Use second save, forgot to move sub in 126
16L G40 variance vs Ktylu (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 mech_infantrys moved from Yugoslavia to Greece
2 fighters and 2 tactical_bombers moved from Yugoslavia to Greece
2 infantry moved from Libya to Tobruk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 bomber moved from Southern France to Iraq
2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in Iraq
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tobruk
Germans attack with 2 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Greece
Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 tactical_bomber
Germans win, taking Greece from British with 2 fighters, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 artilleries and 1 tactical_bomberNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
8 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 aaGuns moved from Rostov to Caucasus
1 armour moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Timguska to Yakut S.S.R.
1 bomber moved from Iraq to Northwest PersiaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in France
3 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,4,1
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
6 infantry moved from Kansu to Timguska
Russians take Timguska from Germans
2 infantry moved from Suiyuyan to Kansu
8 infantry moved from Chahar to SuiyuyanCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Hopei to SuiyuyanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Kenya to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
2 transports moved from 76 Sea Zone to 71 Sea Zone
2 battleships moved from 76 Sea Zone to 80 Sea Zone
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
3 fighters and 2 tactical_bombers moved from 76 Sea Zone to Persia
3 artilleries and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
2 mech_infantrys moved from Caucasus to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 6 armour, 3 artilleries, 1 factory_minor, 1 infantry and 3 mech_infantrys
Japanese win, taking Persia from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 6 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Persia to 80 Sea Zone
5 carriers and 4 destroyers moved from 76 Sea Zone to 80 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from South West Africa to Union of South AfricaPlace Units - Japanese
2 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,3,6,6,2,2,3,6,4,2,4,6,2,6,5,2,3,2,5,4,6
Japanese collect 11 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 1 cruiser, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
3 bombers moved from Algeria to Southern Italy
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Shantung to Japan
3 bombers moved from Korea to Japan
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 bombers moved from Western United States to KiangsuCombat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Italians launches 3 interceptors out of Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 3,6 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern Italy causes 1 damage total.
Battle in Japan
Americans attack with 3 artilleries, 3 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Americans captures 11PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is -43
Casualties for Americans: 1 artillery, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns, 1 fighter and 18 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Korea
1 fighter moved from Japan to 6 Sea Zone
1 armour and 3 mech_infantrys moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 bombers moved from Southern Italy to AlgeriaPlace Units - Americans
4 bombers placed in Eastern United States
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 6 infantry moved from Shensi to Sikang
7 artilleries and 4 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to YunnanNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - British
1 armour moved from Egypt to Iraq
4 fighters moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Shan State to Burma
3 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour and 1 factory_minor
British win, taking Persia from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Iraq
British attack with 1 armour and 4 fighters
Germans defend with 2 mech_infantrys
British win, taking Iraq from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
4 fighters moved from Iraq to Egypt
1 fighter moved from Persia to West IndiaPlace Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,4,5,6,4,4,3,5,4,5,6,1,3,2
British collect 20 PUs (6 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 fighter
British defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
1 artillery and 1 infantry moved from Albania to Bulgaria
1 armour moved from Romania to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Southern France to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,2,3
Italians collect 4 PUs (8 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Shan State
1 artillery and 3 infantry moved from Burma to India
2 tactical_bombers moved from India to Eastern Persia
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 submarine moved from 19 Sea Zone to 36 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
2 armour and 2 mech_infantrys moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from RussiansCombat - Germans
Battle in Persia
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
10 armour and 6 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
5 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Greece to Romania
3 bombers moved from Germany to Southern Italy
1 bomber moved from Northwest Persia to Southern Italy
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 bombers placed in France
3 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5,3,6
Germans collect 78 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Kansu to Timguska
8 infantry moved from Suiyuyan to KansuNon Combat Move - Russians
2 aaGuns moved from Suiyuyan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - Japanese
2 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
2 armour, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 armour and 1 mech_infantry; ANZAC defend with 2 tactical_bombers
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 3 armour and 1 mech_infantry
Casualties for ANZAC: 2 tactical_bombers
Casualties for Japanese: 2 armour and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Eastern Persia to Trans-JordanTurn Complete - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - Japanese
2 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
2 armour, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 armour and 1 mech_infantry; ANZAC defend with 2 tactical_bombers
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 3 armour and 1 mech_infantry
Casualties for ANZAC: 2 tactical_bombers
Casualties for Japanese: 2 armour and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Eastern Persia to Trans-JordanTurn Complete - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Iraq: 1 aaGun, 3 artilleries and 5 infantry
EDIT: Removing units owned by Japanese from Northwest Persia: 1 aaGun, 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsu to India
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 101 Sea Zone
4 bombers moved from Eastern United States to French Equatorial Africa
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery, 5 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 bombers moved from Algeria to French Equatorial Africa
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Korea to Sakha
1 fighter moved from 6 Sea Zone to Sakha
2 bombers moved from Korea to Sakha
2 infantry moved from Korea to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 4 submarines and 6 transports moved from 6 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Sakha
Americans attack with 1 armour, 2 bombers and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Sakha from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 bombers moved from Sakha to Japan
1 aaGun moved from Algeria to Tunisia
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 82 Sea Zone to French Equatorial AfricaPlace Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters, 2 tactical_bombers and 2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to SikangNon Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from India to West India
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Alexandria to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in DenmarkNon Combat Move - British
Place Units - British
2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 20 PUs (2 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 8 PUs;
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Denmark
2 fighters and 1 tactical_bomber moved from Southern Italy to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Denmark from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Northwest Persia to Trans-JordanPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4,5,4,6
Italians collect 8 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 transport moved from 38 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Shan State to 38 Sea Zone
1 fighter moved from Shan State to Eastern Persia
3 fighters moved from Queensland to Shan State
1 artillery and 3 infantry moved from India to West IndiaNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs





