Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Mordor
Mordor buy 5 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs;
Combat Move - Mordor
2 nazguls and 2 trollss moved from Minas Tirith to Anorien
2 orcss, 1 siegeTower and 1 trolls moved from W. Osg. to Anorien
1 orcs moved from E. Osg. to N. Ithilien
1 orcs moved from Minas Morgul to N. Ithilien
1 orcs moved from S. E. Rhovanion to S. Rhovanion
1 orcs moved from S. Mirkwood to Gladden
1 orcs and 1 siegeTower moved from S. Mirkwood to Anduin East Bank
2 orcss and 1 siegeTower moved from S. Mirkwood to W. Mirkwood
1 orcs moved from Gladden to Anduin East Bank
1 orcs and 1 siegeTower moved from Dol Goldur to S. Mirkwood
1 siegeTower moved from Dagorlad to S. Brown Lands
1 siegeTower moved from E. Osg. to N. Ithilien
Combat - Mordor
Battle in W. Mirkwood
Mordor attack with 2 orcss and 1 siegeTower
Elves defend with 1 hunters and 1 wizard
Mordor win, taking W. Mirkwood from Elves with 1 siegeTower remaining. Battle score for attacker is 6
Casualties for Mordor: 2 orcss
Casualties for Elves: 1 hunters and 1 wizard
Battle in Anduin East Bank
Mordor attack with 2 orcss and 1 siegeTower
Elves defend with 1 hobbits and 1 hunters
1 siegeTower retreated to S. Mirkwood
Elves win with 1 hobbits and 1 hunters remaining. Battle score for attacker is -6
Casualties for Mordor: 2 orcss
Non Combat Move - Mordor
Place Units - Mordor
1 orcs, 1 siegeTower and 2 trollss placed in Dol Goldur
1 orcs placed in Udun
3 orcss placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Rohan
2 spearInfantrys moved from Eastfold to Westfold
1 lightCavalry moved from Helms Deep to Westfold
1 lightCavalry moved from Helms Deep to Eastfold
Combat - Rohan
Battle in Westfold
Rohan attack with 1 lightCavalry and 2 spearInfantrys
Saruman defend with 1 raiders and 1 urukhai
Rohan roll dice for 1 lightCavalry and 2 spearInfantrys in Westfold, round 2 : 0/3 hits
Saruman roll dice for 1 raiders and 1 urukhai in Westfold, round 2 : 0/2 hits
Rohan roll dice for 1 lightCavalry and 2 spearInfantrys in Westfold, round 3 : 0/3 hits
Saruman roll dice for 1 raiders and 1 urukhai in Westfold, round 3 : 1/2 hits
1 spearInfantry owned by the Rohan lost in Westfold
Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Westfold, round 4 : 0/2 hits
Saruman roll dice for 1 raiders and 1 urukhai in Westfold, round 4 : 0/2 hits
Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Westfold, round 5 : 1/2 hits
Saruman roll dice for 1 raiders and 1 urukhai in Westfold, round 5 : 1/2 hits
1 spearInfantry owned by the Rohan and 1 raiders owned by the Saruman lost in Westfold
Rohan roll dice for 1 lightCavalry in Westfold, round 6 : 1/1 hits
Saruman roll dice for 1 urukhai in Westfold, round 6 : 1/1 hits
1 urukhai owned by the Saruman and 1 lightCavalry owned by the Rohan lost in Westfold
Saruman win with no units remaining. Battle score for attacker is -1
Casualties for Saruman: 1 raiders and 1 urukhai
Casualties for Rohan: 1 lightCavalry and 2 spearInfantrys
Non Combat Move - Rohan
Place Units - Rohan
6 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 14 PUs; end with 15 PUs total
Territory Summary for Rohan :
Helms Deep : 1 castle, 6 fortificationss, 6 spearInfantrys and 1 tower
Eastfold : 1 castle, 4 fortificationss, 1 heavyCavalry, 1 lightCavalry and 9 spearInfantrys
Production/PUs Summary :
Saruman : 16 / 16
Freefolk : 25 / 25
Mordor : 29 / 29
Rohan : 14 / 15
Goblins : 8 / 12
Elves : 26 / 30
Haradrim : 32 / 32
Gondor : 14 / 0
Rhun : 13 / 13
Dale : 14 / 14
Khand : 12 / 12
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Goblins
Goblins buy 6 shooterss; Remaining resources: 0 PUs;
Combat Move - Goblins
2 shooterss moved from Moria to Drimrill Dale
1 bats moved from Moria to Drimrill Dale
1 shooters moved from Moria to Drimrill Dale
Combat - Goblins
Battle in Drimrill Dale
Goblins attack with 1 bats and 3 shooterss
Elves defend with 1 hobbits
Goblins win, taking Drimrill Dale from Elves with 1 bats and 2 shooterss remaining. Battle score for attacker is 0
Casualties for Goblins: 1 shooters
Casualties for Elves: 1 hobbits
Non Combat Move - Goblins
1 bats moved from Drimrill Dale to Moria
Place Units - Goblins
6 shooterss placed in Moria
Turn Complete - Goblins
Goblins collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Elves
Elves buy 3 hobbitss, 2 hunterss and 2 wizards; Remaining resources: 0 PUs;
Combat Move - Elves
1 hobbits and 1 hunters moved from Anduin East Bank to Gladden
2 hobbitss and 1 hunters moved from Lorien to Drimrill Dale
1 eagles and 1 griffin moved from Lorien to Fangorn
3 hobbitss moved from Celebran to Fangorn
1 wizard moved from Celebran to Westfold
Rohan take Westfold from Saruman
1 wizard moved from Carrock to W. Mirkwood
1 ents, 1 hunters and 2 wizards moved from N. Rhun to Rhun
1 hobbits moved from Lorien to Anduin East Bank
Combat - Elves
Battle in Rhun
Elves attack with 1 ents, 1 hunters and 2 wizards
Rhun defend with 1 castle and 9 spearInfantrys
Elves roll dice for 1 ents, 1 hunters and 2 wizards in Rhun, round 2 : 2/4 hits
Rhun roll dice for 9 spearInfantrys in Rhun, round 2 : 1/9 hits
1 hunters owned by the Elves and 2 spearInfantrys owned by the Rhun lost in Rhun
Elves roll dice for 1 ents and 2 wizards in Rhun, round 3 : 3/3 hits
Rhun roll dice for 7 spearInfantrys in Rhun, round 3 : 1/7 hits
1 ents owned by the Elves and 3 spearInfantrys owned by the Rhun lost in Rhun
Elves roll dice for 2 wizards in Rhun, round 4 : 2/2 hits
Rhun roll dice for 4 spearInfantrys in Rhun, round 4 : 1/4 hits
2 spearInfantrys owned by the Rhun and 1 wizard owned by the Elves lost in Rhun
Elves roll dice for 1 wizard in Rhun, round 5 : 1/1 hits
Rhun roll dice for 2 spearInfantrys in Rhun, round 5 : 2/2 hits
1 spearInfantry owned by the Rhun and 1 wizard owned by the Elves lost in Rhun
Rhun win with 1 spearInfantry remaining. Battle score for attacker is -1
Casualties for Elves: 1 ents, 1 hunters and 2 wizards
Casualties for Rhun: 8 spearInfantrys
Battle in Drimrill Dale
Elves attack with 2 hobbitss and 1 hunters
Goblins defend with 2 shooterss
Elves roll dice for 2 hobbitss and 1 hunters in Drimrill Dale, round 2 : 1/2 hits
Goblins roll dice for 2 shooterss in Drimrill Dale, round 2 : 0/2 hits
1 shooters owned by the Goblins lost in Drimrill Dale
Elves roll dice for 2 hobbitss and 1 hunters in Drimrill Dale, round 3 : 1/2 hits
Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits
1 shooters owned by the Goblins lost in Drimrill Dale
Elves win, taking Drimrill Dale from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 4
Casualties for Goblins: 2 shooterss
Battle in Gladden
Elves attack with 1 hobbits and 1 hunters
Mordor defend with 1 orcs
Elves roll dice for 1 hobbits and 1 hunters in Gladden, round 2 : 0/2 hits
Mordor roll dice for 1 orcs in Gladden, round 2 : 1/1 hits
1 hobbits owned by the Elves lost in Gladden
Elves roll dice for 1 hunters in Gladden, round 3 : 1/1 hits
Mordor roll dice for 1 orcs in Gladden, round 3 : 0/1 hits
1 orcs owned by the Mordor lost in Gladden
Elves win, taking Gladden from Mordor with 1 hunters remaining. Battle score for attacker is 1
Casualties for Mordor: 1 orcs
Casualties for Elves: 1 hobbits
Battle in W. Mirkwood
Elves attack with 1 wizard
Mordor defend with 1 siegeTower
Elves roll dice for 1 wizard in W. Mirkwood, round 2 : 0/1 hits
Mordor roll dice for 1 siegeTower in W. Mirkwood, round 2 : 0/1 hits
Elves roll dice for 1 wizard in W. Mirkwood, round 3 : 0/1 hits
Mordor roll dice for 1 siegeTower in W. Mirkwood, round 3 : 0/1 hits
Elves roll dice for 1 wizard in W. Mirkwood, round 4 : 1/1 hits
Mordor roll dice for 1 siegeTower in W. Mirkwood, round 4 : 0/1 hits
1 siegeTower owned by the Mordor lost in W. Mirkwood
Elves win, taking W. Mirkwood from Mordor with 1 wizard remaining. Battle score for attacker is 4
Casualties for Mordor: 1 siegeTower
Battle in Fangorn
Elves attack with 1 eagles, 1 griffin and 3 hobbitss
Saruman defend with 1 urukhai
Elves roll dice for 1 eagles, 1 griffin and 3 hobbitss in Fangorn, round 2 : 1/2 hits
Saruman roll dice for 1 urukhai in Fangorn, round 2 : 0/1 hits
1 urukhai owned by the Saruman lost in Fangorn
Elves win, taking Fangorn from Saruman with 1 eagles, 1 griffin and 3 hobbitss remaining. Battle score for attacker is 5
Casualties for Saruman: 1 urukhai
Non Combat Move - Elves
1 eagles and 1 griffin moved from Fangorn to Celebran
1 hobbits moved from S. Caves to Celebran
2 wizards moved from Rivendell to Eregion
Place Units - Elves
2 hobbitss placed in S. Caves
1 hobbits, 2 hunterss and 1 wizard placed in Lorien
1 wizard placed in High Mirkwood
Turn Complete - Elves
Elves collect 30 PUs; end with 30 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 1 tower and 1 wizard
W. Mirkwood : 1 wizard
Lorien : 1 castle, 1 hobbits, 2 hunterss, 2 towers and 1 wizard
Fangorn : 3 hobbitss
Westfold : 1 wizard
S. Caves : 1 flag, 1 castle and 2 hobbitss
Anduin East Bank : 1 flag, 1 hobbits
Gladden : 1 flag, 1 hunters
Carrock : 1 flag
Anduin West Bank : 1 flag
Drimrill Dale : 1 flag, 2 hobbitss and 1 hunters
Celebran : 1 flag, 1 eagles, 1 griffin and 1 hobbits
Eregion : 1 flag, 5 hobbitss and 4 wizards
Production/PUs Summary :
Saruman : 10 / 16
Freefolk : 25 / 25
Mordor : 27 / 29
Rohan : 18 / 15
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 32 / 32
Gondor : 14 / 0
Rhun : 13 / 13
Dale : 14 / 14
Khand : 12 / 12
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Haradrim
Haradrim buy 5 corsairss and 4 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
1 oliphant and 9 spearInfantrys moved from Minas Tirith to Anorien
2 corsairss and 4 oliphants moved from Lossarnach to Anorien
2 spearInfantrys moved from S. Ithilien to E. Osg.
1 corsairs moved from W. Osg. to Anorien
4 spearInfantrys moved from W. Osg. to Anorien
2 corsairss and 1 spearInfantry moved from S. Ithilien to N. Ithilien
4 caravels, 7 galleons and 3 rafts moved from Umbar Peninsula Coast to Umbar Coast
2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
2 spearInfantrys moved from Umbar to Debatable Land
Non Combat Move - Haradrim
Place Units - Haradrim
5 corsairss and 4 spearInfantrys placed in Minas Tirith
Turn Complete - Haradrim
Haradrim collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Combat Move - Gondor
1 spearInfantry moved from Tolfolas to Gilrain
3 galleons moved from Gilrain to Morthond
1 spearInfantry moved from Anfalas to Morthond
2 caravels, 5 galleons and 1 spearInfantry moved from Gilrain to Morthond
2 spearInfantrys moved from Morthond to Lebennin
2 spearInfantrys moved from Pinnath Gelin to Anfalas
1 towerGuard moved from S. Dunland to Westfold
Combat - Gondor
Battle in Lebennin
Gondor attack with 2 spearInfantrys
Khand defend with 1 raiderCavalry and 1 warWolves
Gondor roll dice for 2 spearInfantrys in Lebennin, round 2 : 0/2 hits
Khand roll dice for 1 raiderCavalry and 1 warWolves in Lebennin, round 2 : 1/2 hits
1 spearInfantry owned by the Gondor lost in Lebennin
Gondor roll dice for 1 spearInfantry in Lebennin, round 3 : 0/1 hits
Khand roll dice for 1 raiderCavalry and 1 warWolves in Lebennin, round 3 : 0/2 hits
Gondor roll dice for 1 spearInfantry in Lebennin, round 4 : 0/1 hits
Khand roll dice for 1 raiderCavalry and 1 warWolves in Lebennin, round 4 : 0/2 hits
Gondor roll dice for 1 spearInfantry in Lebennin, round 5 : 0/1 hits
Khand roll dice for 1 raiderCavalry and 1 warWolves in Lebennin, round 5 : 1/2 hits
1 spearInfantry owned by the Gondor lost in Lebennin
Khand win with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is -6
Casualties for Gondor: 2 spearInfantrys
Non Combat Move - Gondor
Turn Complete - Gondor
Territory Summary for Gondor :
Anfalas : 1 castle, 3 fortificationss and 2 spearInfantrys
Andrast : 1 castle and 4 fortificationss
Westfold : 1 towerGuard
Druwaith Laur : 1 flag
Angren Bank : 1 flag
Enedwaith : 1 flag
Morthond : 2 caravels and 8 galleons
S. Gondor Coast : 1 raft
S. W. Central Sea Zone : 1 raft
N. E. Central Sea Zone : 3 rafts
N. W. Central Sea Zone : 1 raft
Production/PUs Summary :
Saruman : 10 / 16
Freefolk : 25 / 25
Mordor : 27 / 29
Rohan : 18 / 15
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 32 / 32
Gondor : 14 / 0
Rhun : 13 / 13
Dale : 14 / 14
Khand : 12 / 12
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rhun
Rhun buy 4 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Rhun
4 chariotArcherss moved from E. Rhovanion to Rhun
5 warChariots moved from E. Rhovanion to Rhun
1 chariotArchers moved from Rhun to S. Dale
Rhun take S. Dale from Dale
1 chariotArchers moved from Rhun to E. Rhovanion
Combat - Rhun
Non Combat Move - Rhun
Place Units - Rhun
4 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 15 PUs; end with 16 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dale
Dale buy 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Dale
2 spearInfantrys moved from N. Dale to S. Dale
1 heavyCavalry and 1 lightCavalry moved from Lake Town to S. Dale
Combat - Dale
Battle in S. Dale
Dale attack with 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys
Rhun defend with 1 chariotArchers
Dale roll dice for 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys in S. Dale, round 2 : 1/4 hits
Rhun roll dice for 1 chariotArchers in S. Dale, round 2 : 0/1 hits
1 chariotArchers owned by the Rhun lost in S. Dale
Dale win, taking S. Dale from Rhun with 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 5
Casualties for Rhun: 1 chariotArchers
Non Combat Move - Dale
1 spearInfantry moved from Lake Town to N. Dale
1 archers moved from Lake Town to N. Dale
Place Units - Dale
2 lightCavalrys and 2 spearInfantrys placed in Lake Town
Turn Complete - Dale
Dale collect 14 PUs; end with 14 PUs total
Territory Summary for Dale :
N. Rhun : 1 flag
Celduin : 1 flag, 1 heavyCavalry and 4 spearInfantrys
S. Dale : 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys
N. Dale : 1 archers and 1 spearInfantry
Lake Town : 1 castle, 4 fortificationss, 2 lightCavalrys and 2 spearInfantrys
Production/PUs Summary :
Saruman : 10 / 16
Freefolk : 25 / 25
Mordor : 27 / 29
Rohan : 18 / 15
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 32 / 32
Gondor : 14 / 0
Rhun : 13 / 16
Dale : 14 / 14
Khand : 12 / 12
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Khand
Khand buy 4 warWolvess; Remaining resources: 0 PUs;
Combat Move - Khand
1 xbowInfantry moved from N. Ithilien to Dagorlad
1 raiderCavalry moved from Lebennin to Belfalas
Khand take Belfalas from Gondor
1 raiderCavalry moved from Belfalas to Lamedon
Khand take Lamedon from Gondor
1 warWolves moved from Lebennin to Lamedon
1 warWolves moved from Anorien to Lebennin
2 raiderCavalrys moved from N. Ithilien to Lebennin
3 raiderss and 2 xbowInfantrys moved from Anorien to N. Ithilien
1 xbowInfantry moved from S. Ithilien to N. Ithilien
1 xbowInfantry moved from W. Osg. to Anorien
1 xbowInfantry moved from Khand to Harad Road
2 warWolvess moved from Khand to S. Ithilien
Combat - Khand
Non Combat Move - Khand
Place Units - Khand
4 warWolvess placed in Khand
Turn Complete - Khand
Khand collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
Combat - Dwarves
Non Combat Move - Dwarves
2 axeInfantrys moved from Iron Hills to N. Rhun
1 zepplin moved from Iron Hills to N. Rhun
Place Units - Dwarves
4 axeInfantrys placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs total
Territory Summary for Dwarves :
N. Rhun : 4 axeInfantrys, 2 cannons and 2 zepplins
Lonely Mtn. : 1 castle and 6 fortificationss
Withered Heath : 1 flag
Iron Hills : 4 axeInfantrys and 1 castle
Production/PUs Summary :
Saruman : 10 / 16
Freefolk : 25 / 25
Mordor : 27 / 29
Rohan : 18 / 15
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 32 / 32
Gondor : 11 / 0
Rhun : 13 / 16
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Saruman
Saruman buy 4 orcss and 1 raiders; Remaining resources: 0 PUs;
Combat Move - Saruman
1 orcs, 1 trolls and 1 urukhai moved from Isengard to Westfold
Combat - Saruman
Battle in Westfold
Saruman attack with 1 orcs, 1 trolls and 1 urukhai
Elves defend with 1 wizard; Gondor defend with 1 towerGuard
1 trolls retreated to Isengard
Rohan win with 1 towerGuard and 1 wizard remaining. Battle score for attacker is -8
Casualties for Saruman: 1 orcs and 1 urukhai
Non Combat Move - Saruman
Place Units - Saruman
4 orcss and 1 raiders placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Freefolk
Freefolk buy 4 archerss and 4 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Freefolk
Combat - Freefolk
Non Combat Move - Freefolk
2 hobbitss moved from N. Caves to Eregion
2 hobbitss moved from Tharbad to Eregion
3 hobbitss moved from Cardolan to Eregion
2 hobbitss moved from S. Downs to Cardolan
1 spearInfantry moved from S. Downs to Cardolan
2 archerss moved from S. Downs to Cardolan
1 hobbits moved from Bree to S. Downs
2 lightCavalrys moved from Fornost to Cardolan
1 spearInfantry moved from Shire to S. Downs
2 hobbitss moved from Hobbiton to Shire
2 hobbitss moved from Bree to S. Downs
Place Units - Freefolk
1 archers and 1 spearInfantry placed in Tharbad
1 archers and 1 spearInfantry placed in N. Caves
2 archerss and 1 spearInfantry placed in Bree
1 spearInfantry placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 25 PUs; end with 26 PUs total
Territory Summary for Freefolk :
N. Caves : 1 flag, 1 archers, 1 castle and 1 spearInfantry
Celebran : 1 lightCavalry
Adorn : 1 flag
S. Dunland : 1 flag, 1 archers, 4 hobbitss, 2 lightCavalrys and 7 spearInfantrys
N. Dunland : 1 flag
N. Enedwaith : 1 flag
Eregion : 5 archerss, 2 catapults, 9 hobbitss and 4 spearInfantrys
Tharbad : 1 flag, 1 archers, 1 castle and 1 spearInfantry
Minhiriath : 1 flag
Cardolan : 1 flag, 2 archerss, 2 hobbitss, 2 lightCavalrys and 1 spearInfantry
E. Arnor : 1 flag
Fornost : 1 castle
Bree : 2 archerss, 1 castle, 2 fortificationss and 1 spearInfantry
S. Downs : 3 hobbitss and 1 spearInfantry
Shire : 2 hobbitss
Hobbiton : 1 castle and 1 spearInfantry
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 27 / 29
Rohan : 18 / 15
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 32 / 32
Gondor : 11 / 0
Rhun : 13 / 16
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Mordor
Mordor buy 5 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Mordor
1 orcs moved from Anorien to E. Emnet
Mordor take E. Emnet from Rohan
1 orcs, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
1 orcs moved from S. Rhovanion to N. Brown Lands
2 orcss moved from Udun to Dagorlad
2 orcss moved from N. Ithilien to Dagorlad
3 orcss moved from Minas Morgul to N. Ithilien
1 siegeTower moved from S. Brown Lands to Wold
Mordor take Wold from Rohan
1 orcs and 1 siegeTower moved from Anorien to N. Ithilien
2 nazguls moved from Anorien to S. Mirkwood
3 trollss moved from Anorien to S. Brown Lands
Combat - Mordor
Non Combat Move - Mordor
Place Units - Mordor
1 orcs, 2 siegeTowers and 1 trolls placed in Dol Goldur
1 orcs placed in Udun
3 orcss placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Rohan
Rohan buy 5 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rohan
1 lightCavalry and 2 spearInfantrys moved from Eastfold to E. Emnet
Combat - Rohan
Battle in E. Emnet
Rohan attack with 1 lightCavalry and 2 spearInfantrys
Mordor defend with 1 orcs
Rohan roll dice for 1 lightCavalry and 2 spearInfantrys in E. Emnet, round 2 : 0/3 hits
Mordor roll dice for 1 orcs in E. Emnet, round 2 : 0/1 hits
Rohan roll dice for 1 lightCavalry and 2 spearInfantrys in E. Emnet, round 3 : 0/3 hits
Mordor roll dice for 1 orcs in E. Emnet, round 3 : 0/1 hits
Rohan roll dice for 1 lightCavalry and 2 spearInfantrys in E. Emnet, round 4 : 1/3 hits
Mordor roll dice for 1 orcs in E. Emnet, round 4 : 0/1 hits
1 orcs owned by the Mordor lost in E. Emnet
Rohan win, taking E. Emnet from Mordor with 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Non Combat Move - Rohan
6 spearInfantrys moved from Helms Deep to Eastfold
Place Units - Rohan
4 spearInfantrys placed in Eastfold
1 spearInfantry placed in Helms Deep
Turn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs total
Territory Summary for Rohan :
E. Emnet : 1 lightCavalry and 2 spearInfantrys
Helms Deep : 1 castle, 6 fortificationss, 1 spearInfantry and 1 tower
Eastfold : 1 castle, 4 fortificationss, 1 heavyCavalry and 17 spearInfantrys
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 27 / 31
Rohan : 18 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 32 / 32
Gondor : 11 / 0
Rhun : 13 / 16
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Goblins
Goblins buy 4 stabberss; Remaining resources: 1 PUs;
Place Units - Goblins
4 stabberss placed in Moria
Turn Complete - Goblins
Goblins collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Elves
Elves buy 1 hobbits and 7 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
1 hunters moved from Gladden to Moria
1 eagles, 1 griffin and 1 hobbits moved from Celebran to Moria
2 hunterss and 1 wizard moved from Lorien to Moria
2 hobbitss and 1 hunters moved from Drimrill Dale to Moria
5 hobbitss and 4 wizards moved from Eregion to Moria
1 wizard moved from Westfold to Eastfold
Combat - Elves
Battle in Moria
Elves attack with 1 eagles, 1 griffin, 8 hobbitss, 4 hunterss and 5 wizards
Goblins defend with 1 bats, 1 castle, 25 shooterss, 4 stabberss and 1 trolls
Elves roll dice for 1 eagles, 1 griffin, 8 hobbitss, 4 hunterss and 5 wizards in Moria, round 2 : 5/15 hits
Goblins roll dice for 1 bats, 25 shooterss, 4 stabberss and 1 trolls in Moria, round 2 : 11/31 hits
1 bats owned by the Goblins, 3 hunterss owned by the Elves, 4 stabberss owned by the Goblins and 8 hobbitss owned by the Elves lost in Moria
Elves roll dice for 1 eagles, 1 griffin, 1 hunters and 5 wizards in Moria, round 3 : 3/8 hits
Goblins roll dice for 25 shooterss and 1 trolls in Moria, round 3 : 7/26 hits
1 griffin owned by the Elves, 1 hunters owned by the Elves, 4 wizards owned by the Elves, 3 shooterss owned by the Goblins and 1 eagles owned by the Elves lost in Moria
1 wizard retreated to Drimrill Dale
Goblins win with 22 shooterss and 1 trolls remaining. Battle score for attacker is -58
Casualties for Goblins: 1 bats, 3 shooterss and 4 stabberss
Casualties for Elves: 1 eagles, 1 griffin, 8 hobbitss, 4 hunterss and 4 wizards
Non Combat Move - Elves
1 hobbits moved from Anduin East Bank to Gladden
1 hobbits moved from Lorien to Anduin East Bank
1 hobbits moved from Fangorn to Westfold
2 hobbitss moved from S. Caves to Celebran
1 wizard moved from High Mirkwood to W. Mirkwood
Place Units - Elves
1 hobbits and 1 hunters placed in S. Caves
3 hunterss placed in High Mirkwood
3 hunterss placed in Lorien
Turn Complete - Elves
Elves collect 30 PUs; end with 30 PUs total
Territory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss, 3 hunterss and 1 tower
W. Mirkwood : 2 wizards
Lorien : 1 castle, 3 hunterss and 2 towers
Fangorn : 2 hobbitss
Westfold : 1 hobbits
Eastfold : 1 wizard
S. Caves : 1 flag, 1 castle, 1 hobbits and 1 hunters
Anduin East Bank : 1 flag, 1 hobbits
Gladden : 1 flag, 1 hobbits
Carrock : 1 flag
Anduin West Bank : 1 flag
Drimrill Dale : 1 flag, 1 wizard
Celebran : 1 flag, 2 hobbitss
Eregion : 1 flag
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 27 / 31
Rohan : 18 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 32 / 32
Gondor : 11 / 0
Rhun : 13 / 16
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Haradrim
Haradrim buy 2 corsairss and 8 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
5 corsairss and 4 spearInfantrys moved from Minas Tirith to Anorien
2 corsairss and 1 spearInfantry moved from N. Ithilien to Anorien
1 spearInfantry moved from W. Osg. to Anorien
2 spearInfantrys moved from E. Osg. to W. Osg.
6 galleons moved from Umbar Coast to Harnen
1 corsairs and 5 spearInfantrys moved from Debatable Land to Harnen
1 corsairs, 6 galleons and 5 spearInfantrys moved from Harnen to S. Gondor Coast
4 caravels, 1 galleon and 3 rafts moved from Umbar Coast to S. Gondor Coast
1 corsairs and 5 spearInfantrys moved from S. Gondor Coast to Tolfolas
2 caravels and 1 galleon moved from Umbar Peninsula Coast to S. Gondor Coast
Combat - Haradrim
Battle in S. Gondor Coast
Haradrim attack with 6 caravels, 8 galleons and 3 rafts
Gondor defend with 1 raft
Haradrim win with 6 caravels, 8 galleons and 3 rafts remaining. Battle score for attacker is 2
Casualties for Gondor: 1 raft
Battle in Tolfolas
Non Combat Move - Haradrim
Place Units - Haradrim
2 corsairss and 8 spearInfantrys placed in Minas Tirith
Turn Complete - Haradrim
Haradrim collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Combat Move - Gondor
1 towerGuard moved from Westfold to Eastfold
Non Combat Move - Gondor
Turn Complete - Gondor
Territory Summary for Gondor :
Anfalas : 1 castle, 3 fortificationss and 2 spearInfantrys
Andrast : 1 castle and 4 fortificationss
Eastfold : 1 towerGuard
Druwaith Laur : 1 flag
Angren Bank : 1 flag
Enedwaith : 1 flag
Morthond : 2 caravels and 8 galleons
S. W. Central Sea Zone : 1 raft
N. E. Central Sea Zone : 3 rafts
N. W. Central Sea Zone : 1 raft
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 27 / 31
Rohan : 18 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 33 / 33
Gondor : 10 / 0
Rhun : 13 / 16
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Rhun
Rhun buy 5 spearInfantrys; Remaining resources: 1 PUs;
Place Units - Rhun
5 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Dale
Dale buy 2 archerss, 1 heavyCavalry and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Dale
Combat - Dale
Non Combat Move - Dale
1 archers and 1 spearInfantry moved from N. Dale to S. Dale
2 lightCavalrys moved from Lake Town to S. Dale
2 spearInfantrys moved from Lake Town to N. Dale
Place Units - Dale
2 archerss, 1 heavyCavalry and 1 spearInfantry placed in Lake Town
Turn Complete - Dale
Dale collect 14 PUs; end with 14 PUs total
Territory Summary for Dale :
N. Rhun : 1 flag
Celduin : 1 flag, 1 heavyCavalry and 4 spearInfantrys
S. Dale : 1 archers, 1 heavyCavalry, 3 lightCavalrys and 3 spearInfantrys
N. Dale : 2 spearInfantrys
Lake Town : 2 archerss, 1 castle, 4 fortificationss, 1 heavyCavalry and 1 spearInfantry
Production/PUs Summary :
Saruman : 10 / 10
Freefolk : 25 / 26
Mordor : 27 / 31
Rohan : 18 / 18
Goblins : 8 / 9
Elves : 30 / 30
Haradrim : 33 / 33
Gondor : 10 / 0
Rhun : 13 / 14
Dale : 14 / 14
Khand : 15 / 15
Dwarves : 16 / 16