TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
going away on business for a week. will pick this up then!
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Burma to West India
Japanese take West India from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
5 fighters and 6 tactical_bombers moved from Yunnan to Shensi
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 battleship and 1 cruiser moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in Shensi
Japanese attack with 5 fighters and 6 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Caroline Islands from ANZAC with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 6 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
ANZAC defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Borneo
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 3 fighters
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 carriers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Changing ownership of Amur from Japanese to Japanese
EDIT: Changing ownership of Amur from Japanese to Japanese
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
EDIT: Changing ownership of Olgiy from Russians to Neutral_True
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Turning off Edit Mode
3 fighters moved from 19 Sea Zone to Japan
5 fighters and 5 tactical_bombers moved from Shensi to Anhwe
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from India to West India
Place Units - Japanese
1 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,6,3,4
Japanese collect 48 PUs (7 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
sorry, thought you had negated the neutrality by moving into Manchuria so needed to edit my move.
Hope that’s ok?
sorry, thought you had negated the neutrality by moving into Manchuria so needed to edit my move.
Hope that’s ok?
Yes, ok. It’s one of my favourites to NCM into Korea/Manchuria and keep the Mongolian rule alive.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 108 Sea Zone to 102 Sea Zone
2 fighters moved from British Guiana to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 108 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 bomber and 2 fighters moved from Midway to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Shantung
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Scramble/Kamikaze SZ6?
Hold that. Just saw something I want to change.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 108 Sea Zone to 102 Sea Zone
2 fighters moved from British Guiana to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 108 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Midway to 19 Sea Zone
Scramble SZ6?
Kamikaze SZ19?
4 at the CV; 1 at each of the Cruisers.
Full scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 108 Sea Zone to 102 Sea Zone
2 fighters moved from British Guiana to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 108 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Midway to 19 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 4,5,1,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 6 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Americans: 2 fighters and 5 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
Battle in Gibraltar
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 transports
Japanese defend with 2 carriers and 1 destroyer
Americans win, taking Gibraltar from Germans, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Normandy Bordeaux
Battle in Shantung
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans, taking Shantung from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in 102 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 carrier and 2 submarines
Units damaged: 1 battleship owned by the Germans
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship, 1 carrier and 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
2 fighters moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from 19 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Combat - British
Battle in Holland Belgium
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Finland
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Kenya to Italian Somaliland
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Syria
Battle in Trans-Jordan
Italians attack with 4 armour, 2 fighters and 1 infantry
British defend with 1 artillery and 3 infantry; Russians defend with 1 armour
Italians win, taking Syria from Russians, taking Trans-Jordan from British with 2 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 armour, 1 fighter and 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 fighter and 1 infantry placed in Egypt
2 destroyers placed in 95 Sea Zone
Italians undo move 2.
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 battleship and 1 cruiser
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Eastern Poland to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Eastern Poland to Normandy Bordeaux
Combat - Germans
Battle in Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
5 armour and 5 mech_infantrys moved from Belarus to Ukraine
5 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern France
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from France to Southern France
1 destroyer moved from 92 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
5 mech_infantrys moved from Eastern Poland to Belarus
2 fighters moved from Romania to Novgorod
Place Units - Germans
3 armour placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Germans undo move 4.
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
2 artilleries and 4 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
retreated to Novgorod
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Novgorod to Vologda
3 infantry moved from Russia to Vologda
1 armour moved from Russia to Rostov
4 aaGuns, 4 artilleries and 36 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 8 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs