Variance (The Third Reich) vs Pete (technologically advanced Soviet Union)

  • '17 '16 '15 '14 '12

    @JDOW:

    Crazy game btw, was just curious how that game with Advances Soviets looks like.
    You guys send your pieces into battle, no doubt about that:D

    Thanks for taking an interest JDOW.  Here are my observations from playing it.

    Russian side:
    With advanced artillery, mechs that can blitz, and support from paratroopers you can make counterattacks with Russia.  Rockets and war bonds tips the economic situation in Russia’s favour if they survive long enough for it to add up.  The increased factory production is a surprisingly powerful tech because it makes SBR a very bad deal.

    German side:
    You HAVE to take Russia out as fast as possible or they will become too strong.

    All in all it seems like a simple and reasonably effective balance fix.  Adding the chart 2 techs might be too much (ie long range jets and radar)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,5,5
                Italians collect 6 PUs (3 lost to blockades); end with 7 PUs total

    triplea_37978_Ita7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,5,5
                Italians collect 6 PUs (3 lost to blockades); end with 7 PUs total
                Turning on Edit Mode
                EDIT: Changing ownership of Albania from British to Italians
                EDIT: Adding units owned by Italians to Albania: 1 infantry
                EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
                EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_37978_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                ANZAC creates battle in territory 41 Sea Zone
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 41 Sea Zone to 44 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 fighter moved from Queensland to Philippines
                2 fighters moved from 54 Sea Zone to Philippines
                1 submarine moved from 42 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total

    triplea_37978_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_37978_Fre7.tsvg


  • Rockets are super annoying as well, good luck building anything out of ukraine or leningrad.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Germany to Denmark
                      Germans take Denmark from Americans
                1 armour moved from Romania to Greece
                      Germans take Bulgaria from British
                      Germans take Greece from British
                1 armour moved from Samara to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Belarus to Archangel
                1 armour moved from Smolensk to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Greater Southern Germany to Southern Italy
                1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
                1 aaGun moved from Western Germany to Germany
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Rostov
                1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Western Germany to France
                1 armour and 8 mech_infantrys moved from Germany to Western Germany
                3 mech_infantrys moved from Baltic States to Germany
                3 bombers moved from Persia to Southern Italy
                3 fighters and 4 tactical_bombers moved from Persia to Iraq

    Place Units - Germans
                5 infantry placed in Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 artillery placed in France
                3 infantry placed in Western Germany
                2 infantry placed in France
                2 infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,2,1
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_37978_Ger8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians
                8 infantry moved from Anhwe to Kweichow

    triplea_37978_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - Russians
                Russians has no rockets to fire
                8 infantry moved from Anhwe to Kweichow

    Non Combat Move - Russians
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns moved from Anhwe to Kweichow

    Turn Complete - Russians

    triplea_37978_Rus8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
                2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                4 fighters and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Syria
                      Japanese take Syria from French
                1 armour moved from Syria to Iraq
                5 bombers moved from Persia to Trans-Jordan

    triplea_37978_Jap8.tsvg

  • '17 '16 '15 '14 '12

    scramble?


  • no scrambloni, feel free to just go ahead if you’re using overwhelming power

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
                2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                4 fighters and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Syria
                      Japanese take Syria from French
                1 armour moved from Syria to Iraq
                5 bombers moved from Persia to Trans-Jordan

    Combat - Japanese
                Battle in Trans-Jordan
                    Japanese attack with 5 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Trans-Jordan from British with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Egypt
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; French defend with 4 infantry; ANZAC defend with 1 infantry
                    British win with 3 armour, 2 artilleries, 5 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for French: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                2 armour and 4 mech_infantrys moved from West India to Persia
                5 infantry moved from India to West India
                3 armour moved from India to Eastern Persia
                1 bomber moved from India to Iraq
                1 bomber moved from Shan State to Iraq
                2 bombers moved from Burma to Iraq
                1 aaGun moved from Burma to India
                2 armour and 1 mech_infantry moved from Shan State to India
                3 bombers moved from Japan to Timguska
                5 bombers moved from Trans-Jordan to Southern Italy
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                2 fighters moved from 81 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 81 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                1 transport placed in 80 Sea Zone
                2 infantry placed in Persia
                2 armour and 1 bomber placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,3,3,5
                Japanese collect 23 PUs (12 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_37978_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from United Kingdom to Denmark
                3 infantry moved from Egypt to Trans-Jordan
                5 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 5 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 2 infantry
                    British win, taking Trans-Jordan from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Denmark
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Denmark to Norway
                1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                3 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 fighters moved from Union of South Africa to Egypt

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_37978_Bri8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Albania to Bulgaria
                15 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                Italians undo move 1.
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,5,4,1
                Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total

    triplea_37978_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_37978_Fre8.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 9x factory_major; Remaining resources: 68 PUs;
                Germans buy 2 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan
                3 armour moved from Southern Italy to Western Germany
                3 mech_infantrys moved from Southern Italy to Western Germany
                3 bombers moved from Southern Italy to Southern France
                3 infantry moved from France to Southern France
                5 artilleries and 1 infantry moved from France to Western Germany
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians

    Combat - Germans
                Battle in Southern France
                    Germans attack with 3 bombers and 3 infantry
                    French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 1 infantry
                    Germans win, taking Southern France from French with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 2 armour, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 3 infantry
                    Germans win, taking Trans-Jordan from British with 2 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Western Germany
                    Germans attack with 3 armour, 5 artilleries, 1 infantry and 3 mech_infantrys
                    Americans defend with 1 airfield, 5 artilleries, 1 factory_minor and 1 harbour
                    Germans win, taking Western Germany from Americans with 3 armour, 5 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 5 artilleries

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 infantry moved from Russia to Vologda
                1 armour and 1 mech_infantry moved from Archangel to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 destroyer moved from 127 Sea Zone to 126 Sea Zone
                1 armour moved from Greece to Romania
                3 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
                3 bombers moved from Southern France to Southern Italy

    Place Units - Germans
                10 infantry placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,4,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,3,3,6,2
                Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_37978_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Combat Move - Russians
                Russians has no rockets to fire
                1 cruiser and 2 submarines moved from 110 Sea Zone to 126 Sea Zone

    Combat - Russians
                Battle in 126 Sea Zone
                    Russians attack with 1 cruiser and 2 submarines
                    Germans defend with 1 destroyer
                    Russians win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Russians
                2 aaGuns and 8 infantry moved from Kweichow to Shensi

    Turn Complete - Russians

    triplea_37978_Rus9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from India to 41 Sea Zone
                1 bomber moved from Iraq to 41 Sea Zone
                3 fighters and 1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
                3 bombers moved from Iraq to 98 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from 81 Sea Zone to 98 Sea Zone
                5 bombers moved from Southern Italy to 98 Sea Zone
                2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 81 Sea Zone to 80 Sea Zone

    triplea_37978_Jap9.tsvg

  • '17 '16 '15 '14 '12

    SCRAMBLE?

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