@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Northwest Persia to 80 Sea Zone
1 bomber moved from Northwest Persia to 81 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 bomber moved from 81 Sea Zone to Northwest Persia
1 fighter moved from 80 Sea Zone to Northwest Persia
5 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,1
Italians collect 13 PUs (7 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Northwest Persia to Egypt
Combat - Japanese
Battle in Midway
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking Midway from Americans, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Japanese
1 bomber moved from Egypt to Northwest Persia
2 armour moved from Kansu to Kazakhstan
9 mech_infantrys moved from Kansu to Kazakhstan
1 aaGun moved from Kansu to Novosibirsk
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Japanese collect 29 PUs (1 lost to blockades); end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 18 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
2 bombers moved from United Kingdom to Southern France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 52 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
6 transports moved from 110 Sea Zone to 107 Sea Zone
9 transports moved from 107 Sea Zone to 101 Sea Zone
3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 marine moved from India to 39 Sea Zone
3 infantry, 1 marine and 2 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry and 1 marine moved from 80 Sea Zone to Iraq
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
10 infantry placed in Eastern United States
1 artillery and 8 infantry placed in Central United States
1 transport placed in 101 Sea Zone
3 artilleries placed in Normandy Bordeaux
3 fighters placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Americans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 45 PUs;
British buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Jehol to Korea
UK_Pacific take Korea from Japanese
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Timguska
UK_Pacific take Timguska from Japanese
1 mech_infantry moved from Shensi to Olgiy
UK_Pacific take Olgiy from Japanese
1 mech_infantry moved from Shensi to Tsagaan Olom
UK_Pacific take Tsagaan Olom from Japanese
1 mech_infantry moved from Shensi to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
Combat - British
Battle in Novosibirsk
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
British win, taking Novosibirsk from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - British
1 fighter moved from Shensi to India
2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from West India to Eastern Persia
6 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 cruisers and 3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 aaGun and 4 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
3 artilleries placed in Egypt
2 infantry placed in Union of South Africa
9 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 fighters and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 2 fighters and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
5 mech_infantrys moved from Caucasus to Iraq
4 armour moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Italians attack with 4 armour, 1 fighter and 5 mech_infantrys
British defend with 3 armour, 1 artillery, 2 fighters, 1 infantry, 7 mech_infantrys and 3 tactical_bombers; ANZAC defend with 2 artilleries, 1 factory_minor, 5 fighters and 2 infantry; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 marine
ANZAC win with 4 armour, 4 artilleries, 7 fighters, 4 infantry, 1 marine, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Italians: 4 armour, 1 fighter and 5 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from 80 Sea Zone to Northwest Persia
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3
Italians collect 8 PUs (12 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour moved from Caucasus to Iraq
7 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
7 bombers moved from Western Germany to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 19 armour, 7 bombers and 3 mech_infantrys
British defend with 3 armour, 1 artillery, 2 fighters, 1 infantry, 7 mech_infantrys and 3 tactical_bombers; ANZAC defend with 2 artilleries, 1 factory_minor, 7 fighters and 1 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 marine
Germans win, taking Iraq from ANZAC with 1 armour and 5 bombers remaining. Battle score for attacker is 67
Casualties for Germans: 18 armour, 2 bombers and 3 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 2 fighters, 1 infantry, 7 mech_infantrys and 3 tactical_bombers
Casualties for ANZAC: 2 artilleries, 7 fighters and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 marine
Non Combat Move - Germans
5 bombers moved from Iraq to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
4 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Western Germany
3 armour and 2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Novgorod to Finland
Japanese take Finland from Americans
2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 bomber moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry and 6 mech_infantrys
British win with 3 mech_infantrys remaining. Battle score for attacker is -51
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Japanese: 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Battle in Novosibirsk
Japanese attack with 4 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Novosibirsk from British with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 24 PUs (1 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
3 artilleries and 4 infantry moved from Tsinghai to Kansu
Place Units - Chinese
5 artilleries and 2 infantry placed in Tsinghai
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Korea to Siberia
UK_Pacific take Amur from Japanese
UK_Pacific take Siberia from Japanese
1 mech_infantry moved from Timguska to Urals
British take Urals from Japanese
1 mech_infantry moved from Olgiy to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Tsagaan Olom to Yenisey
UK_Pacific take Yenisey from Japanese
1 infantry moved from Tsinghai to Kazakhstan
British take Kazakhstan from Germans
1 artillery, 5 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk
6 infantry moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
Combat - British
Battle in Iraq
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
British win, taking Iraq from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
British attack with 1 artillery, 11 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British win, taking Novosibirsk from Japanese with 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
2 aaGuns moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Central Mongolia to Jehol
2 cruisers and 3 destroyers moved from 38 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Gibraltar to France
3 aaGuns, 3 artilleries, 1 bomber, 17 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to France
5 fighters moved from 110 Sea Zone to France
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Holland Belgium to France
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
10 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
8 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1
UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 8 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Southern France from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 1 factory_minor and 2 mech_infantrys
Italians win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
3 mech_infantrys moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Ukraine to Russia
Place Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,5,1,5,6,1,2,4,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,4
Italians collect 13 PUs (9 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
French converts factory_major into different units
1 infantry moved from France to Northern Italy
French take Northern Italy from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
Turn Complete - French
French collect 20 PUs; end with 20 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 63 PUs;
Germans buy 3 armour, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Egypt
1 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Northwest Persia to Kazakhstan
6 armour, 14 artilleries, 3 fighters, 14 infantry, 1 mech_infantry and 4 tactical_bombers moved from Western Germany to France
4 fighters moved from Germany to France
6 armour moved from Germany to France
17 mech_infantrys moved from Germany to France
Combat - Germans
Battle in Persia
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Persia from ANZAC with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in France
Germans attack with 12 armour, 14 artilleries, 7 fighters, 14 infantry, 18 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 1 bomber, 8 fighters, 18 infantry, 1 marine and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 5 infantry; Americans defend with 12 artilleries, 22 infantry and 1 mech_infantry
French win with 13 artilleries, 8 fighters and 1 marine remaining. Battle score for attacker is -178
Casualties for Germans: 12 armour, 14 artilleries, 7 fighters, 14 infantry, 18 mech_infantrys and 4 tactical_bombers
Casualties for British: 3 aaGuns, 1 bomber, 18 infantry and 1 mech_infantry
Casualties for French: 5 infantry
Casualties for Americans: 2 artilleries, 22 infantry and 1 mech_infantry
Non Combat Move - Germans
Well that is game.
I thought maybe I could still get a win even though I lost that critical battle in the Pacific. This was a very fun game despite how the dice rolled. Congrats!
Thanks man :-) care for a rematch?
Sure, sounds like fun. Which side do you want?
I’m partial to allies myself, but if you are too, we can just swap back and forth every game, in which case I’d be axis now… your call!
Sure, lets switch to keep it mixed up.