got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
U did not destroy my tra in sz 91?
with usa.
and u made a sneaky move there at malta ha.
No I wanted to bombard instead, though they all missed (hence why Morocco is still Italian).
so u can bombard all tough the enemy tra is there.
good to now.
Yup you can bombard from a sea zone as long as the ships haven’t participated in battle, so you have the option if there are only subs and tps in the sea zone.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber
British defend with 1 destroyer and 2 submarines; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
1 cruiser owned by the Germans, 1 carrier owned by the Germans, 3 destroyers owned by the Germans and 2 submarines owned by the Germans retreated to 92 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -17
Casualties for Germans: 3 submarines and 1 tactical_bomber
Casualties for British: 2 submarines
3 fighters owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
2 fighters moved from 91 Sea Zone to 92 Sea Zone
5 infantry moved from Bulgaria to Romania
5 mech_infantrys moved from Germany to Romania
3 aaGuns, 5 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
2 aaGuns, 8 armour, 5 artilleries, 22 infantry and 2 mech_infantrys moved from Romania to Bessarabia
4 artilleries and 4 infantry moved from Germany to Poland
1 aaGun and 7 infantry moved from Finland to Norway
1 mech_infantry moved from Southern France to Western Germany
Place Units - Germans
3 submarines placed in 93 Sea Zone
3 submarines placed in 113 Sea Zone
1 artillery and 1 infantry placed in France
2 artilleries, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Romania : 3 aaGuns, 1 factory_minor, 5 infantry and 5 mech_infantrys
Poland : 4 artilleries and 4 infantry
Germany : 1 factory_major
Norway : 1 aaGun and 7 infantry
Baltic States : 1 flag, 1 mech_infantry
Bessarabia : 2 aaGuns, 8 armour, 5 artilleries, 22 infantry and 2 mech_infantrys
Western Ukraine : 1 flag, 1 mech_infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 3 submarines
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
127 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
If I had not make those stupid mistakes with Germany and Italy early on, this would be a pretty even game.
Sneaky move with Germany it was, navy retreated to Med :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 artilleries and 13 infantry moved from Karelia to Finland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 4 artilleries and 13 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun and 2 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Belarus
2 aaGuns, 2 artilleries and 17 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 aaGun, 2 artilleries and 7 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 mech_infantry placed in Novgorod
1 infantry placed in Volgograd
10 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Sneaky move with Germany it was, navy retreated to Med :-)
Might be illegal considering Gibraltar was Allied, but I’ll let it pass :-).
They won’t live long though.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 5 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
no luck :roll: :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 5 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 7 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Aleutian Islands
Battle in Guam
Battle in Philippines
Japanese attack with 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Wake Island
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine
Japanese win, taking Wake Island from Americans, taking Sumatra from UK_Pacific with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 submarines and 1 transport
Americans defend with 1 destroyer
1 transport owned by the Japanese retreated to 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Hunan
1 mech_infantry moved from Hopei to Szechwan
1 armour moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 aaGun, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Hunan to Kweichow
3 fighters moved from Chahar to Japan
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 aaGun moved from Suiyuyan to Shensi
Place Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 aaGun and 4 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Yunnan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 armour, 2 bombers, 4 fighters and 4 tactical_bombers
Hunan : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 aaGun and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer and 1 submarine
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 3 transports
21 Sea Zone : 1 transport
16 Sea Zone : 1 artillery, 1 infantry and 1 transport
8 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 units repaired.
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Morocco from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese win with no units remaining. Battle score for attacker is -16
Casualties for Americans: 1 bomber, 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans win with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Germans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 3 submarines
Battle in 16 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 artillery, 1 infantry and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Western United States
1 artillery, 1 infantry and 1 marine placed in Western United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
U were better. I resign.
I am ready to start with the Allies :)
and I would just like to know about the move with my German retreat, was it legal?
since triple a allows it.
when u have time, if u can, please explore it. thanks :)
Thanks for the game!
I’m nearly 100% sure that it is not legal if Gib is not owned by your side.
Going to start the rematch soon, I’ll send the link by PM.