Dir und deiner Familie wünsche ich ebenfalls frohe Weihnachten.
Liebe Grüße von Harry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Greece to Yugoslavia
British take Albania from Germans
British take Yugoslavia from Germans
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from India to Burma
2 fighters moved from India to Burma
4 fighters moved from Greece to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 2 armour, 2 artilleries, 4 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
British win, taking Northern Italy from Germans with 2 armour, 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
4 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Egypt
4 transports moved from 95 Sea Zone to 81 Sea Zone
4 fighters moved from Northern Italy to Greece
1 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 fighters placed in Greece
3 infantry placed in Egypt
3 armour placed in Southern Italy
Turn Complete - British
British collect 50 PUs; end with 50 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Eastern Poland
Turn Complete - Italians
That was exciting!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
2 aaGuns and 3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Turn Complete - French
J’s next go might be interesting - but USA’s even more so!
Hopefully be able to do G on Sunday.
Cheers
Adam
yup, let’s see how it pans out!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Bulgaria to Albania
Germans take Albania from British
1 armour moved from Albania to Greece
8 mech_infantrys moved from Bulgaria to Greece
1 mech_infantry moved from Western Germany to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 artilleries and 6 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 bombers moved from France to Greece
1 fighter moved from France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 artillery and 3 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
Combat - Germans
Battle in Northern Italy
Germans attack with 4 artilleries, 8 infantry and 2 mech_infantrys
British defend with 2 armour, 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from British with 4 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for British: 2 armour, 2 artilleries and 1 infantry
Battle in Greece
Germans attack with 1 armour, 2 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 7 fighters and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour, 7 fighters and 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 armour
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Western Ukraine to Western Germany
3 aaGuns, 7 armour, 3 artilleries and 19 mech_infantrys moved from Western Ukraine to Eastern Poland
5 infantry moved from Ukraine to Bessarabia
1 fighter moved from Yugoslavia to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Greece to Western Germany
1 armour moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from France to Northern Italy
Place Units - Germans
1 tactical_bomber placed in Western Germany
3 infantry placed in France
Germans undo move 2.
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
12 artilleries and 27 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Rostov to Western Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 artillery and 1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Sikang to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
12 artilleries and 27 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Rostov to Western Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 artillery and 1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Sikang to Kweichow
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 12 artilleries, 27 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 12 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Szechwan to Tsinghai
1 artillery moved from Rostov to Bryansk
3 armour and 2 mech_infantrys moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Russia
1 tactical_bomber moved from Belarus to Russia
4 artilleries and 4 infantry moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Russia to Bryansk
Place Units - Russians
4 artilleries, 2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Kweichow
2 infantry moved from Shan State to Burma
1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Northern Territory
Non Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Kweichow to French Indo China
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 24 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
4 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 armour and 5 infantry moved from 25 Sea Zone to Midway
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Gibraltar to Southern Italy
2 transports moved from 95 Sea Zone to 91 Sea Zone
Place Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
3 infantry and 3 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
4 armour moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour and 8 mech_infantrys moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 3 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
4 armour moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour and 8 mech_infantrys moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 armour and 8 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 5 armour, 4 infantry and 4 mech_infantrys
Germans defend with 5 artilleries, 1 factory_minor, 10 infantry and 2 mech_infantrys
Germans win with 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Germans: 10 infantry
Casualties for British: 5 armour, 4 infantry and 4 mech_infantrys
Non Combat Move - British
3 transports moved from 95 Sea Zone to 81 Sea Zone
2 aaGuns and 21 infantry moved from India to Burma
1 fighter moved from India to Trans-Jordan
2 infantry moved from West India to India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 fighter and 1 tactical_bomber placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Greece
3 armour placed in Southern Italy
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to Northern Territory
3 submarines moved from 62 Sea Zone to 55 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to Northern Territory
3 submarines moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 4 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -30
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 4 fighters
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
After round 1, 1 SS hit. What’s your OOL?
1 DD, then the AC, then the other DD please Paul