@fasthard scramble?
Variance (The Third Reich) vs Pete (technologically advanced Soviet Union)
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Crazy game btw, was just curious how that game with Advances Soviets looks like.
You guys send your pieces into battle, no doubt about that:DThanks for taking an interest JDOW. Here are my observations from playing it.
Russian side:
With advanced artillery, mechs that can blitz, and support from paratroopers you can make counterattacks with Russia. Rockets and war bonds tips the economic situation in Russia’s favour if they survive long enough for it to add up. The increased factory production is a surprisingly powerful tech because it makes SBR a very bad deal.German side:
You HAVE to take Russia out as fast as possible or they will become too strong.All in all it seems like a simple and reasonably effective balance fix. Adding the chart 2 techs might be too much (ie long range jets and radar)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,5,5
Italians collect 6 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,5,5
Italians collect 6 PUs (3 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Albania from British to Italians
EDIT: Adding units owned by Italians to Albania: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 fighter moved from Queensland to Philippines
2 fighters moved from 54 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Turn Complete - French
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Rockets are super annoying as well, good luck building anything out of ukraine or leningrad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 armour moved from Romania to Greece
Germans take Bulgaria from British
Germans take Greece from British
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Smolensk to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Greater Southern Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Germany
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Western Germany to France
1 armour and 8 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Baltic States to Germany
3 bombers moved from Persia to Southern Italy
3 fighters and 4 tactical_bombers moved from Persia to IraqPlace Units - Germans
5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery placed in France
3 infantry placed in Western Germany
2 infantry placed in France
2 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,2,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
8 infantry moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Russians has no rockets to fire
8 infantry moved from Anhwe to KweichowNon Combat Move - Russians
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from Anhwe to KweichowTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
5 bombers moved from Persia to Trans-Jordan -
scramble?
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no scrambloni, feel free to just go ahead if you’re using overwhelming power
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
5 bombers moved from Persia to Trans-JordanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 5 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; French defend with 4 infantry; ANZAC defend with 1 infantry
British win with 3 armour, 2 artilleries, 5 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for French: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - Japanese
2 armour and 4 mech_infantrys moved from West India to Persia
5 infantry moved from India to West India
3 armour moved from India to Eastern Persia
1 bomber moved from India to Iraq
1 bomber moved from Shan State to Iraq
2 bombers moved from Burma to Iraq
1 aaGun moved from Burma to India
2 armour and 1 mech_infantry moved from Shan State to India
3 bombers moved from Japan to Timguska
5 bombers moved from Trans-Jordan to Southern Italy
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to 80 Sea ZonePlace Units - Japanese
1 transport placed in 80 Sea Zone
2 infantry placed in Persia
2 armour and 1 bomber placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,3,3,5
Japanese collect 23 PUs (12 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark
3 infantry moved from Egypt to Trans-Jordan
5 fighters and 2 tactical_bombers moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 5 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Trans-Jordan from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Denmark
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Denmark to Norway
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to 98 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Union of South Africa to EgyptPlace Units - British
1 fighter and 2 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Albania to Bulgaria
15 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 1.
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,5,4,1
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 9x factory_major; Remaining resources: 68 PUs;
Germans buy 2 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan
3 armour moved from Southern Italy to Western Germany
3 mech_infantrys moved from Southern Italy to Western Germany
3 bombers moved from Southern Italy to Southern France
3 infantry moved from France to Southern France
5 artilleries and 1 infantry moved from France to Western Germany
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Battle in Southern France
Germans attack with 3 bombers and 3 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 1 infantry
Germans win, taking Southern France from French with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Trans-Jordan
Germans attack with 2 armour, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 infantry
Germans win, taking Trans-Jordan from British with 2 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Western Germany
Germans attack with 3 armour, 5 artilleries, 1 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 5 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from Americans with 3 armour, 5 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Americans: 5 artilleriesNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 armour moved from Greece to Romania
3 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
3 bombers moved from Southern France to Southern ItalyPlace Units - Germans
10 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,3,3,6,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - Russians
Russians has no rockets to fire
1 cruiser and 2 submarines moved from 110 Sea Zone to 126 Sea ZoneCombat - Russians
Battle in 126 Sea Zone
Russians attack with 1 cruiser and 2 submarines
Germans defend with 1 destroyer
Russians win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
2 aaGuns and 8 infantry moved from Kweichow to ShensiTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from India to 41 Sea Zone
1 bomber moved from Iraq to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
3 bombers moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
5 bombers moved from Southern Italy to 98 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 81 Sea Zone to 80 Sea Zone -
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