@pacifiersboard I’m guessing you are having a hard time deciding whether to claim allies or too bid again?
16L G40 Balanced mod ABH (Axis) vs -Pete (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
2 bombers and 3 fighters moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from Shan State to Malaya
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry
Japanese win, taking Sumatra from Dutch, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry; ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
3 infantry moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter and 5 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 3 infantry
5 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 artillery, 2 fighters and 1 infantry moved from India to Burma
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 marine moved from Iraq to 80 Sea Zone
1 battleship and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Iraq to Egypt
1 destroyer moved from 118 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
1 airfield placed in Gibraltar
1 submarine placed in 98 Sea Zone
1 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Eastern Poland to Belarus
1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 5 infantry moved from Tunisia to AlgeriaCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 marine moved from Greece to Southern Italy
EDIT: 1 marine moved from Greece to Southern Italy
EDIT: 1 artillery moved from Malta to Southern Italy
EDIT: 1 artillery moved from Malta to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
2 aaGuns and 4 infantry moved from Romania to Eastern Poland
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Ukraine
10 infantry moved from Norway to Finland
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Greece to Baltic StatesCombat - Germans
Battle in Ukraine
Germans attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
1 bomber moved from Ukraine to Belarus
1 bomber moved from Southern France to Western Germany
2 bombers moved from Southern Italy to Western Germany
3 artilleries moved from Southern France to France
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Greece to Romania
1 aaGun moved from Norway to Finland
3 aaGuns, 15 armour, 5 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Germans
3 armour and 3 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Poland
Russians take Poland from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 5 artilleries and 16 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 9 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun, 1 armour, 10 infantry and 1 mech_infantry moved from Bryansk to Russia
1 aaGun, 7 artilleries and 14 infantry moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 5 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
3 fighters and 3 tactical_bombers moved from French Indo China to Shensi
3 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser and 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 cruiser and 1 transport
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry
retreated to Burma
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Shensi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Burma to French Indo China
1 infantry moved from Shan State to Yunnan
1 armour moved from Malaya to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
3 fighters and 3 tactical_bombers moved from Shensi to Kweichow
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
1 armour and 2 artilleries placed in Japan
2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Gibraltar to Syria
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Brazil to British Guiana
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_AxisCombat - British
Battle in MaltaNon Combat Move - British
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to Syria
3 fighters and 2 tactical_bombers moved from Egypt to Syria
2 fighters moved from India to Syria
1 artillery and 1 infantry moved from Iraq to Syria
1 marine moved from Egypt to 81 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from United Kingdom to Syria
1 marine moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Egypt to SyriaPlace Units - British
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
1 submarine placed in 81 Sea Zone
1 carrier placed in 71 Sea Zone
British undo move 3.
British undo move 3.
1 carrier placed in 81 Sea Zone
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to BelarusCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 transport; Americans defend with 1 submarine
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer
Casualties for British: 1 transport
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 2 aaGuns and 4 infantry
EDIT: Adding units owned by Italians to Belarus: 2 aaGuns and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 bomber moved from Western Germany to Poland
14 armour, 5 artilleries, 2 bombers, 2 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to ArchangelCombat - Germans
Battle in Novgorod
Battle in Poland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Novgorod from Russians, taking Poland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 16 armour, 5 artilleries, 3 bombers, 2 fighters, 22 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour, 5 artilleries and 16 infantry
Germans win, taking Archangel from Russians with 16 armour, 5 artilleries, 3 bombers, 1 fighter, 15 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries and 16 infantryNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Belarus
1 bomber moved from Poland to Southern Italy
1 aaGun moved from Finland to KareliaPlace Units - Germans
1 bomber placed in Germany
3 infantry placed in France
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 2 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 bomber moved from Western Germany to Poland
14 armour, 5 artilleries, 2 bombers, 2 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to ArchangelCombat - Germans
Battle in Novgorod
Battle in Poland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Novgorod from Russians, taking Poland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 16 armour, 5 artilleries, 3 bombers, 2 fighters, 22 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 armour, 5 artilleries and 16 infantry
Germans win, taking Archangel from Russians with 16 armour, 5 artilleries, 3 bombers, 1 fighter, 15 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Germans: 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries and 16 infantryNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Belarus
1 bomber moved from Poland to Southern Italy
1 aaGun moved from Finland to KareliaPlace Units - Germans
1 bomber placed in Germany
3 infantry placed in France
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 2 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 3 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Novosibirsk to Samara
1 aaGun and 9 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Russia to SamaraPlace Units - Russians
9 artilleries and 1 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 marines, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
3 mech_infantrys moved from Manchuria to Amur
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to IndiaCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from India to French Indo China
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Anhwe
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 42 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour and 2 marines placed in Japan
Japanese undo move 2.
2 marines and 1 mech_infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 mech_infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 artilleries and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Yunnan: 3 artilleries
EDIT: Adding units owned by Japanese to Kweichow: 3 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 artilleries
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Americans
Battle in Normandy Bordeaux
Battle in Guam
Battle in Western Germany
Americans converts factory_major into different units
Battle in Morocco
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Americans win, taking Normandy Bordeaux from Germans, taking Guam from Japanese, taking Western Germany from Germans, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland BelgiumNon Combat Move - Americans
2 fighters moved from Morocco to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
2 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from Syria to 96 Sea Zone
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter and 2 tactical_bombers moved from Syria to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Syria to India
1 aaGun moved from India to Burma
2 fighters moved from Syria to 79 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 marine moved from Egypt to 81 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 80 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 mech_infantry moved from Egypt to Syria
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 71 Sea Zone to 79 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 110 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
2 fighters placed in Union of South Africa
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs





