• '19 '18 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser and 6 submarines moved from 110 Sea Zone to 105 Sea Zone
                3 fighters moved from Holland Belgium to 105 Sea Zone
                2 bombers moved from Western Germany to 105 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 105 Sea Zone
                1 artillery moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    triplea_37998_Ger11.tsvg

  • '19 '18 '17

    There is also a larger naval battle going on in 105.

    I would like to roll this on the forum, simply to have better control over what happens.

    I heard triplea is not so trustworthy concerning large naval battles  :roll:

  • '19 '18 '17

    The Battle of the bay of biscay:

    In the dark grey corner: Germany

    6 submarines
    1 cruiser
    3 fighers
    1 tac bomber
    2 strat bomber

    In the green/yellow corner: US and UK

    3 US carrier
    1 US cruiser
    5 US fighters
    2 UK destroyer

    7 US transports
    3 UK transports

  • '19 '18 '17

    testroll with 5 dices:

    DiceRolling 5:
    (1, 3, 4, 4, 5)

  • '19 '18 '17

    Okay first round attacker:

    6x submarines (no surprise strike; hit on 2; can only hit ships):
    DiceRolling 6:
    (1, 2, 3, 6, 6, 6)

    1x cruiser, 3xfighters (hit on 3; can hit everything):
    DiceRolling 4:
    (1, 2, 3, 4)

    1x tac, 2strat (hit on 4; can hit everything):
    DiceRolling 3:
    (1, 2, 4)

  • '19 '18 '17

    Germany made in the first round

    2 hits on your ships

    6 hits on whatever you want (except transports)

    What is your casualty choice?


    If you want to roll your own dice: link
    Or you can simply tell me your casualties :)

    regards

  • '19 '18 '17

    @Koala:

    I would like to roll this on the forum, simply to have better control over what happens.

    I heard triplea is not so trustworthy concerning large naval battles  :roll:

    A bit of additional explanation:

    For example in triplea submarines shoot first even though they have no surprise strike (because of defending detroyers). The result is, that the defender has to choose casualties from the attacking submarines before the rest of the attacking units shoot. This is a real disadvantage for the defender. Normally the defender knows how many hits the attacker scored before choosing anything.

    And I’m sure there are more things not really with the rulebook in triplea.

    regards  :-)


  • Hm din’t prepare properly for this battle.

    I’m a bit unsure about the following situation. What happens if I theoretically sacrifice my ships (during the combat rounds 1-2), so that the battle is between:
    Me: only transports + planes
    You: 1 or more subs + cruiser + planes

    Will your subs fire at transports while there’s still a surface battle going on between our planes (and your cruiser)? And if I win this surface/air battle, would that mean I have won the entire battle forcing you to retreat (even though several subs survived)? Because I’m trying to figure out how to save my transports but this battle is giving me a headache :-D


  • My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

    Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.

  • '19 '18 '17

    @Ozymandiac:

    My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

    Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.

    Yes this should be correct. :-)

    So in a way i have to keep one submarine alive (because if really want to kill the transports) and you one dd (because you want your planes to hit my submarines).

  • '19 '18 '17

    @Koala:

    @Ozymandiac:

    My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

    Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.

    Yes this should be correct. :-)

    So in a way i have to keep one submarine alive (because if really want to kill the transports) and you one dd (because you want your planes to hit my submarines).

    Okay withdraw what I said (kind of), it’s a bit more complicated, because you can’t chose your planes as casualties from submarines even with a destroyer present. So it might not be enough to keep one dd alive.

    Everything highly depends on what happens during the battle.

    It is really quite a situation for headaches  :-D


  • This is really complex. It seems whichever route I take, my transports die.

    1. You suggest keeping a destroyer of mine alive so I can hit your sub, but if I do that you will just finish of the fleet with your airforce - unless I’m really lucky.

    2. If I sacrifice my 3 carriers + 2 destroyers I will keep high-pip units, hopefully mutually kill your airforce, and your remaining sub finishes of the fleet.

    Meh. Only option 1 provides the option of survival. Best take it.

    Bottomline: sacrifice 3 carriers + destroyer + cruiser.

    I’ll dream about this battle tonight you bastard

  • '19 '18 '17

    @Ozymandiac:

    This is really complex. It seems whichever route I take, my transports die.

    1. You suggest keeping a destroyer of mine alive so I can hit your sub, but if I do that you will just finish of the fleet with your airforce - unless I’m really lucky.

    2. If I sacrifice my 3 carriers + 2 destroyers I will keep high-pip units, hopefully mutually kill your airforce, and your remaining sub finishes of the fleet.

    Meh. Only option 1 provides the option of survival. Best take it.

    Bottomline: sacrifice 3 carriers + destroyer + cruiser.

    I’ll dream about this battle tonight you b��t��d

    okay we’ll see,

    now the defender fires back:

    3 US carrier + 2 UK destroyers (hit on 2; can hit everything):
    DiceRolling 5:
    (1, 3, 4, 4, 6)

    1 US cruiser (hit on 3; can hit everything):
    DiceRolling 1:
    (6)

    5 US fighters (hit on 4; can hit everything):
    DiceRolling 5:
    (1, 3, 3, 4, 6)

    good luck  :-)

  • '19 '18 '17

    Defender scored 5 hits.

    5 submarines going down

    remaining:

    Germany

    1 submarines
    1 cruiser
    3 fighers
    1 tac bomber
    2 strat bomber

    US and UK

    5 US fighters
    1 UK destroyer

    7 US transports
    3 UK transports

  • '19 '18 '17

    @Koala:

    […]

    Germany

    1 submarines
    1 cruiser
    3 fighers
    1 tac bomber
    2 strat bomber

    […]

    2nd round:

    attacker rolls

    1 sub (hit on 2; only on ships):
    DiceRolling 1:
    (2)

    1 cruiser, 3 fighters (hit on 3; on everything):
    DiceRolling 4:
    (2, 5, 5, 6)

    1 tac, 2 strat (hit on 4; on everything):
    DiceRolling 3:
    (1, 6, 6)

  • '19 '18 '17

    @Koala:

    2nd round:

    attacker rolls

    1 sub (hit on 2; only on ships):
    DiceRolling 1:
    (2)

    1 cruiser, 3 fighters (hit on 3; on everything):
    DiceRolling 4:
    (2, 5, 5, 6)

    1 tac, 2 strat (hit on 4; on everything):
    DiceRolling 3:
    (1, 6, 6)

    3 hits this round, one on ships, rest wherever you want.
    So this has to be the dd and 2 fighters I think

  • '19 '18 '17

    @Koala:

    […]
    So this has to be the dd and 2 fighters I think

    defender rolls second combat round:

    1 UK destroyer:
    DiceRolling 1:
    (5)

    5 US fighters:
    DiceRolling 5:
    (1, 2, 5, 5, 5)

  • '19 '18 '17

    @Koala:

    […]
    defender rolls second combat round:

    1 UK destroyer:
    DiceRolling 1:
    (5)

    5 US fighters:
    DiceRolling 5:
    (1, 2, 5, 5, 5)

    It seems, the dice are on the my side in this battle.

    2 hits.
    cruiser and 1 fighter go down

    remaining:

    Germany

    1 submarines
    2 fighers
    1 tac bomber
    2 strat bomber

    US and UK

    3 US fighters

    7 US transports
    3 UK transports

    attacker round3:

    1x submarine (hits on 2; has to go on a transport)
    DiceRolling 1:
    (2)

    2x fighter (on 3; everywhere):
    DiceRolling 2:
    (2, 4)

    1 tac, 2 strat (on 4; everywhere):
    DiceRolling 3:
    (2, 3, 4)

    PS: If you have any doubts about something, feel free to express them and we find a way with rerolling or so. I’m doing this for the first time  :-)

  • '19 '18 '17

    okay, my luck continues (big time)

    1 hit on a transport, 4 on the rest. So all your fighters and one transport is dead.

    defender combat round 3:

    3 US fighters on 4 (hit only my aircraft):
    DiceRolling 3:
    (2, 5, 6)

  • '19 '18 '17

    @Koala:

    okay, my luck continues (big time)

    1 hit on a transport, 4 on the rest. So all your fighters and one transport is dead.

    defender combat round 3:

    3 US fighters on 4 (hit only my aircraft):
    DiceRolling 3:
    (2, 5, 6)

    1 hit for you (oh man)
    goes to one strat

    remaining:

    Germany

    1 submarines
    2 fighers
    1 tac bomber
    1 strat bomber

    US and UK

    7 US transports
    3 UK transports
    -1 transport from round 3


    which means all transports are dead, too.

    one submarine, 2 fig, 1 tac and 1 strat  remaining

    This was really above average for me!

    In sum:

    round1: pips: 36:33 |  hits: 8:5  |  expected hits: 6    : 5,5
    round2: pips: 26:22 |  hits: 3:2  |  expected hits: 4,33 : 3,66
    round3: pips: 20:12 |  hits: 5:1  |  expected hits: 3,33 : 2
    round4: pips: 16:0

    TUV:
    germany start: 113 end: 49
    UK+US  start: 196 end: 0

    TUV swing in the end: +132


    Again: I hope everything was correctly resolved, if you have any doubts, tell me.

    The dice gods were with me  :roll:

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