@donutgold hey there, all ok?
Odonis (Axis) vs Simon33 (Allies +18) G40L No tech (game 3)
-
Scramble SZ6?
Kamikaze SZ19?
-
4 at the CV; 1 at each of the Cruisers.
Full scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer moved from 108 Sea Zone to 102 Sea Zone
2 fighters moved from British Guiana to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 108 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Midway to 19 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 4,5,1,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 6 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Americans: 2 fighters and 5 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
Battle in Gibraltar
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 transports
Japanese defend with 2 carriers and 1 destroyer
Americans win, taking Gibraltar from Germans, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Normandy Bordeaux
Battle in Shantung
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans, taking Shantung from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in 102 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 carrier and 2 submarines
Units damaged: 1 battleship owned by the Germans
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship, 1 carrier and 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
2 fighters moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from 19 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Finland
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Kenya to Italian Somaliland
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Syria
Battle in Trans-Jordan
Italians attack with 4 armour, 2 fighters and 1 infantry
British defend with 1 artillery and 3 infantry; Russians defend with 1 armour
Italians win, taking Syria from Russians, taking Trans-Jordan from British with 2 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 armour, 1 fighter and 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun and 3 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Egypt
2 destroyers placed in 95 Sea Zone
Italians undo move 2.
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 battleship and 1 cruiser
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Eastern Poland to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Eastern Poland to Normandy BordeauxCombat - Germans
Battle in Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 3 artilleries and 4 infantryNon Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
5 armour and 5 mech_infantrys moved from Belarus to Ukraine
5 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern France
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from France to Southern France
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
5 mech_infantrys moved from Eastern Poland to Belarus
2 fighters moved from Romania to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Germans undo move 4.
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
2 artilleries and 4 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
retreated to Novgorod
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Novgorod to Vologda
3 infantry moved from Russia to Vologda
1 armour moved from Russia to Rostov
4 aaGuns, 4 artilleries and 36 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 8 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
Japanese take Persia from British
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
5 fighters and 5 tactical_bombers moved from Anhwe to 19 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
Japanese take Persia from British
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
5 fighters and 5 tactical_bombers moved from Anhwe to 19 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern TerritoryCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Battle in Queensland
Battle in Western Australia
Battle in Northern TerritoryNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to 36 Sea Zone
3 mech_infantrys and 3 transports moved from 36 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from India to Yunnan
1 artillery moved from West India to Eastern Persia
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Kwangtung
2 tactical_bombers moved from 19 Sea Zone to JapanPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
2 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
2 mech_infantrys placed in India
Japanese undo move 2.
1 fighter placed in India
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
Bummer. I thought those two German ships were subs, not DDs.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 2 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from British Guiana to 92 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone -
Scramble SZ6?
Intercept in Japan (1 on 1)?
-
Intercept, no. Scramble yes.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 2 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from British Guiana to 92 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 fighter and 2 tactical_bombers
retreated to 6 Sea Zone
Japanese win, taking Caroline Islands from Japanese with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Battle in 56 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 cruiser and 2 transports
Italians win with 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 fighter moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
1 artillery moved from 88 Sea Zone to British Guiana
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 110 Sea Zone to 117 Sea Zone
1 transport moved from 110 Sea Zone to 117 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to Quebec
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Japan to ManchuriaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 88 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total