@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Or if Japan declares war unprovoked on UK\ANZAC or at the end of US3.
Or if Japan declares war unprovoked on UK\ANZAC or at the end of US3.
ok. thanks for that.
can i rearrange german ncm, (and u russian one if needed)
?
since germany is not at war with russia, usa and russia are neutral to each others still?
and i have to just to little rearrange japan turn ncm.
but
You can redo Japan’s turn, and yeah you can redo German NCM.
US and Russia are still neutral yes. But US can’t enter Asian Russian territories unless Russia is at war with Japan.
You can redo Japan’s turn, and yeah you can redo German NCM.
US and Russia are still neutral yes. But US can’t enter Asian Russian territories unless Russia is at war with Japan.
So Ur bomber in LA can not hit my transports in Japan?
thanks Man :)
It seems I have to keep the cruiser near Gibraltar since it shoot.
You can redo Japan’s turn, and yeah you can redo German NCM.
US and Russia are still neutral yes. But US can’t enter Asian Russian territories unless Russia is at war with Japan.
So if Japan declared war to Russia, all tough not at war with Japan, and not allied with Russia, USA could still land planes in Soviet territories?
The map
I destroyed Ur Gibraltar troops even without cruiser. And if I knew that USA can attack me, I would not sent the cruiser there.
If U want U can spare it and move it to Normandy Bordeaux.
But U helped much already and I am not asking it. Just, if U wish.
Cheers :)
The changes were:
You can redo Japan’s turn, and yeah you can redo German NCM.
US and Russia are still neutral yes. But US can’t enter Asian Russian territories unless Russia is at war with Japan.
So if Japan declared war to Russia, all tough not at war with Japan, and not allied with Russia, USA could still land planes in Soviet territories?
No, because US isn’t at war with Japan and you can’t land planes in neutral territories, like Russia is to US. US also has movement restrictions while not at war with the Axis.
You can redo Japan’s turn, and yeah you can redo German NCM.
US and Russia are still neutral yes. But US can’t enter Asian Russian territories unless Russia is at war with Japan.
So if Japan declared war to Russia, all tough not at war with Japan, and not allied with Russia, USA could still land planes in Soviet territories?
No, because US isn’t at war with Japan and you can’t land planes in neutral territories, like Russia is to US. US also has movement restrictions while not at war with the Axis.
Ok, I`ve got it now :)
Aircraft and AA guns don’t stop the spawning of gorillas btw, you might want something more at least in Hunan.
:?
ok, i ll rearange :D
Only non AA gun land units can prevent it.
I knew for aircraft, but AA gun is land unit too. I should complain :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 carrier, 2 destroyers and 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier, 2 destroyers and 1 submarine
EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 2 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 marine moved from Central United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 64 Sea Zone to 91 Sea Zone
1 cruiser moved from 64 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to 54 Sea Zone
1 bomber moved from Western United States to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 armour and 1 harbour
Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Morocco
Americans attack with 1 armour, 1 infantry and 1 marine
Italians defend with 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 marine
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber and 1 fighter moved from 54 Sea Zone to Queensland
2 carriers moved from 64 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Southeast Mexico to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 mech_infantry and 1 transport moved from 64 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 64 Sea Zone to 26 Sea Zone
2 fighters moved from Southeast Mexico to 26 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total