Just trying to set up a new forum for a private game.
Koalabär vs. Ozymandiac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 bombers moved from French Indo China to India
1 tactical_bomber moved from Malaya to India
1 armour and 1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour and 2 mech_infantrys moved from Kiangsu to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 4 armour, 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Battle in Wake Island
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 mech_infantrys moved from Malaya to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 armour moved from Anhwe to Yunnan
2 bombers moved from India to French Indo China
1 tactical_bomber moved from India to Malaya
2 fighters moved from India to French Indo China
2 tactical_bombers moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Amur to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Malaya
1 mech_infantry placed in Kiangsu
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Japanese collect 43 PUs (6 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Haha yes - I think this game is over in favour of the Allies.
yes, but I planned on giving you an honourable fight the last one or two rounds.
This is actually the first time in my life where I conquer india :mrgreen:
With a fleet still intact, this woud have been way easier I suppose, he -
I didn’t think you would pull it off considering the amount of IPCs spent against Japan, but you did it :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 105 Sea Zone
6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands -
Hirohito-san, you’re allowed a scramble around Japan.
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I totaly underestimated how much subs there are around japan. I thought I would be safe with the blocker on midway.
How on earth could you reach me with 8 subs while no one is from hawaii. impressive! Did you read this topic? :-D
I build my hope on the destroyer around midway. If he survives, the mobile airports stay in harbour (~1% chance says the battle calculator :evil:)
On topic: No scramble please
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Trust me, you would have noticed on a tabletop game - TripleA is great but you just can’t get a global view / see patterns on the board.
Will complete the turn tomorrow.
BTW: actually read that topic and am happy to say that spamming subs is one of my own inventions :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 105 Sea Zone
6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japanese win, taking Normandy Bordeaux from Germans with 1 aaGun and 3 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 6 Sea Zone
Americans attack with 4 fighters, 8 submarines and 2 tactical_bombers
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Italians defend with 1 submarine
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Iwo Jima
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 fighters moved from Eastern United States to 105 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser and 1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
2 aaGuns and 4 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Quebec to Eastern United States
1 submarine moved from 2 Sea Zone to 7 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 5.
1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
1 fighter moved from Greece to Albania
1 infantry moved from Greece to AlbaniaCombat - British
British creates battle in territory 97 Sea Zone
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour
Battle in Albania
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Albania from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Albania to Greece
1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 105 Sea Zone to Normandy Bordeaux
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 destroyers moved from 109 Sea Zone to 105 Sea Zone
2 aaGuns moved from United Kingdom to 109 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone
4 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in GreeceTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry; Americans defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
4 infantry moved from France to Southern FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern France
Italians undo move 1.
2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6
Italians collect 7 PUs (5 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Guam to Philippines
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 20 to 26
EDIT: Turning off Edit Mode -
I am not ashamed to admit how glad I am those Italians are finally dead :-D I’ve never seen them live for this long
I made a mistake with ANZAC, purchased 4 units while I could only place 3. Reimbursed myself in the edit, placing the units I would have bought if I had realised I was overproducing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to GreeceNon Combat Move - French
Turn Complete - French
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I am not ashamed to admit how glad I am those Italians are finally dead :-D I’ve never seen them live for this long
I made a mistake with ANZAC, purchased 4 units while I could only place 3. Reimbursed myself in the edit, placing the units I would have bought if I had realised I was overproducing
ha yeah they fought very well, but I would like to have seen them taking egypt or the north africa objective at least for one round :D
Didn’t you buy a second minor IC in Queensland last turn?
You can edit the sub in again in your russian turn if you like.Germany’s coming
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 cruiser and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Germany to 110 Sea ZoneCombat - Germans
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Do you want to intercept or scramble?
I’m bombing UK with one bomber and normandy with one. UK has an escort fighter.
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Tsk that’s double stupid of me, completely forgot about the new IC.
Please send my 2 UK fighters to intercept your bombing raid.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 cruiser and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Germany to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 fighters, 6 submarines and 1 tactical_bomber
British defend with 2 destroyers; Americans defend with 1 destroyer
Germans win, taking Scotland from British with 1 cruiser, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
7 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
2 armour moved from Western Germany to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
4 armour and 8 mech_infantrys moved from Yugoslavia to Greater Southern Germany
1 armour and 3 mech_infantrys moved from Germany to Greater Southern Germany
4 artilleries and 2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 airfield placed in Holland Belgium
3 artilleries placed in Western Germany
3 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -





