Good luck to both of you!
16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 artillery and 3 infantry moved from Gibraltar to Spain -
There was also the probability of being able to sink your fleet with the dent and two more attacks, UK and ANZAC but that won’t happen now.
Scramble SZ6?
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yeah that sounds expensive though, and I think India is worth the cost.
wow i left japan pretty open twice.
no scram, obviously
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 artillery and 3 infantry moved from Gibraltar to SpainCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
1 fighter owned by the Americans retreated
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 3 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Tunisia from Italians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Korea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
4 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 artilleries and 12 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 5 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
3 infantry placed in Kwangsi
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 44 PUs;
British buy 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Italians
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
3 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to Portugal
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to PortugalCombat - British
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,8 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 fighter moved from Portugal to Spain
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Syria to Persia
1 mech_infantry moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Persia
2 bombers moved from Western Germany to United KingdomPlace Units - British
1 transport placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,6,3,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
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Scramble from the Philippines?
1 ftr to defend 1DD being attacked by 1ftr + 1bomber
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yes pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 harbour
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 fighter
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 1 fighterNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Queensland
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 17x factory_major, 5x factory_minor; Remaining resources: 42 PUs; 0 techTokens;
Germans buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
7 armour, 4 artilleries and 4 infantry moved from Smolensk to Russia
2 fighters moved from Belarus to Russia
7 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaAirborne Attack Move - Germans
Germans creates battle in territory 115 Sea Zone
2 infantry moved from Novgorod to Russia
Germans take Bryansk from RussiansCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Russia
Germans attack with 7 armour, 4 artilleries, 1 bomber, 9 fighters and 6 infantry
Russians defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_major and 18 infantry
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 1 bomber and 9 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 4 armour, 4 artilleries and 6 infantry
Casualties for Russians: 1 armour, 6 artilleries and 18 infantryNon Combat Move - Germans
9 fighters moved from Russia to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Smolensk
1 aaGun moved from Smolensk to Russia
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 armour moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Greater Southern Germany
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Russians has no rockets to fire
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from GermansCombat - Russians
Non Combat Move - Russians
15 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 aaGun, 4 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 aaGun and 1 infantry moved from Rostov to Tambov
3 artilleries and 3 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Jehol to ChaharTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Shan State to MalayaCombat - Japanese
Battle in Celebes
Battle in Malaya
Japanese attack with 3 fighters and 1 mech_infantry
ANZAC defend with 1 artillery and 1 harbour
Japanese win, taking Celebes from ANZAC, taking Malaya from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
3 fighters moved from Malaya to French Indo China
4 fighters moved from 41 Sea Zone to French Indo China
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 44 Sea Zone
2 carriers moved from 41 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,1,2,3
Japanese collect 30 PUs (8 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
2 fighters moved from Iceland to Norway
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Spain to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Spain to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
3 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 6 Sea Zone to Japan
2 submarines moved from 33 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Norway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans captures 40PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Italians win with 1 bomber and 6 infantry remaining. Battle score for attacker is -21
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 3 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Greece to Albania
1 fighter moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Normandy Bordeaux to Spain
2 fighters moved from Norway to 112 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Greece
1 transport placed in 101 Sea Zone
2 artilleries, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 115 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 135 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
2 armour and 2 infantry moved from Egypt to 81 Sea Zone
2 armour, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
2 armour, 2 fighters and 2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Spain to Southern Italy
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
2 bombers and 2 fighters moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Southern Italy
British attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
British captures 8PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Italians: 1 bomber and 6 infantryNon Combat Move - British
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Are you happy to concede this game at that one? 2/3 Axis are down.
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thats an offensive gg, i can see im screwed for myself.
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Affirmative I think you meant.





