Here is the game, Have Fun
16L G40 Simon33 (Axis) vs Odonis (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Java to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Bulgaria to Romania
2 fighters moved from Southern Italy to Romania
2 bombers moved from Normandy Bordeaux to Romania
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
7 infantry moved from Novgorod to Archangel
1 artillery and 14 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 14 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 2 bombers, 2 fighters and 4 infantry
Russians defend with 4 armour, 3 artilleries and 1 mech_infantry
Germans win, taking Romania from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour, 3 artilleries and 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries and 4 infantry moved from Western Germany to Germany
1 artillery and 4 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Germany
1 fighter moved from 113 Sea Zone to Germany
2 bombers and 2 fighters moved from Romania to Germany
1 aaGun moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to BelarusPlace Units - Germans
7 armour, 1 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
Thank god I rolled well in Romania. I don’t think you can attack now but if you do and roll average I want to preserve the bombers in the first round. Lose the AAA though.
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Oh forgot to move the sub up to SZ109. Can I add that now?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 8 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 8 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern GermanyCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Slovakia Hungary to Poland
2 aaGuns, 1 armour, 9 artilleries, 19 infantry and 2 mech_infantrys moved from Slovakia Hungary to Romania
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Smolensk
1 armour moved from Vologda to Samara
1 mech_infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 fighters moved from Baltic States to Ukraine
1 tactical_bomber moved from Romania to UkrainePlace Units - Russians
3 armour placed in Ukraine
7 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
7 artilleries and 2 infantry placed in Russia
1 mech_infantry placed in Volgograd
1 artillery placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,1
Russians collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Burma
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to 45 Sea Zone
1 bomber moved from Sumatra to Malaya
1 fighter moved from Sumatra to Malaya
1 armour moved from Yenisey to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Korea to Amur -
Scramble into SZ35?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Burma
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to 45 Sea Zone
1 bomber moved from Sumatra to Malaya
1 fighter moved from Sumatra to Malaya
1 armour moved from Yenisey to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Korea to AmurCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
Americans win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 2 artilleries; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Burma: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to Shan State
1 bomber moved from Malaya to French Indo China
1 bomber moved from 45 Sea Zone to French Indo China
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,2,6,6
Japanese collect 55 PUs (4 lost to blockades); end with 61 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Java to 35 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco -
KK against my BB in SZ 35?
Darn! I thought you needed to control the territory for KK to be triggered, then I re-read the rules… stupid error.
I Imagine that you’ll want to keep the AC alive so you can land planes on it (otherwise they splash) so I assume: DD, Tac, FTR, AC, AC?
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Do you still want to make that attack then? I’ve been looking for that BB’s arse!
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3 Kamikazes on the BB if you want to make the attack.
If you roll average and the BB is sunk, I’m happy with that OOL. Chance of keeping a plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Java to 35 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6,3
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Morocco
Battle in 35 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win, taking Morocco from Italians with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 3 fightersNon Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
2 transports moved from 37 Sea Zone to 56 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 bomber moved from Egypt to Northern Italy
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone -
KK again?