@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul Turn complete! TripleA to go ;-)
I cant play before tomorrow afternoon
But its soon :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kwangsi to Shan State
1 fighter moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Sikang
1 mech_infantry moved from Shensi to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 armour, 1 infantry and 2 mech_infantrys moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Yenisey to Timguska
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Timguska
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 marine
Americans defend with 1 marine
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 marine
Casualties for Japanese: 1 marine
Battle in Shan State
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to French Indo China
1 aaGun moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Hunan
2 battleships, 4 carriers, 2 cruisers, 3 fighters, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 2.
2 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 infantry
EDIT: Adding units owned by Japanese to Timguska: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 10 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 bombers moved from Java to Yunnan
1 bomber moved from Egypt to Ukraine
1 fighter moved from Java to Yunnan
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Yunnan
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 mech_infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Americans
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Gibraltar to Syria
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
5 fighters moved from Morocco to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 battleship and 5 carriers moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Syria to Iraq
1 bomber moved from Ukraine to Volgograd
2 bombers moved from Yunnan to India
1 fighter moved from Yunnan to Burma
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
10 infantry placed in Eastern United States
2 artilleries placed in Central United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
2 fighters moved from Burma to Szechwan
2 fighters moved from Burma to Kweichow
2 fighters moved from Burma to Hunan
1 fighter moved from Burma to Szechwan
1 fighter moved from Burma to Kweichow
1 fighter moved from Burma to Hunan
1 destroyer moved from 109 Sea Zone to 122 Sea Zone
1 bomber moved from Gibraltar to 122 Sea Zone
Combat - British
Battle in 122 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hunan
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Szechwan to Burma
3 fighters moved from Kweichow to Burma
3 fighters moved from Hunan to Burma
1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Burma
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
2 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from 122 Sea Zone to Iceland
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 99 Sea Zone to Syria
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Libya to Tunisia
2 submarines moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 infantry and 2 marines
ANZAC defend with 1 airfield and 1 infantry
Italians win, taking Syria from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Malta to Southern Italy
EDIT: 1 submarine moved from 99 Sea Zone to 95 Sea Zone
EDIT: 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
EDIT: 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to 58 Sea Zone
1 carrier moved from 60 Sea Zone to 58 Sea Zone
1 fighter moved from Java to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 submarine moved from 42 Sea Zone to 58 Sea Zone
3 submarines moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 1 artillery, 1 infantry and 9 mech_infantrys moved from Ukraine to Rostov
10 armour and 8 mech_infantrys moved from Belarus to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 17 armour, 1 artillery, 1 infantry and 17 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Rostov from Russians with 17 armour, 1 artillery, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Germans
1 artillery and 2 marines moved from Novgorod to Belarus
1 submarine moved from 98 Sea Zone to 95 Sea Zone
5 bombers and 5 fighters moved from Eastern Poland to Western Germany
1 aaGun moved from France to Western Germany
1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour, 2 fighters and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
6 mech_infantrys moved from Volgograd to Russia
3 artilleries moved from Volgograd to Samara
2 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Tambov
5 artilleries and 13 infantry moved from Russia to Samara
9 artilleries and 8 infantry moved from Russia to Samara
Place Units - Russians
1 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Timguska to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Szechwan
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Szechwan
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Evenkiyskiy
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
retreated to 35 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 submarines and 1 transport
Americans defend with 1 destroyer
Japanese win with 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the British Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Alaska
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Alaska from Americans, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 fighters moved from Shan State to 37 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 8 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
EDIT: 1 marine moved from French Indo China to 37 Sea Zone
EDIT: 1 marine moved from French Indo China to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea Zone
1 infantry and 2 marines placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 68 PUs; end with 69 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 44 Sea Zone
9 fighters and 3 tactical_bombers moved from Java to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Volgograd to Syria
2 bombers moved from India to Syria
1 bomber moved from Iraq to Syria
Combat - Americans
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 9 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 9 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Syria
Americans attack with 4 bombers
Italians defend with 1 airfield, 1 artillery and 2 marines
Americans win with 2 bombers remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 marines
Casualties for Americans: 2 bombers
Battle in Normandy Bordeaux
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Normandy Bordeaux from Germans, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
9 fighters and 3 tactical_bombers moved from 44 Sea Zone to Java
2 artilleries moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to Gibraltar
3 fighters moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 destroyer and 1 submarine moved from 82 Sea Zone to 71 Sea Zone
2 bombers moved from Syria to Egypt
2 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 26 Sea Zone
5 carriers moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to Java
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Burma to Yunnan
4 fighters moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Burma to Malaya
3 fighters moved from Burma to Malaya
Combat - British
Battle in Yunnan
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 76 Sea Zone to 80 Sea Zone
2 fighters moved from Burma to Java
4 fighters moved from Yunnan to India
1 armour moved from Burma to India
1 artillery and 1 infantry moved from West India to India
1 armour moved from India to Burma
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters moved from Morocco to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 mech_infantry moved from Morocco to Algeria
1 carrier and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Iceland to United Kingdom
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Rostov
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter and 2 marines placed in Southern Italy
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Libya: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tunisia: 1 artillery
EDIT: Removing units owned by Italians from Tunisia: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tobruk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
On G14, I will be attacking the SZ110 fleet with 7 fighters, 5 bombers, and a sub. Scramble, Sir?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
yes please
That raid sure failed in SZ110. So much for my 80% odds. Oh well, I concede. Russia is making too much money.
GG.
better dice for me, better tactics from you this game.
I’ll smarten up a little hopefully this time round.
Good gameplay! You could have crushed me earlier if you had taken your Russian stack out from Moscow and chased my German army. If you can reclaim Novgorod, the game is over.
hm noted! I’m gonna grab a coffee and think about germany :wink: