nope
16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
3 artilleries and 8 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 harbour and 8 infantry
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
3 infantry moved from Kwangsi to YunnanPlace Units - Chinese
3 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 bombers and 2 fighters moved from United Kingdom to Western Germany
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
2 armour moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to Persia -
Intercept in West Germany?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers and 2 fighters moved from United Kingdom to Western Germany
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
2 armour moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to PersiaCombat - British
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Persia
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 fighters; Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Persia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 fighters
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - British
1 fighter moved from Persia to India
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Alexandria
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Trans-JordanPlace Units - British
1 transport placed in 109 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
3 armour and 1 artillery moved from Caucasus to Volgograd
1 armour, 1 artillery and 2 infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Italians attack with 3 armour and 1 artillery
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,5,4,2
Italians collect 12 PUs (7 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from New South Wales to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 44 Sea Zone to Celebes
1 aaGun, 2 artilleries and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 10x factory_major; Remaining resources: 48 PUs; 0 techTokens;
Germans buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to SmolenskCombat - Germans
Non Combat Move - Germans
2 aaGuns, 5 armour, 3 artilleries and 4 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Smolensk
3 fighters moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to Belarus
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Western Germany
3 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 armour moved from Western Germany to Poland
1 armour and 3 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 fighters placed in Novgorod
1 armour and 1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 armour
EDIT: Adding units owned by Germans to Western Germany: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Novgorod does 5 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 artilleries and 3 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Russia
Russians take Bryansk from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
4 artilleries and 11 infantry moved from Bessarabia to Romania
Russians take Romania from GermansAirborne Attack Move - Russians
Russians creates battle in territory 115 Sea ZoneCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 3 transports
1 submarine owned by the Russians Submerged
Battle in Volgograd
Russians attack with 3 artilleries and 3 infantry
Italians defend with 3 armour and 1 factory_minor
Russians winGermans win with 1 carrier, 1 cruiser and 3 transports remaining, taking Volgograd from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 3 armourNon Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Ukraine to RostovPlace Units - Russians
11 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Russians collect 5 PUs from War Bonds; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber and 7 fighters moved from French Indo China to India
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone -
scramble india?
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Yes actually. Wasn’t expecting to but it prevents bombardment and probably damages the BB.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber and 7 fighters moved from French Indo China to India
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
British defend with 1 fighter
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in India
Japanese attack with 1 artillery, 1 bomber, 7 fighters and 3 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 artillery and 8 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Shan State to India
2 fighters moved from India to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from India to Burma
3 fighters moved from Burma to Shan State
1 bomber moved from India to MalayaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,3,1,4
Japanese collect 29 PUs (7 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
yup its a tradeoff between bombards and using the unit for defence. ’
you got diced yet again. :oops:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 artillery and 3 infantry moved from Gibraltar to Spain -
There was also the probability of being able to sink your fleet with the dent and two more attacks, UK and ANZAC but that won’t happen now.
Scramble SZ6?
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yeah that sounds expensive though, and I think India is worth the cost.
wow i left japan pretty open twice.
no scram, obviously
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 artillery and 3 infantry moved from Gibraltar to SpainCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
1 fighter owned by the Americans retreated
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 3 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Tunisia from Italians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 fighter moved from Spain to Gibraltar
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Korea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
4 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 artilleries and 12 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 5 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
3 infantry placed in Kwangsi
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total





