Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9
Purchase Units - Haradrim
Haradrim buy 3 corsairss and 7 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
11 corsairss, 6 oliphants and 22 spearInfantrys moved from Anorien to Eastfold
1 corsairs and 5 spearInfantrys moved from Tolfolas to S. Gondor Coast
6 caravels, 1 corsairs, 8 galleons, 3 rafts and 5 spearInfantrys moved from S. Gondor Coast to N. E. Central Sea Zone
Combat - Haradrim
Battle in N. E. Central Sea Zone
Haradrim attack with 6 caravels, 1 corsairs, 8 galleons, 3 rafts and 5 spearInfantrys
Gondor defend with 3 rafts
Haradrim win with 6 caravels, 8 galleons and 2 rafts remaining. Battle score for attacker is 1
Casualties for Haradrim: 1 raft and 1 spearInfantry
Casualties for Gondor: 3 rafts
Battle in Eastfold
Haradrim attack with 11 corsairss, 6 oliphants and 22 spearInfantrys
Elves defend with 1 wizard; Gondor defend with 1 towerGuard; Rohan defend with 1 castle, 4 fortificationss and 18 spearInfantrys
Units damaged: 6 oliphants owned by the Haradrim
Haradrim win, taking Eastfold from Rohan with 11 corsairss, 6 oliphants and 11 spearInfantrys remaining. Battle score for attacker is 41
Casualties for Elves: 1 wizard
Casualties for Haradrim: 11 spearInfantrys
Casualties for Gondor: 1 towerGuard
Casualties for Rohan: 4 fortificationss and 18 spearInfantrys
Non Combat Move - Haradrim
2 spearInfantrys moved from W. Osg. to Anorien
2 corsairss and 8 spearInfantrys moved from Minas Tirith to Anorien
Place Units - Haradrim
3 corsairss and 7 spearInfantrys placed in Minas Tirith
Turn Complete - Haradrim
Haradrim collect 37 PUs; end with 37 PUs total
6 units repaired.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9
Combat Move - Gondor
2 caravels and 8 galleons moved from Morthond to N. E. Central Sea Zone
1 raft moved from N. W. Central Sea Zone to N. E. Central Sea Zone
Combat - Gondor
Battle in N. E. Central Sea Zone
Gondor attack with 2 caravels, 8 galleons and 1 raft
Haradrim defend with 6 caravels, 1 corsairs, 8 galleons, 2 rafts and 4 spearInfantrys
Gondor roll dice for 2 caravels, 8 galleons and 1 raft in N. E. Central Sea Zone, round 2 : 3/10 hits
Haradrim roll dice for 6 caravels, 8 galleons and 2 rafts in N. E. Central Sea Zone, round 2 : 2/16 hits
1 caravel owned by the Gondor, 1 caravel owned by the Haradrim, 2 spearInfantrys owned by the Haradrim, 2 rafts owned by the Haradrim and 1 raft owned by the Gondor lost in N. E. Central Sea Zone
Gondor roll dice for 1 caravel and 8 galleons in N. E. Central Sea Zone, round 3 : 0/9 hits
Haradrim roll dice for 5 caravels and 8 galleons in N. E. Central Sea Zone, round 3 : 6/13 hits
5 galleons owned by the Gondor and 1 caravel owned by the Gondor lost in N. E. Central Sea Zone
3 galleons retreated to N. W. Central Sea Zone
Haradrim win with 5 caravels and 8 galleons remaining. Battle score for attacker is -37
Casualties for Haradrim: 1 caravel, 2 rafts and 2 spearInfantrys
Casualties for Gondor: 2 caravels, 5 galleons and 1 raft
Non Combat Move - Gondor
Turn Complete - Gondor
Territory Summary for Gondor :
Anfalas : 1 castle, 3 fortificationss and 2 spearInfantrys
Andrast : 1 castle and 4 fortificationss
Druwaith Laur : 1 flag
Angren Bank : 1 flag
Enedwaith : 1 flag
S. W. Central Sea Zone : 1 raft
N. W. Central Sea Zone : 3 galleons
Production/PUs Summary :
Saruman : 10 / 16
Freefolk : 25 / 25
Mordor : 27 / 31
Rohan : 14 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 37 / 37
Gondor : 10 / 0
Rhun : 13 / 14
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 3 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rhun
1 chariotArchers moved from E. Rhovanion to Rhun
Non Combat Move - Rhun
Place Units - Rhun
1 chariotArchers and 3 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9
Purchase Units - Dale
Dale buy 1 archers, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Dale
2 lightCavalrys moved from S. Dale to Rhovanion
1 heavyCavalry moved from S. Dale to Rhovanion
1 heavyCavalry and 4 spearInfantrys moved from Celduin to Rhovanion
Combat - Dale
Battle in Rhovanion
Dale attack with 2 heavyCavalrys, 2 lightCavalrys and 4 spearInfantrys
Mordor defend with 2 orcss, 3 siegeTowers and 2 trollss
Dale roll dice for 2 heavyCavalrys, 2 lightCavalrys and 4 spearInfantrys in Rhovanion, round 2 : 1/8 hits
Rhun roll dice for 2 orcss, 3 siegeTowers and 2 trollss in Rhovanion, round 2 : 3/7 hits
1 orcs owned by the Mordor and 3 spearInfantrys owned by the Dale lost in Rhovanion
2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry retreated to Celduin
Rhun win with 1 orcs, 3 siegeTowers and 2 trollss remaining. Battle score for attacker is -6
Casualties for Mordor: 1 orcs
Casualties for Dale: 3 spearInfantrys
Non Combat Move - Dale
1 heavyCavalry moved from Lake Town to S. Dale
2 archerss and 1 spearInfantry moved from Lake Town to N. Dale
2 spearInfantrys moved from N. Dale to S. Dale
Place Units - Dale
1 archers, 2 lightCavalrys and 1 spearInfantry placed in Lake Town
Turn Complete - Dale
Dale collect 14 PUs; end with 14 PUs total
Territory Summary for Dale :
N. Rhun : 1 flag
Celduin : 1 flag, 2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry
S. Dale : 1 archers, 1 heavyCavalry, 1 lightCavalry and 5 spearInfantrys
N. Dale : 2 archerss and 1 spearInfantry
Lake Town : 1 archers, 1 castle, 4 fortificationss, 2 lightCavalrys and 1 spearInfantry
Production/PUs Summary :
Saruman : 10 / 16
Freefolk : 25 / 25
Mordor : 27 / 31
Rohan : 14 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 37 / 37
Gondor : 10 / 0
Rhun : 13 / 13
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9
Purchase Units - Khand
Khand buy 3 raiderCavalrys; Remaining resources: 0 PUs;
Combat Move - Khand
1 xbowInfantry moved from S. Brown Lands to N. Brown Lands
2 raiderss and 2 xbowInfantrys moved from Dagorlad to S. Brown Lands
1 raiders and 1 xbowInfantry moved from Dagorlad to S. Brown Lands
1 xbowInfantry moved from N. Ithilien to Dagorlad
1 xbowInfantry moved from S. Ithilien to N. Ithilien
2 warWolvess moved from W. Osg. to Lebennin
4 warWolvess moved from S. Ithilien to W. Osg.
3 raiderCavalrys moved from Khand to E. Osg.
Combat - Khand
Battle in N. Brown Lands
Khand attack with 1 xbowInfantry
Elves defend with 1 hunters
Khand win, taking N. Brown Lands from Elves with 1 xbowInfantry remaining. Battle score for attacker is 4
Casualties for Elves: 1 hunters
Non Combat Move - Khand
Place Units - Khand
3 raiderCavalrys placed in Khand
Turn Complete - Khand
Khand collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
Combat - Dwarves
Non Combat Move - Dwarves
2 berzerkerss moved from Iron Hills to N. Rhun
1 phalanx moved from Iron Hills to N. Rhun
Place Units - Dwarves
4 axeInfantrys placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs total
Territory Summary for Dwarves :
N. Rhun : 8 axeInfantrys, 2 berzerkerss, 2 cannons, 1 phalanx and 2 zepplins
Lonely Mtn. : 1 castle and 6 fortificationss
Withered Heath : 1 flag
Iron Hills : 4 axeInfantrys and 1 castle
Production/PUs Summary :
Saruman : 10 / 16
Freefolk : 25 / 25
Mordor : 27 / 31
Rohan : 14 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 37 / 37
Gondor : 10 / 0
Rhun : 13 / 13
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10
Purchase Units - Saruman
Saruman buy 4 orcss and 1 raiders; Remaining resources: 0 PUs;
Place Units - Saruman
4 orcss and 1 raiders placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10
Purchase Units - Freefolk
Freefolk buy 1 catapult, 8 hobbitss and 1 lightCavalry; Remaining resources: 1 PUs;
Combat Move - Freefolk
Combat - Freefolk
Non Combat Move - Freefolk
3 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
2 archerss, 2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
2 hobbitss moved from Tharbad to Eregion
3 hobbitss moved from Bree to S. Downs
1 spearInfantry moved from Shire to S. Downs
2 hobbitss moved from Hobbiton to Shire
2 lightCavalrys moved from Fornost to S. Downs
2 hobbitss moved from N. Caves to Drimrill Dale
2 lightCavalrys moved from Westfold to Helms Deep
1 spearInfantry moved from Westfold to Helms Deep
Place Units - Freefolk
1 catapult and 1 lightCavalry placed in N. Caves
2 hobbitss placed in Tharbad
3 hobbitss placed in Bree
2 hobbitss placed in Hobbiton
1 hobbits placed in Fornost
Turn Complete - Freefolk
Freefolk collect 25 PUs; end with 26 PUs total
Territory Summary for Freefolk :
Helms Deep : 2 lightCavalrys and 1 spearInfantry
Westfold : 1 hobbits
N. Caves : 1 flag, 1 castle, 1 catapult and 1 lightCavalry
Drimrill Dale : 1 archers, 2 hobbitss and 1 spearInfantry
Adorn : 1 flag
S. Dunland : 1 flag, 1 archers, 3 hobbitss and 6 spearInfantrys
N. Dunland : 1 flag
N. Enedwaith : 1 flag
Eregion : 8 archerss, 2 catapults, 16 hobbitss, 2 lightCavalrys and 7 spearInfantrys
Tharbad : 1 flag, 1 castle and 2 hobbitss
Minhiriath : 1 flag
Cardolan : 1 flag, 2 archerss, 2 hobbitss and 1 spearInfantry
E. Arnor : 1 flag
Fornost : 1 castle and 1 hobbits
Bree : 1 castle, 2 fortificationss and 3 hobbitss
S. Downs : 3 hobbitss, 2 lightCavalrys and 1 spearInfantry
Shire : 2 hobbitss
Hobbiton : 1 castle and 2 hobbitss
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 27 / 31
Rohan : 14 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 37 / 37
Gondor : 10 / 0
Rhun : 13 / 13
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10
Purchase Units - Mordor
Mordor buy 7 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Mordor
1 trolls moved from S. Mirkwood to Gladden
Mordor take Gladden from Elves
1 orcs, 3 siegeTowers and 2 trollss moved from Rhovanion to Celduin
1 trolls moved from Gladden to W. Mirkwood
1 siegeTower moved from S. Mirkwood to W. Mirkwood
2 nazguls moved from S. Brown Lands to Celduin
1 orcs moved from E. Rhovanion to Rhun
4 orcss moved from S. Rhovanion to Rhovanion
1 trolls moved from Dol Goldur to W. Mirkwood
1 siegeTower moved from Dol Goldur to S. Mirkwood
2 orcss moved from Dol Goldur to S. Mirkwood
2 siegeTowers moved from Dagorlad to S. Rhovanion
5 orcss moved from Dagorlad to S. Rhovanion
3 orcss moved from N. Ithilien to Dagorlad
1 orcs moved from Udun to Dagorlad
4 orcss moved from Minas Morgul to N. Ithilien
Combat - Mordor
Battle in W. Mirkwood
Mordor attack with 1 siegeTower and 2 trollss
Elves defend with 1 wizard
Mordor win, taking W. Mirkwood from Elves with 2 trollss remaining. Battle score for attacker is 4
Casualties for Mordor: 1 siegeTower
Casualties for Elves: 1 wizard
Battle in Celduin
Mordor attack with 2 nazguls, 1 orcs, 3 siegeTowers and 2 trollss
Dale defend with 2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry
Units damaged: 1 nazgul owned by the Mordor
Mordor win, taking Celduin from Dale with 2 nazguls, 1 orcs, 3 siegeTowers and 2 trollss remaining. Battle score for attacker is 21
Casualties for Dale: 2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry
Non Combat Move - Mordor
2 nazguls moved from Celduin to Rhun
Place Units - Mordor
2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
1 orcs placed in Udun
4 orcss placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 31 PUs; end with 31 PUs total
1 unit repaired.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;
Place Units - Rohan
6 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 14 PUs; end with 14 PUs total
Territory Summary for Rohan :
E. Emnet : 1 heavyCavalry
Helms Deep : 1 castle, 6 fortificationss, 8 spearInfantrys and 1 tower
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 31 / 31
Rohan : 14 / 14
Goblins : 8 / 9
Elves : 28 / 30
Haradrim : 37 / 37
Gondor : 10 / 0
Rhun : 13 / 13
Dale : 12 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10
Purchase Units - Goblins
Goblins buy 4 shooterss; Remaining resources: 1 PUs;
Combat Move - Goblins
Combat - Goblins
Place Units - Goblins
4 shooterss placed in Moria
Turn Complete - Goblins
Goblins collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10
Purchase Units - Elves
Elves buy 11 hobbitss and 2 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
1 hobbits moved from High Mirkwood to Carrock
2 hobbitss moved from High Mirkwood to N. Mirkwood
3 hunterss moved from High Mirkwood to W. Mirkwood
Combat - Elves
Battle in W. Mirkwood
Elves attack with 3 hunterss
Mordor defend with 2 trollss
Elves roll dice for 3 hunterss in W. Mirkwood, round 2 : 2/3 hits
Mordor roll dice for 2 trollss in W. Mirkwood, round 2 : 1/2 hits
1 hunters owned by the Elves and 2 trollss owned by the Mordor lost in W. Mirkwood
Elves win, taking W. Mirkwood from Mordor with 2 hunterss remaining. Battle score for attacker is 8
Casualties for Mordor: 2 trollss
Casualties for Elves: 1 hunters
Non Combat Move - Elves
6 hobbitss moved from Rivendell to Eregion
4 hobbitss moved from Lorien to Celebran
1 wizard moved from Wold to Helms Deep
2 hunterss moved from Fangorn to Helms Deep
1 hobbits moved from Celebran to Wold
2 hobbitss moved from S. Caves to Celebran
Place Units - Elves
2 hobbitss placed in S. Caves
4 hobbitss placed in Lorien
5 hobbitss and 2 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 29 PUs; end with 29 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 5 hobbitss, 2 hunterss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss and 1 tower
N. Mirkwood : 2 hobbitss
W. Mirkwood : 2 hunterss
Lorien : 1 castle, 4 hobbitss and 2 towers
Fangorn : 1 hobbits
Helms Deep : 2 hunterss and 1 wizard
S. Caves : 1 flag, 1 castle and 2 hobbitss
Anduin East Bank : 1 flag
Carrock : 1 flag, 1 hobbits
Anduin West Bank : 1 flag
Drimrill Dale : 1 flag
Celebran : 1 flag, 6 hobbitss
Wold : 1 hobbits
Eregion : 1 flag, 6 hobbitss
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 30 / 31
Rohan : 14 / 14
Goblins : 8 / 9
Elves : 29 / 29
Haradrim : 37 / 37
Gondor : 10 / 0
Rhun : 13 / 13
Dale : 12 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 10
Purchase Units - Haradrim
Haradrim buy 1 corsairs, 1 oliphant and 7 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
11 corsairss, 6 oliphants and 11 spearInfantrys moved from Eastfold to Helms Deep
2 corsairss and 2 spearInfantrys moved from Anorien to E. Emnet
1 caravel moved from N. E. Central Sea Zone to N. W. Central Sea Zone
1 caravel moved from N. E. Central Sea Zone to N. W. Central Sea Zone
1 caravel and 1 spearInfantry moved from N. E. Central Sea Zone to Lefnui
1 caravel and 1 spearInfantry moved from N. E. Central Sea Zone to Lefnui
1 caravel and 1 corsairs moved from N. E. Central Sea Zone to Lefnui
8 galleons moved from N. E. Central Sea Zone to N. W. Central Sea Zone
1 corsairs and 2 spearInfantrys moved from Lefnui to Pinnath Gelin
Haradrim take Pinnath Gelin from Gondor
Combat - Haradrim
Battle in Helms Deep
Haradrim attack with 11 corsairss, 6 oliphants and 11 spearInfantrys
Elves defend with 2 hunterss and 1 wizard; Freefolk defend with 2 lightCavalrys and 1 spearInfantry; Rohan defend with 1 castle, 6 fortificationss, 8 spearInfantrys and 1 tower
Units damaged: 6 oliphants owned by the Haradrim
Haradrim captures 14PUs while taking Rohan capital
Haradrim win, taking Helms Deep from Rohan with 11 corsairss, 6 oliphants and 7 spearInfantrys remaining. Battle score for attacker is 56
Casualties for Elves: 2 hunterss and 1 wizard
Casualties for Freefolk: 2 lightCavalrys and 1 spearInfantry
Casualties for Haradrim: 4 spearInfantrys
Casualties for Rohan: 6 fortificationss, 8 spearInfantrys and 1 tower
Battle in E. Emnet
Haradrim attack with 2 corsairss and 2 spearInfantrys
Rohan defend with 1 heavyCavalry
Haradrim win, taking E. Emnet from Rohan with 2 corsairss and 2 spearInfantrys remaining. Battle score for attacker is 5
Casualties for Rohan: 1 heavyCavalry
Battle in N. W. Central Sea Zone
Haradrim attack with 2 caravels and 8 galleons
Gondor defend with 3 galleons
Haradrim win with 2 caravels and 8 galleons remaining. Battle score for attacker is 24
Casualties for Gondor: 3 galleons
Non Combat Move - Haradrim
8 spearInfantrys moved from Anorien to Eastfold
3 corsairss and 7 spearInfantrys moved from Minas Tirith to Anorien
Place Units - Haradrim
1 corsairs, 1 oliphant and 2 spearInfantrys placed in Eastfold
5 spearInfantrys placed in Minas Tirith
Turn Complete - Haradrim
Haradrim collect 49 PUs; end with 63 PUs total
6 units repaired.
I think I’m ready to call this one. GG