@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Koalabär vs. Ozymandiac
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I’m not a 100% sure on those things either.
Maybe we should ask in the FAQ thread.Take as much time as you need :)
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By the way, you really thought me well!
I managed to pull of the Denmark -> Germany thing right the next game after ours
http://www.axisandallies.org/forums/index.php?topic=38073.msg1554884#msg1554884
I also managed to lose regardless of that :-D
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All right, the save I said you should ignore is the one we’ll continue with :-D So the USA11 post is fine.
Haha I’m happy to see you’re spreading the hate. In time, you will start cursing in German when you see your #1 priority is to defend a bloody 2IPC territory.
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no scramble around japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
British take British Columbia from Japanese
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 bomber moved from Eastern United States to 105 Sea ZoneCombat - Americans
Battle in Korea
Battle in Amur
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 armour and 1 mech_infantry
Japanese win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
1 fighter owned by the Americans retreated
Battle in 105 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 105 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Americans attack with 3 fighters and 4 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans win, taking Southern France from Italians with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 105 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
3 fighters moved from Southern France to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
3 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Americans undo move 3.
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsu to KiangsiCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to SuiyuyanPlace Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Kiangsi
1 infantry placed in Jehol
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 98 Sea Zone to 76 Sea Zone
2 fighters moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 2 fighters and 4 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 76 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 fighters moved from West India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Eastern Persia
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Greece to Eastern Persia
1 tactical_bomber moved from Normandy Bordeaux to Greece
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Scotland to United Kingdom
1 infantry moved from Bulgaria to Yugoslavia
3 artilleries and 6 infantry moved from Greece to Bulgaria
1 aaGun moved from Greece to Bulgaria
1 armour moved from Greece to RomaniaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in GreeceTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Holland Belgium to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber, 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Germany
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 7 PUs (3 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
So if you want, we can cut it here :roll:
You’ve won a long time ago!
Great play, and I’ve leaned quite a lot :-D
But, as you might have thought, I have no problem with doing the last turns either, if you want to push all the way to the reichstag ;)
Just don’t want to drag the game longer than it’s fun for the opponent -
Hey Koala,
I appreciate the concern :-) And I agree, it’s an Allied win - although you’ve really been annoying me on the European side of the map :-D well done
We both made some mistakes; a good thing too, otherwise these games really drag on! And I must admit, I’ve had more luck than you, especially in some important battles.
(On a side note: you didn’t have to kill my American guys in Southern France just now. At least, I assume you want to Blitz your way towards my Normandy beachhead.)
Let me know if you want a rematch. I’ll probably post ANZAC in a couple of minutes to complete the round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC win, taking Malaya from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Anglo Egyptian SudanTurn Complete - French
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I appreciate the concern :-) And I agree, it’s an Allied win - although you’ve really been annoying me on the European side of the map :-D well done
That’s nice to hear :-D
(On a side note: you didn’t have to kill my American guys in Southern France just now. At least, I assume you want
Yeah, simply wanted them to go. And it just shouldn’t happend, that you get 4 hits out of 4 ;)
Let me know if you want a rematch. I’ll probably post ANZAC in a couple of minutes to complete the round.
I’d like that. Normal or do you want to try a balanced mod game? I have to say, they have so quite interesting changes. Should we make a league game out of it?
I’m quite flexible, so tell me what you prefer. -
I don’t think I want to play Balanced Mod. My main two reasons are that
- I still feel like the original game has too much I haven’t seen yet.
- it’s a time investment for me, because I have to read up on those new rules which I can’t use in a tabletop game.
A league game sounds fine; nothing really changes except that the result is logged somewhere right?
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I don’t think I want to play Balanced Mod. My main two reasons are that
- I still feel like the original game has too much I haven’t seen yet.
- it’s a time investment for me, because I have to read up on those new rules which I can’t use in a tabletop game.
A league game sounds fine; nothing really changes except that the result is logged somewhere right?
no BM is fine with me :)
yip, I would prefer a league game just for statistics and stuff.
So just swap the sides?
Feel free to open a game :wink:





