TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Simon33 (Allies +18) G40L No tech (game 3)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
3 fighters moved from Eastern United States to 89 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber and 1 fighter moved from Midway to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone -
Scramble SZ6?
-
none
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
3 fighters moved from Eastern United States to 89 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber and 1 fighter moved from Midway to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 89 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 cruiser
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 102 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 fighters moved from 89 Sea Zone to British Guiana
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to Midway
1 carrier moved from 7 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 cruiser moved from 23 Sea Zone to 17 Sea Zone
1 bomber moved from 17 Sea Zone to MidwayPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to Egypt
1 bomber moved from Union of South Africa to Egypt
1 destroyer and 1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians -
Intercept in Egypt (2 on 2)
-
nah
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to Egypt
1 bomber moved from Union of South Africa to Egypt
1 destroyer and 1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Air Battle in Egypt
British attacks with 2 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
2 bombers killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 70 Sea Zone
2 infantry moved from Brazil to British GuianaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Syria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Romania to Eastern Poland
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea ZonePlace Units - Italians
2 armour and 1 fighter placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking Manchuria from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
2 artilleries moved from Eastern Poland to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship, 1 carrier and 2 submarines moved from 92 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Eastern Poland to Bessarabia -
intercept in Russia?
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
2 artilleries moved from Eastern Poland to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship, 1 carrier and 2 submarines moved from 92 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Eastern Poland to BessarabiaCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Anglo Egyptian Sudan
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 2 artilleries and 3 infantry
retreated to Anglo Egyptian Sudan
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries, 1 infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in 102 Sea Zone
Germans attack with 1 battleship, 1 carrier and 2 submarines
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Germans
Germans win with 1 battleship, 1 carrier and 2 submarines remaining. Battle score for attacker is 44
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 5 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Bessarabia to Romania
1 aaGun, 1 armour, 8 artilleries and 9 mech_infantrys moved from Eastern Poland to Belarus
4 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Novgorod to Belarus
2 aaGuns moved from Baltic States to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Southern France to France
1 bomber moved from Russia to Eastern PolandPlace Units - Germans
3 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 46 PUs;
Russians buy 1 armour, 6 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 artilleries and 1 mech_infantry moved from Norway to Finland
3 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Finland
Russians attack with 1 armour, 2 artilleries and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Finland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
4 aaGuns and 39 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to ManchuriaPlace Units - Russians
1 armour, 6 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
going away on business for a week. will pick this up then!
-
ok