Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 44 PUs;
Germans buy 8 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Belarus to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 artillery and 10 infantry moved from Belarus to Smolensk
8 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 fighter and 1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Poland
4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 113 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Germany to United Kingdom
2 fighters moved from Germany to 109 Sea Zone
Scramble 109?
Intercept in London?
intercept yes, scramble no.
Sealion attempt number 3! :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 44 PUs;
Germans buy 8 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Belarus to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 artillery and 10 infantry moved from Belarus to Smolensk
8 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 fighter and 1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Poland
4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 113 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Germany to United Kingdom
2 fighters moved from Germany to 109 Sea Zone
Combat - Germans
Battle in Eire
Battle in Scotland
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Poland
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Eire from British, taking Scotland from British, taking Poland from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 artillery and 18 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
9 armour and 1 mech_infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Belarus to Smolensk
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
Place Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 artilleries and 2 infantry placed in Western Germany
3 artilleries placed in Novgorod
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
10 artilleries and 5 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Samara to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
1 infantry moved from Yugoslavia to Albania
Russians take Albania from Italians
1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
10 artilleries and 5 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Samara to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
1 infantry moved from Yugoslavia to Albania
Russians take Albania from Italians
1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Ukraine to Bryansk
Combat - Russians
Battle in Greece
Russians attack with 1 armour
Italians defend with 1 aaGun
Russians win, taking Greece from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bryansk
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians win, taking Greater Southern Germany from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Smolensk
Russians attack with 1 armour, 10 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 artillery and 18 infantry
Russians win, taking Smolensk from Germans with 1 armour, 6 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 2 aaGuns, 1 artillery and 18 infantry
Casualties for Russians: 4 artilleries and 6 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Romania to Slovakia Hungary
2 aaGuns, 9 artilleries and 16 infantry moved from Romania to Bessarabia
2 armour and 3 mech_infantrys moved from Romania to Ukraine
2 armour moved from Ukraine to Tambov
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 armour and 1 artillery placed in Ukraine
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Hopei to Shensi
2 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
3 armour moved from French Indo China to Burma
2 fighters moved from Shan State to 35 Sea Zone
2 bombers and 1 fighter moved from French Indo China to 35 Sea Zone
Scramble SZ35?
no scrambles
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Hopei to Shensi
2 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
3 armour moved from French Indo China to Burma
2 fighters moved from Shan State to 35 Sea Zone
2 bombers and 1 fighter moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters
British defend with 1 carrier; French defend with 1 destroyer
Japanese win, taking 35 Sea Zone from UK_Pacific with 2 bombers, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 carrier
Casualties for French: 1 destroyer
Battle in Siberia
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to French Indo China
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
3 armour placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
KK and OOL for sz 35? I believe it will depend, but clearly, if there’s an option for me to retreat with your FTRs unable to land it would be ideal, so I imagine that you would want to keep your CV afloat instead?
Also, OOL for 109? I can roll the first round and let you know…
Also, OOL for 109? I can roll the first round and let you know…
Max D. My planes can land in Eire.
In SZ35, I have 3 K’s left, one each per DD. First hit on the DD, if you only have one more hit, take a plane.
Sorry I took so long, the power was out here most of the day.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 2 fighters
Battle in Soviet Far East
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers, 2 carriers, 2 destroyers and 3 fighters
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win, taking 109 Sea Zone from Germans with 2 bombers, 2 carriers and 3 fighters remaining. Battle score for attacker is 82
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Casualties for Americans: 2 destroyers
Non Combat Move - Americans
2 bombers moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 109 Sea Zone
2 transports moved from 56 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Sikang to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to Scotland
5 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 armour and 5 infantry moved from India to Burma
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from United Kingdom to Scotland