• '19 '18 '17

    @Ozymandiac:

    You may scramble around India (no point in not scrambling I guess)

    yes, scramble 2 fighters + 1tac please  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 36 Sea Zone
                Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                Battle in 39 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 39 Sea Zone back to originating territory: India
                Moving scrambled unit from 39 Sea Zone back to originating territory: India
                Moving scrambled unit from 39 Sea Zone back to originating territory: India

    Non Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to Sumatra
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37998_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from Greece to Eastern Persia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_37998_Fre10.tsvg

  • '19 '18 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser and 6 submarines moved from 110 Sea Zone to 105 Sea Zone
                3 fighters moved from Holland Belgium to 105 Sea Zone
                2 bombers moved from Western Germany to 105 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 105 Sea Zone
                1 artillery moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    triplea_37998_Ger11.tsvg

  • '19 '18 '17

    There is also a larger naval battle going on in 105.

    I would like to roll this on the forum, simply to have better control over what happens.

    I heard triplea is not so trustworthy concerning large naval battles  :roll:

  • '19 '18 '17

    The Battle of the bay of biscay:

    In the dark grey corner: Germany

    6 submarines
    1 cruiser
    3 fighers
    1 tac bomber
    2 strat bomber

    In the green/yellow corner: US and UK

    3 US carrier
    1 US cruiser
    5 US fighters
    2 UK destroyer

    7 US transports
    3 UK transports

  • '19 '18 '17

    testroll with 5 dices:

    DiceRolling 5:
    (1, 3, 4, 4, 5)

  • '19 '18 '17

    Okay first round attacker:

    6x submarines (no surprise strike; hit on 2; can only hit ships):
    DiceRolling 6:
    (1, 2, 3, 6, 6, 6)

    1x cruiser, 3xfighters (hit on 3; can hit everything):
    DiceRolling 4:
    (1, 2, 3, 4)

    1x tac, 2strat (hit on 4; can hit everything):
    DiceRolling 3:
    (1, 2, 4)

  • '19 '18 '17

    Germany made in the first round

    2 hits on your ships

    6 hits on whatever you want (except transports)

    What is your casualty choice?


    If you want to roll your own dice: link
    Or you can simply tell me your casualties :)

    regards

  • '19 '18 '17

    @Koala:

    I would like to roll this on the forum, simply to have better control over what happens.

    I heard triplea is not so trustworthy concerning large naval battles  :roll:

    A bit of additional explanation:

    For example in triplea submarines shoot first even though they have no surprise strike (because of defending detroyers). The result is, that the defender has to choose casualties from the attacking submarines before the rest of the attacking units shoot. This is a real disadvantage for the defender. Normally the defender knows how many hits the attacker scored before choosing anything.

    And I’m sure there are more things not really with the rulebook in triplea.

    regards  :-)


  • Hm din’t prepare properly for this battle.

    I’m a bit unsure about the following situation. What happens if I theoretically sacrifice my ships (during the combat rounds 1-2), so that the battle is between:
    Me: only transports + planes
    You: 1 or more subs + cruiser + planes

    Will your subs fire at transports while there’s still a surface battle going on between our planes (and your cruiser)? And if I win this surface/air battle, would that mean I have won the entire battle forcing you to retreat (even though several subs survived)? Because I’m trying to figure out how to save my transports but this battle is giving me a headache :-D


  • My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

    Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.

  • '19 '18 '17

    @Ozymandiac:

    My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

    Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.

    Yes this should be correct. :-)

    So in a way i have to keep one submarine alive (because if really want to kill the transports) and you one dd (because you want your planes to hit my submarines).

  • '19 '18 '17

    @Koala:

    @Ozymandiac:

    My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

    Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.

    Yes this should be correct. :-)

    So in a way i have to keep one submarine alive (because if really want to kill the transports) and you one dd (because you want your planes to hit my submarines).

    Okay withdraw what I said (kind of), it’s a bit more complicated, because you can’t chose your planes as casualties from submarines even with a destroyer present. So it might not be enough to keep one dd alive.

    Everything highly depends on what happens during the battle.

    It is really quite a situation for headaches  :-D


  • This is really complex. It seems whichever route I take, my transports die.

    1. You suggest keeping a destroyer of mine alive so I can hit your sub, but if I do that you will just finish of the fleet with your airforce - unless I’m really lucky.

    2. If I sacrifice my 3 carriers + 2 destroyers I will keep high-pip units, hopefully mutually kill your airforce, and your remaining sub finishes of the fleet.

    Meh. Only option 1 provides the option of survival. Best take it.

    Bottomline: sacrifice 3 carriers + destroyer + cruiser.

    I’ll dream about this battle tonight you bastard

  • '19 '18 '17

    @Ozymandiac:

    This is really complex. It seems whichever route I take, my transports die.

    1. You suggest keeping a destroyer of mine alive so I can hit your sub, but if I do that you will just finish of the fleet with your airforce - unless I’m really lucky.

    2. If I sacrifice my 3 carriers + 2 destroyers I will keep high-pip units, hopefully mutually kill your airforce, and your remaining sub finishes of the fleet.

    Meh. Only option 1 provides the option of survival. Best take it.

    Bottomline: sacrifice 3 carriers + destroyer + cruiser.

    I’ll dream about this battle tonight you b��t��d

    okay we’ll see,

    now the defender fires back:

    3 US carrier + 2 UK destroyers (hit on 2; can hit everything):
    DiceRolling 5:
    (1, 3, 4, 4, 6)

    1 US cruiser (hit on 3; can hit everything):
    DiceRolling 1:
    (6)

    5 US fighters (hit on 4; can hit everything):
    DiceRolling 5:
    (1, 3, 3, 4, 6)

    good luck  :-)

  • '19 '18 '17

    Defender scored 5 hits.

    5 submarines going down

    remaining:

    Germany

    1 submarines
    1 cruiser
    3 fighers
    1 tac bomber
    2 strat bomber

    US and UK

    5 US fighters
    1 UK destroyer

    7 US transports
    3 UK transports

  • '19 '18 '17

    @Koala:

    […]

    Germany

    1 submarines
    1 cruiser
    3 fighers
    1 tac bomber
    2 strat bomber

    […]

    2nd round:

    attacker rolls

    1 sub (hit on 2; only on ships):
    DiceRolling 1:
    (2)

    1 cruiser, 3 fighters (hit on 3; on everything):
    DiceRolling 4:
    (2, 5, 5, 6)

    1 tac, 2 strat (hit on 4; on everything):
    DiceRolling 3:
    (1, 6, 6)

  • '19 '18 '17

    @Koala:

    2nd round:

    attacker rolls

    1 sub (hit on 2; only on ships):
    DiceRolling 1:
    (2)

    1 cruiser, 3 fighters (hit on 3; on everything):
    DiceRolling 4:
    (2, 5, 5, 6)

    1 tac, 2 strat (hit on 4; on everything):
    DiceRolling 3:
    (1, 6, 6)

    3 hits this round, one on ships, rest wherever you want.
    So this has to be the dd and 2 fighters I think

  • '19 '18 '17

    @Koala:

    […]
    So this has to be the dd and 2 fighters I think

    defender rolls second combat round:

    1 UK destroyer:
    DiceRolling 1:
    (5)

    5 US fighters:
    DiceRolling 5:
    (1, 2, 5, 5, 5)

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