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16L G40 variance vs Ktylu (allies +24)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Western Germany
                2 fighters moved from France to Western Germany
                1 tactical_bomber moved from France to 113 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_38044_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                3 fighters moved from Queensland to Shan State
                3 fighters moved from Shan State to Eastern Persia
                2 fighters moved from 80 Sea Zone to Anglo Egyptian Sudan

    Non Combat Move - ANZAC
                2 infantry moved from 39 Sea Zone to Ceylon

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    triplea_38044_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_38044_Fre11.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 2 destroyers, 4 fighters and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 bombers moved from Western Germany to Tobruk
                5 armour, 3 bombers and 5 mech_infantrys moved from Egypt to Tobruk
                3 bombers moved from Iraq to Eastern Persia
                3 infantry moved from Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                2 armour moved from Iraq to Eastern Persia
                9 mech_infantrys moved from Iraq to Eastern Persia

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 3 armour, 3 bombers, 3 infantry and 11 mech_infantrys
                    British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
                    Germans win, taking Eastern Persia from British with 3 armour, 3 bombers and 10 mech_infantrys remaining. Battle score for attacker is 51
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for ANZAC: 3 fighters
                Battle in Tobruk
                    Germans attack with 5 armour, 12 bombers and 5 mech_infantrys
                    British defend with 1 fighter; Americans defend with 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Germans win, taking Tobruk from British with 2 armour and 12 bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour and 5 mech_infantrys
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry

    Non Combat Move - Germans
                12 bombers moved from Tobruk to Southern Italy
                3 bombers moved from Eastern Persia to Bulgaria
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from France to Western Germany
                1 infantry moved from Western Germany to France
                1 aaGun moved from Southern Italy to Northern Italy
                8 mech_infantrys moved from Western Ukraine to Russia
                3 infantry moved from Volgograd to Tambov

    Place Units - Germans
                1 carrier, 2 destroyers and 4 fighters placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Egypt
                3 infantry placed in Persia
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,1,6,6,2,6,2
                Germans collect 72 PUs (4 lost to blockades); end with 72 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs

    triplea_38044_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                16 infantry moved from Vologda to Russia

    Combat - Russians
                Battle in Russia
                    Russians attack with 16 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 7 infantry and 8 mech_infantrys
                    4 infantry owned by the Russians retreated to Vologda
                    Germans win with 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is -18
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 12 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38044_Rus12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Combat Move - Japanese
                5 units repaired.

    Non Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea Zone

    Turn Complete - Japanese

    triplea_38044_Jap12.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 bombers, 1 carrier, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 101 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                8 bombers moved from United Kingdom to Western Germany
                1 carrier, 1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 83 Sea Zone to 87 Sea Zone
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from South West Africa to Rhodesia
                2 bombers moved from India to Egypt
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 infantry, 4 submarines and 5 transports moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                1 armour moved from Urals to Vologda

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 8 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Air Battle in Egypt

    triplea_38044_Ame12.tsvg


  • I assumed you wanted full scramble in western germany, however i am not sure in egypt so i have it posted here for ya to decide to scramble or not.

    I will redo my combat if you did not want full interceptors in western. neither of us got 1 hit in 11 planes, lol

  • 17 16 15 14 12

    No intercept


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 bombers, 1 carrier, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 101 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                8 bombers moved from United Kingdom to Western Germany
                1 carrier, 1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 83 Sea Zone to 87 Sea Zone
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                1 infantry moved from South West Africa to Rhodesia
                2 bombers moved from India to Egypt
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 infantry, 4 submarines and 5 transports moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                1 armour moved from Urals to Vologda

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 8 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Air Battle in Egypt
                    Americans attacks with 2 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 8,3 and causes: 6 damage to unit: harbour
                    Bombing raid in Western Germany rolls: 8,4,7,4,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Western Germany causes 26 damage total.  Damaged units is as follows: harbour = 6, factory_major = 20
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 6,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Egypt to Anglo Egyptian Sudan
                7 bombers moved from Western Germany to United Kingdom
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 2 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                4 artilleries, 2 bombers and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_38044_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 3 infantry moved from Suiyuyan to Kansu

    Non Combat Move - Chinese

    Place Units - Chinese
                6 artilleries and 2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_38044_Chi12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Combat Move - British
                2 mech_infantrys moved from India to West India
                2 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Tanganyika Territory to Kenya
                      British take Kenya from Japanese
                1 armour moved from Kenya to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    triplea_38044_Bri12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Place Units - UK_Pacific
                3 infantry placed in West India
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry and 1 mech_infantry
                    Some Units in West India change ownership: 3 infantry

    triplea_38044_UK_12.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
                3 fighters moved from Western Germany to 114 Sea Zone

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 3 fighters and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Italians
                3 fighters moved from 114 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                2 aaGuns moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_38044_Ita12.tsvg

  • 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
                3 fighters moved from Western Germany to 114 Sea Zone

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 3 fighters and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Italians
                3 fighters moved from 114 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                2 aaGuns moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Denmark: 1 armour
                EDIT: Adding units owned by Italians to Holland Belgium: 1 armour
                EDIT: Turning off Edit Mode

    triplea_38044_Ita12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Ceylon to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                3 fighters moved from Shan State to West India
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to Malaya

    Non Combat Move - ANZAC
                2 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                1 factory_minor placed in French Indo China
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_38044_ANZ12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    triplea_38044_Fre12.tsvg

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 100 PUs;
                Germans buy 1 airfield, 3 carriers and 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Bulgaria to 110 Sea Zone
                12 bombers moved from Southern Italy to 110 Sea Zone
                3 carriers, 3 destroyers and 5 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Germans take Tunisia from Americans
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians

    triplea_38044_Ger13.tsvg

  • 17 16 15 14 12

    Scramble London?


  • full scramble please

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