@farmboy I cannot see the game. I get an error about version differences when I try to load it. Didn’t have that problem initially.
Tip battle ship. Sink DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
2 infantry moved from Novgorod to Belarus
2 tactical_bombers moved from 127 Sea Zone to Belarus
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 bomber moved from Caucasus to Belarus
3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
1 bomber moved from Southern Italy to Gibraltar
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Nenetsia
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians, taking Rostov from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Gibraltar to Tunisia
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 124 Sea Zone
1 carrier moved from 127 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
3 fighters and 3 tactical_bombers moved from Rostov to Caucasus
2 infantry moved from Romania to Bessarabia
14 armour and 5 mech_infantrys moved from Novgorod to Vologda
2 tactical_bombers moved from Belarus to Novgorod
3 artilleries and 17 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Archangel
1 armour moved from Ukraine to Caucasus
1 bomber moved from Belarus to Caucasus
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
5 armour and 5 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Novgorod to Vologda
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in France
5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 2 infantry
EDIT: Adding units owned by Germans to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
4 aaGuns, 2 armour, 45 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Timguska to Urals
2 aaGuns and 17 infantry moved from Timguska to Novosibirsk
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 57 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 57 Sea Zone
2 submarines moved from 35 Sea Zone to 57 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 fighters; Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 1 battleship, 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 1 submarine
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Guam from Americans, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Malaya
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters moved from 57 Sea Zone to Malaya
1 armour moved from Sikang to Yunnan
1 artillery and 2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shensi to Szechwan
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Szechwan to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 fighters moved from Kweichow to 37 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from 57 Sea Zone to Sumatra
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry placed in Kwangtung
2 infantry placed in Manchuria
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to Algeria
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Tunisia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Tunisia
2 carriers and 3 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 battleship and 2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 21 Sea Zone
scramble?
yes and 3 kami per carrier if i have any left
shit……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 fighter and 2 tactical_bombers moved from Egypt to Tobruk
2 fighters moved from 98 Sea Zone to Tobruk
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
Japanese win, taking 106 Sea Zone from Germans with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Tobruk
British attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
3 fighters moved from Tobruk to 94 Sea Zone
2 tactical_bombers moved from Tobruk to Egypt
1 fighter moved from United Kingdom to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
3 mech_infantrys placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Once again I forgot about the kamikazes.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
I just got some error symbols or something out of your first msg.
Yeah i wondered when you sent the carriers into a kamikaze zone, theres almost never a reason to do that.
I just got some error symbols or something out of your first msg.
Yeah i wondered when you sent the carriers into a kamikaze zone, theres almost never a reason to do that.
the reason is I always forget about them LOL :-)
i forgot to post on italy manually uploaded anzac.
The kamikazes are one of my favourite things about playing japan… its why i always leave subs in kami zones, I can attempt to kill dds if i have any kamis left.
With airbases i find them especially potent
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 94 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 53 to 23
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 53 to 23
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode
Japanese buy 3 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
1 bomber moved from Sumatra to 35 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Kweichow to Burma
scram mel gibson out of philippines?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 53 to 23
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode
Japanese buy 3 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
1 bomber moved from Sumatra to 35 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Kweichow to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 8 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 destroyer, 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters could not land in 36 Sea Zone and were removed
1 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 infantry moved from Malaya to Shan State
1 battleship and 1 carrier moved from 57 Sea Zone to 37 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 35 Sea Zone to Malaya
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Anhwe to Yunnan
1 bomber moved from 35 Sea Zone to Kwangsi
Place Units - Japanese
3 carriers placed in 20 Sea Zone
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total