@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 1 submarine
                Italians win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
Non Combat Move - Italians
            3 fighters moved from 97 Sea Zone to Southern Italy
            1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 armour moved from Southern France to Yugoslavia
Place Units - Italians
            1 artillery placed in Southern Italy
            2 transports placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            3 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to Queensland
            6 armour moved from New South Wales to Queensland
            6 mech_infantrys moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to South Australia
            1 artillery moved from New South Wales to South Australia
            4 infantry moved from New South Wales to South Australia
            1 armour moved from Queensland to New South Wales
Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
            1 fighter moved from Iraq to West India
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 3 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
            3 artilleries and 2 infantry moved from France to Western Germany
            2 infantry moved from Finland to Norway
            2 armour moved from Poland to Western Germany
            3 mech_infantrys moved from Poland to Western Germany
            5 mech_infantrys moved from Poland to Western Ukraine
            3 artilleries moved from Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Vologda to Novosibirsk
            1 armour and 1 mech_infantry moved from Urals to Novosibirsk
            2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            4 armour and 4 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            2 bombers moved from Western Germany to United Kingdom
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            5 bombers, 6 fighters and 4 tactical_bombers moved from Novgorod to Western Germany
Combat - Germans
            Strategic bombing raid in United Kingdom
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total.
            Battle in Volgograd
                Germans attack with 6 armour and 8 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                Germans win, taking Volgograd from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 1 infantry
                Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            1 infantry placed in Western Germany
            1 destroyer and 8 transports placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            2 fighters moved from Russia to Samara
Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            3 infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
Place Units - Russians
            1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs total
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
            1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
            2 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Hunan to Burma
            1 armour moved from Anhwe to Yunnan
            3 mech_infantrys moved from Shantung to Anhwe
            1 fighter moved from Burma to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            4 carriers moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Wake Island to 25 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            3 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Midway
Non Combat Move - Japanese
            1 aaGun moved from Yunnan to Burma
Place Units - Japanese
            3 fighters placed in French Indo China
            3 bombers placed in Shantung
            1 aaGun and 2 infantry placed in India
            1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 72 PUs; end with 75 PUs total
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 1 aaGun, 3 bombers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
            1 armour, 2 artilleries, 1 fighter and 1 infantry moved from India to Burma
            2 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Hunan to Burma
            1 armour moved from Anhwe to Yunnan
            3 mech_infantrys moved from Shantung to Anhwe
            1 fighter moved from Burma to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            4 carriers moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Wake Island to 25 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            3 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Midway
Non Combat Move - Japanese
            1 aaGun moved from Yunnan to Burma
Place Units - Japanese
            3 fighters placed in French Indo China
            3 bombers placed in Shantung
            1 aaGun and 2 infantry placed in India
            1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 72 PUs; end with 75 PUs total
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Kansu from Chinese to Japanese
            EDIT: Changing ownership of Tsinghai from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Timguska: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Tsinghai: 1 armour
            EDIT: Changing PUs for Japanese from 95 to 97
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 bomber moved from Eastern Persia to West India
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 80 Sea Zone to 79 Sea Zone
            2 aaGuns, 4 infantry and 3 transports moved from 71 Sea Zone to 79 Sea Zone
            2 aaGuns and 4 infantry moved from 79 Sea Zone to West India
Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from West India: 1 bomber
            EDIT: Adding units owned by Americans to Egypt: 1 bomber
            EDIT: Turning off Edit Mode
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 fighter and 3 submarines placed in 10 Sea Zone
            Americans undo move 3.
            1 fighter placed in Western United States
            3 submarines placed in 10 Sea Zone
            3 armour placed in Iraq
Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Hopei to Chahar
            1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
            2 infantry placed in Suiyuyan
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 35 PUs;
            British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from Eastern Persia to India
            2 armour moved from Eastern Persia to India
            7 mech_infantrys moved from West India to India
            1 tactical_bomber moved from West India to India
            2 armour moved from West India to India
            14 infantry moved from West India to India
            4 fighters moved from Eastern Persia to India
            3 fighters moved from Persia to India
            1 fighter moved from 80 Sea Zone to India
Combat - British
            Battle in India
                British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
                British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 aaGun and 7 infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            8 fighters moved from India to West India
            1 tactical_bomber moved from India to West India
            3 aaGuns and 2 infantry moved from Eastern Persia to Persia
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery moved from Persia to Northwest Persia
            5 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Alexandria to Egypt
Place Units - British
            1 artillery and 1 infantry placed in United Kingdom
            1 infantry placed in United Kingdom
            7 infantry placed in United Kingdom
            1 artillery placed in Persia
Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
            British collect 33 PUs (3 lost to blockades); end with 33 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 35 PUs;
            British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from Eastern Persia to India
            2 armour moved from Eastern Persia to India
            7 mech_infantrys moved from West India to India
            1 tactical_bomber moved from West India to India
            2 armour moved from West India to India
            14 infantry moved from West India to India
            4 fighters moved from Eastern Persia to India
            3 fighters moved from Persia to India
            1 fighter moved from 80 Sea Zone to India
Combat - British
            Battle in India
                British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
                British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 aaGun and 7 infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            8 fighters moved from India to West India
            1 tactical_bomber moved from India to West India
            3 aaGuns and 2 infantry moved from Eastern Persia to Persia
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery moved from Persia to Northwest Persia
            5 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Alexandria to Egypt
Place Units - British
            1 artillery and 1 infantry placed in United Kingdom
            1 infantry placed in United Kingdom
            7 infantry placed in United Kingdom
            1 artillery placed in Persia
Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
            British collect 33 PUs (3 lost to blockades); end with 33 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 infantry
            EDIT: Adding units owned by British to West India: 2 infantry
            EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 35 PUs;
            British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from Eastern Persia to India
            2 armour moved from Eastern Persia to India
            7 mech_infantrys moved from West India to India
            1 tactical_bomber moved from West India to India
            2 armour moved from West India to India
            14 infantry moved from West India to India
            4 fighters moved from Eastern Persia to India
            3 fighters moved from Persia to India
            1 fighter moved from 80 Sea Zone to India
Combat - British
            Battle in India
                British attack with 4 armour, 8 fighters, 14 infantry, 8 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
                British win, taking India from Japanese with 4 armour, 8 fighters, 12 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 aaGun and 7 infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            8 fighters moved from India to West India
            1 tactical_bomber moved from India to West India
            3 aaGuns and 2 infantry moved from Eastern Persia to Persia
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery moved from Persia to Northwest Persia
            5 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Alexandria to Egypt
Place Units - British
            1 artillery and 1 infantry placed in United Kingdom
            1 infantry placed in United Kingdom
            7 infantry placed in United Kingdom
            1 artillery placed in Persia
Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
            British collect 33 PUs (3 lost to blockades); end with 33 PUs total
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 infantry
            EDIT: Adding units owned by British to West India: 2 infantry
            EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
            1 armour moved from Yugoslavia to Bessarabia
Non Combat Move - Italians
Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_minor
            EDIT: Removing units owned by Americans from New South Wales: 4 fighters and 2 infantry
            EDIT: Turning off Edit Mode
            1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland
Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_minor
            EDIT: Removing units owned by Americans from New South Wales: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Queensland: 4 fighters, 2 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
            1 fighter moved from West India to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 armour, 3 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            6 bombers, 6 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
            2 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            5 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 armour and 1 mech_infantry moved from Volgograd to Samara
            4 armour and 5 mech_infantrys moved from Volgograd to Caucasus
Combat - Germans
            Battle in United Kingdom
                Germans attack with 2 armour, 3 artilleries, 6 bombers, 6 fighters, 7 infantry, 3 mech_infantrys and 4 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 2 infantry
                Germans captures 39PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 armour, 6 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 armour, 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour and 5 mech_infantrys
                British defend with 1 armour, 1 fighter and 2 mech_infantrys
                Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
            Battle in Samara
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to British
Non Combat Move - Germans
            5 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            6 bombers moved from United Kingdom to Western Germany
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
Place Units - Germans
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            3 armour placed in Novgorod
            1 bomber and 7 infantry placed in Western Germany
Turn Complete - Germans
            Germans collect 67 PUs; end with 106 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 131 PUs
Well done sir! Good Game :)
Thanks! This was really fun. Hope to do it again sometime.