3 fighters
Wake Island : 1 flag
Western United States : 1 factory, 4 fighters and 4 infantryProduction/PUs Summary :
Russians : 15 / 22
Germans : 35 / 44
British : 31 / 36
Japanese : 44 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 21 PUs;
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 bomber and 2 fighters moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 bomber and 2 fighters moved from Kazakh S.S.R. to Russia
2 artilleries and 2 infantry moved from Archangel to Russia
1 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Evenki National Okrug to Yakut S.S.R.Place Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory and 1 infantry
Finland : 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 8 artilleries, 1 bomber, 1 factory, 2 fighters and 31 infantry
Yakut S.S.R. : 2 armourProduction/PUs Summary :
Russians : 24 / 24
Germans : 29 / 44
British : 31 / 36
Japanese : 41 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
1 infantry moved from West Russia to Belorussia
10 armour, 13 artilleries and 16 infantry moved from West Russia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to France
5 armour moved from Poland to France
1 artillery moved from Italy to France
1 artillery moved from Germany to Northwestern Europe
1 artillery moved from Germany to France
1 artillery moved from Germany to France
1 artillery moved from Germany to France
11 infantry moved from Germany to France
2 bombers moved from Germany to Archangel
1 fighter moved from Poland to Baltic States
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Poland to Northwestern Europe
1 fighter moved from Poland to Baltic States
1 fighter moved from Poland to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 artillery and 2 fighters
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 fighters in Northwestern Europe, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Northwestern Europe
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits
British roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in France
Germans attack with 6 armour, 4 artilleries and 11 infantry
British defend with 1 factory and 2 infantry
Germans roll dice for 6 armour, 4 artilleries and 11 infantry in France, round 2 : 4/21 hits
British roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the British lost in France
Germans win, taking France from British with 6 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Northwestern Europe to Germany
1 aaGun moved from Germany to France
2 fighters moved from Baltic States to Germany
1 fighter moved from Belorussia to Germany
1 infantry moved from Poland to Germany
2 armour moved from Poland to Germany
2 bombers moved from Archangel to Germany
2 aaGuns moved from West Russia to Karelia S.S.R.Place Units - Germans
1 aaGun, 1 armour, 2 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 artillery and 1 infantry
Belgian Congo : 1 flag
Belorussia : 1 infantry
France : 1 aaGun, 6 armour, 4 artilleries, 1 factory and 11 infantry
Germany : 1 aaGun, 3 armour, 6 artilleries, 2 bombers, 1 factory, 6 fighters and 7 infantry
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 aaGuns, 10 armour, 13 artilleries, 1 factory and 16 infantry
Persia : 1 flag
Rhodesia : 1 flag
Union of South Africa : 1 flag, 1 armourProduction/PUs Summary :
Russians : 19 / 24
Germans : 40 / 40
British : 25 / 36
Japanese : 41 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 transport moved from 3 Sea Zone to 6 Sea Zone
2 transports moved from 8 Sea Zone to 6 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 3 Sea Zone to Norway
2 infantry moved from Finland to Norway
1 carrier moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from United Kingdom to 3 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
3 fighters moved from Evenki National Okrug to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to East MexicoPlace Units - British
1 carrier placed in 8 Sea Zone
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
3 Sea Zone : 1 carrier, 1 fighter and 3 transports
8 Sea Zone : 1 carrier and 4 fighters
19 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Algeria : 1 flag
Baltic States : 1 flag
East Mexico : 2 infantry
Eastern Australia : 2 infantry
Finland : 1 flag
Morocco : 1 flag
Norway : 1 aaGun, 2 artilleries and 5 infantry
Russia : 1 fighter
United Kingdom : 1 artillery, 1 bomber, 1 factory and 7 infantry
Yakut S.S.R. : 4 fightersProduction/PUs Summary :
Russians : 19 / 24
Germans : 40 / 40
British : 25 / 25
Japanese : 41 / 44
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from West Russia to Caucasus
1 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Caucasus
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 armour moved from Hawaiian Islands to 53 Sea Zone
1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
1 infantry moved from 64 Sea Zone to AlaskaCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Trans-Jordan
1 fighter moved from Kazakh S.S.R. to Trans-Jordan
1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Persia to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 armour moved from West Russia to Persia
1 artillery and 1 infantry moved from India to Persia
2 artilleries moved from West Russia to Karelia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 carrier moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 3 fighters moved from 53 Sea Zone to 64 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in East Indies
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
64 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 3 fighters and 1 transport
Alaska : 1 flag, 1 armour and 1 infantry
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour, 1 artillery and 2 infantry
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 artillery, 1 factory and 1 infantry
East Indies : 1 artillery, 1 factory and 3 infantry
Hawaiian Islands : 1 flag
India : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Karelia S.S.R. : 2 artilleries
Kazakh S.S.R. : 1 flag, 1 artillery
Okinawa : 3 bombers
Persia : 1 armour, 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 2 fighters and 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 13 / 24
Germans : 40 / 40
British : 25 / 25
Japanese : 49 / 49
Americans : 41 / 43 -
I forgot to move the bombers during non-combat.
Non Combat Move
3 bombers moved from Okinawa to India -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Germans
1 armour moved from Belgian Congo to Rhodesia
British take Rhodesia from Germans
4 fighters moved from Western United States to Alaska
1 bomber moved from Eastern Canada to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 bomber and 4 fighters in Alaska, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Alaska
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Americans
2 fighters moved from Alaska to Western United States
1 bomber moved from Alaska to Eastern Canada
3 infantry moved from Western United States to Western Canada
1 artillery and 1 infantry moved from East Mexico to 19 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 42 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
6 infantry moved from Eastern Canada to 10 Sea Zone
2 aaGuns, 5 artilleries and 8 infantry moved from Finland to Norway
6 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
6 infantry moved from 3 Sea Zone to Norway
1 transport moved from 3 Sea Zone to 10 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Rhodesia
1 fighter moved from Egypt to Russia
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Egypt to Russia
1 carrier and 2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from Russia to 3 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Norway
3 artilleries and 5 infantry placed in Eastern United States
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs totalTerritory Summary for Americans :
3 Sea Zone : 2 destroyers, 1 fighter and 3 transports
8 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
10 Sea Zone : 4 transports
11 Sea Zone : 1 transport
42 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 submarine and 1 transport
Anglo-Egyptian Sudan : 1 artillery
Eastern Canada : 1 bomber and 8 infantry
Eastern United States : 3 artilleries, 1 factory and 5 infantry
Egypt : 1 infantry
Libya : 1 flag
New Guinea : 1 flag, 1 infantry
Northwestern Europe : 1 flag
Norway : 1 flag, 2 aaGuns, 2 armour, 5 artilleries, 1 factory and 16 infantry
Rhodesia : 1 armour and 1 infantry
Russia : 4 fighters
Wake Island : 1 flag
Western Canada : 3 infantry
Western United States : 1 factory, 2 fighters and 1 infantryProduction/PUs Summary :
Russians : 13 / 24
Germans : 38 / 40
British : 27 / 25
Japanese : 49 / 49
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
1 artillery and 2 infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
4 artilleries and 10 infantry moved from Russia to CaucasusCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 4 artilleries and 10 infantry
Japanese defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 4 artilleries and 10 infantry in Caucasus, round 2 : 1/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Russians roll dice for 4 artilleries and 9 infantry in Caucasus, round 3 : 1/13 hits
Japanese roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Kazakh S.S.R. to Russia
2 fighters moved from Archangel to Russia
2 armour moved from Yakut S.S.R. to Sinkiang
2 infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Caucasus
1 aaGun moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to CaucasusPlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery and 2 infantry
Caucasus : 1 aaGun, 6 artilleries, 1 factory and 13 infantry
Finland : 1 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 2 infantry
Russia : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 14 infantry
Sinkiang : 2 armour and 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 35 / 40
British : 27 / 25
Japanese : 42 / 49
Americans : 42 / 41 -
I just realized that you control enough victory cities to win :-o
To be honest, I haven’t seen it coming and I even haven’t thought about it as I don’t like that rule, that allows one to claim victory without conquering a capital.
But we didn’t clarify that in advance and so it’s absolutely viable!For now I will suggest some options:
If your goal was to achieve a victory cities victory - well played! You catched me of guard! Congratulations! :-D
Of course we can proceed, thats why I performed the russian move - but in that case your last moves would probabely have been different. :|
Or we can go back to let’s say something like round 8 and determine if we play with or without victory cities.So it’s up to you.
But, if you decide to end the game, I hope we can have a rematch :-D -
Thanks :lol:
A very interesting game to play - you have a creative way of playing, your opening with UK was new to me.
After you put so much pressure on Germany and gave room for the Japanese I did go for the victory cities victory as it was more likely than securing Moscow. Should we replay this it should be from round 6 where I sacrificed all those transports for Japan to quickly secure the two victory citites. But that sacrifice thurned out to be a bad move, since you played US so wisely…
I still havent experienced an allied victory neither on this web page nor by playing with friend without some bad Axis playing?
let’s have a rematch and let’s change sides - can I get 13 ICP which I can divide freely among the Allied, or what is fair?
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Fine. Let’s switch sides :-D
As you know, I prefer the russian bomber to balance the game.
13 IPCs is a lot of stuff. With that I would almost always go with the allies :wink:How about 10 and we exclude the victory cities rule?
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Hmm., Im pretty I would always go for the Axis with 12 ICPs…
Anyway, lets try a game with 10 ICPs but I would prefer to keep the Vicotry Cities condition - it really changes the game if you dont have to defend these cities… The winning condition you suggest is a capital + two vicitory cities, or?