phew. glad i caught that, what a disaster otherwise lol.
plz use latest
Scramble, Sir?
no scrambloni monsieur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 12 fighters moved from Egypt to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Karelia
Combat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 12 fighters
Germans defend with 1 carrier, 2 fighters, 4 submarines and 3 transports; Italians defend with 1 transport
Units damaged: 1 battleship owned by the British
British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber and 12 fighters remaining. Battle score for attacker is 60
Casualties for Germans: 1 carrier, 2 fighters, 4 submarines and 3 transports
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber and 12 fighters moved from 99 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
3 aaGuns moved from Shensi to Kweichow
Place Units - British
3 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Syria to Trans-Jordan
2 armour and 5 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 7 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Cyprus to Southern Italy
2 fighters moved from Greece to Southern Italy
1 bomber moved from Iraq to Southern Italy
1 armour moved from Eastern Poland to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 marine moved from New South Wales to South Australia
1 submarine moved from 19 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to 33 Sea Zone
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
GG WP
:-D
GG. That start in the Pacific was devastating. It was scary for the United States and ANZAC, but your fleet could easily be repositioned back to the Money Islands. I will have to try that opening sometime.
There were a couple of rounds where Germany could have easily captured Egypt (G4 and G5, I recall). Why did you decide not to launch the amphibious assault? That would have been devastating for the Allies. I was so scared that I opted not to build a factory there to prevent it from falling into your hands.
I was so scared of losing all my german air, I opted for an economic win, going for mid east like i did. I should have built a factory in greece i think to support the cyprus sz. Russia is crazy strong though in the mod like you said.
Looking forward to the next game! :mrgreen:
why concede? axis have income superiority and its only round 8. what am i missing
russia is about to enter beast mode, allies are going to hold egypt… americans gonna start taking scandinavia etc. germany is done for and japan cant take the game alone. thats my take on it anyways.
my take is that as long as axis have income superiority, they’re in the game. if u’re making more than your opponent, you don’t need an immediate path to victory.
100% agreed, regularkid. Equal economies will favor the Axis. The two things that are going to hurt the Axis is the inability to capture Egypt and the impending loss of Scandinavia. One of the two could be surmounted, but the combination of both is tough. I am glad that I played an aggressive Russia.
-Pete, I want to try out your initial Japan strat. Should we switch sides and start a third balanced match?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
If you want to start the third game, here are my moves as Germany. I will be changing the G1 build to 6 art and 2 inf
Yup goes without sayin I’m happy to rematch you :-)
scramble only scotland, and gl hf!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
retreated to 111 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to French
Non Combat Move - Germans
Keep tipped battleship or fighter in SZ111. I might continue the combat depending on your choice.
keep fig
I will keep going then:
3
Rolling 1d6:
(6)
4
Rolling 2d6:
(3, 3)
Your fighter
:dice 1d6