@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 2 bombers, 2 fighters, 4 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 4 infantry and 2 mech_infantrys
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 4 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from French
Germans take Persia from British
2 bombers moved from Western Germany to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 18 infantry moved from Rostov to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 artilleries and 18 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 9 artilleries and 17 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Volgograd to Caucasus
6 armour and 15 mech_infantrys moved from Caucasus to Persia
1 aaGun and 2 infantry moved from Poland to Eastern Poland
4 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Germany to 114 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Archangel to Novgorod
1 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
germans got improved arty
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Rocket attack in Ukraine does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 fighter and 2 mech_infantrys moved from Timguska to Suiyuyan
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
10 artilleries and 29 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Airborne Attack Move - Russians
1 infantry moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 10 artilleries and 29 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 10 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Suiyuyan to Shensi
1 mech_infantry moved from Yenisey to Novosibirsk
2 aaGuns moved from Samara to Tambov
2 armour and 1 mech_infantry moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 artilleries, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Russians collect 2 PUs from War Bonds; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 30 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;
Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
2 fighters moved from French Indo China to 42 Sea Zone
1 fighter moved from Japan to Korea
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
8 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Kiangsu to Korea
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 10 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrys
Japanese win, taking Korea from Americans with 1 artillery, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 4 fighters, 2 infantry and 2 mech_infantrys
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
4 carriers moved from 6 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Kiangsu to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
2 fighters moved from French Indo China to 36 Sea Zone
3 fighters moved from Korea to Japan
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
6 fighters moved from Korea to Kiangsu
1 mech_infantry moved from French Indo China to Kwangtung
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 transports placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 46 PUs (2 lost to blockades); end with 48 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Kweichow to French Indo China
4 mech_infantrys moved from Szechwan to French Indo China
3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in French Indo China
British attack with 2 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,1,4,2,4,4,2,6,2,6,1,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Kweichow to French Indo China
4 mech_infantrys moved from Szechwan to French Indo China
3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in French Indo China
British attack with 2 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,1,4,2,4,4,2,6,2,6,1,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Ukraine
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Caucasus to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 destroyers moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
1 factory_minor placed in Western Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour, 1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Crete from Neutral_Allies, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour and 14 mech_infantrys moved from Persia to West India
2 bombers moved from Caucasus to Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 7 infantry moved from Novgorod to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 7 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 97 Sea Zone to 99 Sea Zone
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
3 artilleries and 7 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
10 artilleries and 28 infantry moved from Tambov to Bryansk
Airborne Attack Move - Russians
2 infantry moved from Russia to Archangel
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 artillery and 2 infantry
Battle in Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries, 28 infantry and 7 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 13 artilleries, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
2 infantry owned by the Russians and 3 armour owned by the Russians retreated to Vologda
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Tambov to Bryansk
1 fighter moved from Shensi to Russia
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Persia to Iraq
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Russians collect 3 PUs from War Bonds; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Burma
3 transports moved from 36 Sea Zone to 37 Sea Zone
6 infantry moved from Malaya to 37 Sea Zone
6 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
6 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 3 aaGuns and 13 infantry
UK_Pacific win with 9 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for British: 3 aaGuns and 4 infantry
4 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone
4 carriers moved from 36 Sea Zone to 38 Sea Zone
3 fighters and 4 tactical_bombers moved from Burma to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from Kiangsu to 36 Sea Zone
1 bomber moved from Philippines to Japan
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Korea
2 infantry and 1 mech_infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
7 carriers moved from 33 Sea Zone to 35 Sea Zone
scramble orders for Philippines?
Kamikaze orders for z35?
OOL for z36?
no scramble, 3 kamis each cruiser, max defense for ool off hainan, bship dies last
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
7 carriers moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,4,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1,5
Battle in 36 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
retreated to 36 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier
Battle in 35 Sea Zone
Americans attack with 1 battleship and 7 carriers
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 battleship and 7 carriers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
2 fighters owned by the Japanese forced to land in Hainan
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 carriers and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
2 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 10 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
British take Persia from Germans
British take Eastern Persia from Germans
1 fighter moved from 35 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
Combat - British
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 fighter
British win, taking Caucasus from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Kwangtung
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 infantry moved from Siam to Shan State
2 armour and 3 mech_infantrys moved from French Indo China to Burma
14 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 2 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship moved from 33 Sea Zone to 35 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 31 PUs (6 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 9 infantry
EDIT: Adding units owned by British to India: 9 infantry
EDIT: Turning off Edit Mode