@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40b Variance vs Giallo (allies)
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ill make my move tomorrow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Southeast Mexico to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Western United States to 27 Sea Zone
2 fighters moved from 10 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Mexico to 12 Sea Zone
1 fighter moved from Mexico to 12 Sea Zone
1 bomber moved from Western United States to 13 Sea Zone
1 bomber moved from Queensland to 27 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 carrier and 1 cruiser moved from 109 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 27 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Norway
Battle in 12 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 bombers moved from 27 Sea Zone to Western United States
1 bomber moved from 13 Sea Zone to Western United States
2 fighters moved from 13 Sea Zone to 10 Sea Zone
3 fighters moved from 12 Sea Zone to Western United States
1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
3 destroyers and 5 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
7 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Trans-Jordan
British attack with 7 armour, 5 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 marine and 1 mech_infantry
British win, taking Trans-Jordan from Italians with 7 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 marine and 1 mech_infantryNon Combat Move - British
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
4 fighters moved from United Kingdom to Norway
1 fighter moved from Gibraltar to TobrukPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 bombers moved from Iraq to India
5 fighters moved from Persia to India
1 armour moved from Eastern Persia to India
1 armour moved from West India to IndiaCombat - Italians
Battle in India
Italians attack with 2 armour, 2 bombers and 5 fighters
British defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 fighter, 1 harbour and 20 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
UK_Pacific win with 3 aaGuns, 1 armour, 10 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is -65
Casualties for Italians: 2 armour, 2 bombers and 5 fighters
Casualties for British: 7 infantryNon Combat Move - Italians
2 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,3
Italians collect 19 PUs (3 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
I killed infantry instead of AA in India but edit that if you want to.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 24 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Philippines to India
15 armour, 1 bomber, 5 fighters, 12 mech_infantrys and 2 tactical_bombers moved from West India to India
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 3 infantry moved from Finland to Karelia
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Karelia
Germans attack with 1 armour and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in India
Germans attack with 15 armour, 6 bombers, 5 fighters, 12 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 fighter, 1 harbour and 13 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
Germans captures 4PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 14 armour, 6 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 1 armour and 12 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 10 artilleries, 1 fighter and 13 infantry
Casualties for ANZAC: 1 fighter
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Germans
5 fighters and 2 tactical_bombers moved from India to West India
5 bombers moved from India to West India
1 bomber moved from India to West India
1 artillery and 5 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
4 armour and 6 mech_infantrys moved from Iraq to Caucasus
8 infantry moved from Bessarabia to Romania
3 armour moved from Romania to Germany
1 aaGun and 13 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Germany
2 artilleries moved from Germany to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to France
7 infantry moved from Western Germany to Germany
1 aaGun moved from Finland to KareliaPlace Units - Germans
3 infantry placed in Volgograd
10 infantry placed in Germany
3 infantry placed in France
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 43 PUs (5 lost to blockades); end with 47 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
6 pacific VCs
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gg ill post
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Thanks Giallo. Good game





