Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Java to 35 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
KK against my BB in SZ 35?
Darn! I thought you needed to control the territory for KK to be triggered, then I re-read the rules… stupid error.
I Imagine that you’ll want to keep the AC alive so you can land planes on it (otherwise they splash) so I assume: DD, Tac, FTR, AC, AC?
Do you still want to make that attack then? I’ve been looking for that BB’s arse!
3 Kamikazes on the BB if you want to make the attack.
If you roll average and the BB is sunk, I’m happy with that OOL. Chance of keeping a plane.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Java to 35 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6,3
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Morocco
Battle in 35 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win, taking Morocco from Italians with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 3 fighters
Non Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
2 transports moved from 37 Sea Zone to 56 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 bomber moved from Egypt to Northern Italy
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
KK again?
Was going to give it a go, but the ANZAC fighters can come and clean up the mess.
Rolled poorly assaulting Philippines. I knew I mightn’t take it but I expected I’d kill at least 1 fighter. Guess it was a 25% chance to keep at least that, according to the calculator.
That was a no BTW.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 bomber moved from Egypt to Northern Italy
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Combat - British
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 35 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the British
British win, taking 35 Sea Zone from Japanese with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 1 carrier, 1 fighter and 2 transports
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Scotland to United Kingdom
1 artillery moved from Trans-Jordan to Iraq
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 mech_infantry placed in United Kingdom
British undo move 4.
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Greater Southern Germany
1 fighter and 2 infantry moved from Germany to Greater Southern Germany
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 3 artilleries and 3 infantry
Americans defend with 2 infantry and 2 mech_infantrys
Italians win, taking Gibraltar from British, taking Morocco from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Greater Southern Germany
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
Italians win, taking Greater Southern Germany from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Tunisia to Libya
Place Units - Italians
4 artilleries and 5 infantry placed in Northern Italy
Italians undo move 1.
1 artillery and 1 infantry placed in Southern France
3 artilleries and 4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Forgot about the North Africa bonus. Can I add a 1inf 1art attack into Alexandria?
go for it
Att:
Rolling 2d6:
(5, 5)
Def:
Rolling 1d6:
(4)
att:
Rolling 2d6:
(2, 6)
def:
Rolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to Greater Southern Germany
1 fighter and 2 infantry moved from Germany to Greater Southern Germany
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 3 artilleries and 3 infantry
Americans defend with 2 infantry and 2 mech_infantrys
Italians win, taking Gibraltar from British, taking Morocco from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Greater Southern Germany
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
Italians win, taking Greater Southern Germany from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Tunisia to Libya
Place Units - Italians
4 artilleries and 5 infantry placed in Northern Italy
Italians undo move 1.
1 artillery and 1 infantry placed in Southern France
3 artilleries and 4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Alexandria: 1 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 1 infantry
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Adding units owned by Italians to Alexandria: 1 artillery
EDIT: Changing PUs for Italians from 27 to 32
EDIT: Turning off Edit Mode
Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from South Australia to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs