@Koala:
After G1 I thought I was kind of ahead because of how the 110 battle went. (I scrambled 3 fighters and managed to kill 5 german planes). At this time I thought it was a mistake of you to take the battleship to 111 because with a french/british scramble you are certain to lose a lot of planes. Of course, preserving the battleship has also its advantages! A relatively strong german fleet in the med gave you options there. But I don’t know if it is worth. I’d be interested in your thoughts on this. Were you happy with your 110,111 results or not? :D
I was content with attacking sz110 with that force. The calculated TUV swing would stay about the same whether you scrambled or not. The bad news are that without a dd the ss may be a little worse at soaking and that I value German planes way higher than French. Nevertheless it was a trade I was willing to make to preserve the German bb. In hindsight the sz110 battle didn’t turn out quite as well as hoped but it was far from a disaster. :-)
I kind of felt, that through the whole game there wasn’t really much pressure on Moscow. Even without the UK fighters in china the german odds were really low. I had a feeling that this was mostly because of the relatively small Luftwaffe. But I don’t know, in my last game I failed quite hard on Russia too and that with a few more planes :-D
I felt Germany where doing quite well against Russia. The fall of Moscow wasn’t eminent but Germany had maneuvered in position to collect all the bonus from NO’s in Russia. I mounted stronger attacks against Russia in global but I felt that Russia’s increased wealth would make that path harder so I went with a plan that didn’t include an early capture of the Russian capital.
What do you think about the Balance Mod so far?
I not sure I can formulate much of an opinion of the balance mod yet beyond that it certainly is interesting. :-)
I also am not so sure about the marine unit. Especially since it is quite rare, that I move ships like battleships and cruisers in a seazone where I can build marines. Before the game I thought maybe I’ll buy a few for the US in the pacific, but from turn 1 I never returned home with a cruiser or a battleship, so I have only the options to carry marines with a transport to the fleet staging point (Queensland for me) or build new cruisers and battleships which made it kind of unappealing.
I don’t think the Marine will be built to often. But it has it uses. The Med is quite small so Italy can certainly use them to help pick up those NO islands. Japan and Anzac may see some use of them as well.
Probably my biggest failure was the attack on Japan turn 2. I gained nearly nothing and lost everything. I really wanted the complete british and anzac NO money for at least one turn and i thought you’ll attack anyway turn 3. But yeah, the yunnan stack was far to weak and the delay for the americans was to high :-D
The irony is of course that I would have felt forces to attack turn three (I think) if you hadn’t given me the opportunity to keep US out of the war one more turn. Sometimes that may be worth it for the NO money, but as it turned out not in this game… :wink:
I was really impressed on how many japanese land units you shoveled into china. I have always to few of them but for you this wasn’t a problem, even though you had to garrison whole inland china.
China tend to have a hard time with a late Japan DoW.
Your japanese fleet positioning was also really good from my perspective. You secured the DEIs without losing any ships. I always struggle with splitting my navy useful… Of course it helped, that you did not needed your fleet in india ;)
It is also a lot easier when you don’t have to worry about a American counter attack after your first DEI land grab. Later on I did have to sacrifice some dd to stay safe.
I was completely unhappy with my naval game in the pacific. Nearly all my blockers felt like a waste after your turn. That you were actually quite happy to hit my destroyers outside my fleet and simply continued with your real objective (with a grin on the face)…
The job description of the blocker is to die is it not? Their value come from keeping your assets safe not from being hard to sink. Although it is always nice when your opponent has a hard time cost effectively sinking all your blockers.
I am also kind of baffled that you managed to float 4 italian transports in turn 3 and were able to secure them till the end of the game :-D
There was a bit of luck involved since I collected exactly 21 ipc the turn before, after the French dd failed to block the Italian income from Kenya. A more solid play may have been to take Sudan as well to make sure Italy got at least 21 ipc…
I should have invested more in the middle east with the UK
I was happy the Indian air force went into China since I feared they would cause me more of a headache in Persia. :-)
german bomber in the pacific is really awesome :)
Indeed. It may feel a little costly for Germany to send it off and when it gets there it may end up doing little beyond sinking stray transports. But since it makes blocking for the allies way more expensive it’s impact can be great. :-)
I should have exploited the turn sequence more as the allies (especially in the pacific). It’s the advantage the allies have.
Yes! But don’t forget to make use of it when you play as the axis as well. :-)
And since I’m here to learn, do you have any major suggestions for me? Maybe some mistake you’ve spotted repeatedly or somewhere on the map you did feel a lot less pressured than in previous games?
I can’t really recall any big issues with your play. Beyond the India blunder. Even without overlooking how much Japan could attack India with I immediately felt you had overextended when you both went for Yunnan and built non-land unit in India. I feel India (at least in global) rarely can afford “luxury items” when buying units. I may be a little to conservative myself. Sticking to pure infantry when the power / versatility of art / mech could have served India better.
You’ve played really well, I learned a lot and had a lot of fun playing.
I’m not so sure about that. I figure the only reason I won was because your blunder happened before mine. :roll:
Nevertheless it was fun. :-)
Hope the above textwall was all kind of understandable.
Yes. But perhaps a little intimidating so it may have delayed my reply. :-)
And I hope I’ve not dragged the match to long even though the winner was kind of foreseeable. I’ve looked in other match threads, and often as early as turn 4 there is someone giving up and they are in a clearly better situation that me in the last 4 turns :-D.
Well it is hard to play when you are behind. Some may enjoy the challenge, some do not. :-)
I tend to give in a little sooner than you. :roll:
Are you still in for a rematch? :evil:
Most certainly. My trip is coming up tomorrow however. We can start the rematch now and take a break or we can wait to next week. Either is fine with me. Since the condition for me playing the other side didn’t trigger feel free to pick whatever side your prefer. :-)