@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
16L G40 Simon33 (Axis) vs -Pete (Allies, with tech advanced USSR)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 1x airfield, 13x factory_major, 1x airfield; Remaining resources: 29 PUs; 0 techTokens;
British buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair damage of 14x factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Scotland roll: 6
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 2
1 infantry moved from Yugoslavia to Greater Southern Germany
British take Greater Southern Germany from Germans
1 artillery moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Greece to Normandy Bordeaux
1 bomber moved from Malta to Normandy Bordeaux
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
3 fighters and 2 tactical_bombers moved from Malta to Iraq
1 battleship, 1 carrier, 2 destroyers and 4 transports moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Iraq
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 artilleries
Casualties for British: 1 bomber and 1 infantry
Battle in Iraq
British attack with 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armour, 1 fighter and 1 mech_infantryNon Combat Move - British
1 fighter moved from Iraq to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Burma to PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 49 PUs; end with 49 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Western Ukraine to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Western Germany
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 fighters
British defend with 1 factory_minor, 2 fighters and 1 harbour
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 2 fightersNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by French to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by French to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 6 PUs;Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to airfield owned by British
Rockets in Western Germany roll: 6
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 1
1 artillery and 2 infantry moved from Poland to Slovakia Hungary
12 artilleries and 5 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 artilleries moved from Germany to Greater Southern Germany
1 infantry moved from France to Southern France
Germans take Southern France from British
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Greater Southern Germany
1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
6 armour and 6 mech_infantrys moved from Rostov to VolgogradCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour; French defend with 2 infantry
retreated to Normandy Bordeaux
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 artilleries and 1 fighter
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 12 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 12 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans win, taking Slovakia Hungary from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Greater Southern Germany to Western Germany
2 fighters moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 41 PUs total
Germans collect 2 PUs from War Bonds; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x airfield; Remaining resources: 50 PUs;
Russians buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Western Germany does 5 damage to factory_minor owned by Germans
Rockets in Novgorod roll: 5
Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
Rockets in Russia roll: 3
5 artilleries and 4 infantry moved from Belarus to Baltic States
2 fighters, 3 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
4 armour and 4 mech_infantrys moved from Bryansk to Baltic States
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Romania to Northern Italy
Russians take Northern Italy from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 4 armour, 5 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 12 artilleries and 4 infantry
Russians win, taking Baltic States from Germans with 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 12 artilleries and 4 infantry
Casualties for Russians: 4 artilleries, 7 infantry and 4 mech_infantrysNon Combat Move - Russians
1 aaGun and 12 artilleries moved from Bryansk to Western Ukraine
1 armour moved from Finland to Novgorod
1 aaGun moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 mech_infantry moved from Russia to Samara
4 armour moved from Russia to Western UkrainePlace Units - Russians
1 armour and 3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 42 PUs; end with 42 PUs total
Russians collect 4 PUs from War Bonds; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 6 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in French Indo China does 1 damage to factory_minor owned by UK_Pacific
Rockets in Philippines roll: 1
Rocket attack in Guam does 5 damage to airfield owned by Americans
Rockets in Japan roll: 5
1 fighter and 1 tactical_bomber moved from Marianas to 16 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Caroline Islands from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Manchuria
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 4 infantry
Russians win, taking Manchuria from Chinese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
2 fighters owned by the Japanese retreated
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Marianas to Kiangsu
1 fighter moved from Korea to Kiangsu
1 aaGun and 1 infantry moved from Hopei to Chahar
1 fighter moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 29 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 3x airfield, 3x airfield; Remaining resources: 79 PUs; 0 techTokens;
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Gibraltar
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Western United States to GibraltarPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - British
British spend 30 on tech rollsPurchase Units - British
British buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 6 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 units repaired.
1 artillery moved from Egypt to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 5 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 5 transports moved from 97 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 fighter moved from 98 Sea Zone to Southern Italy
1 battleship, 2 carriers and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 95 Sea ZoneCombat - British
Battle in Southern Italy
British attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Italians win with 3 artilleries and 2 fighters remaining. Battle score for attacker is -26
Casualties for British: 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 4 aaGuns and 4 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
2 fighters moved from Persia to Northern Italy
2 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from India to West India
1 armour moved from Kiangsi to Anhwe
4 infantry moved from Yunnan to Kwangsi
3 aaGuns moved from Burma to IndiaPlace Units - British
1 destroyer placed in 81 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 43 PUs; end with 44 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Eastern Poland to Romania
Germans take Romania from Russians
1 infantry moved from Western Germany to Greater Southern Germany
Germans take Greater Southern Germany from BritishCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 4 PUs; end with 4 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
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I’m conceding this game.
I can’t see how any of the axis can do anything good from here.
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ok cheers.





