@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Koalabär vs. Ozymandiac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 37 Sea Zone to Malaya
3 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kiangsi to Hunan
1 bomber moved from Kwangsi to Malaya
3 fighters and 3 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
1 tactical_bomber owned by the Japanese retreated
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Borneo
Battle in Hunan
Japanese attack with 1 artillery, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 7 infantry
retreated to Szechwan
Chinese win with 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kiangsi to Japan
1 armour and 1 infantry moved from Japan to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 44 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Guam to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 artillery moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,5,4,6,4
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Szechwan
Chinese undo move 2.
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone -
Hi Koala, please see the above savegame; you can scramble around Italy if you wish.
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Hi Koala, please see the above savegame; you can scramble around Italy if you wish.
Man you are fast :)
-> no scramble for italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to 41 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
British win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour and 3 infantry
Neutral_Axis defend with 3 infantry
1 armour owned by the British and 1 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 2 infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from 41 Sea Zone to India
1 mech_infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 infantry placed in United Kingdom
1 airfield placed in Gibraltar
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,4,4,3,3,2,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Greece to Romania
1 armour moved from Romania to Eastern Poland
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Western Germany to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 artilleries moved from 115 Sea Zone to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Romania to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
4 armour, 1 mech_infantry and 1 tactical_bomber moved from Germany to Baltic States
2 fighters and 4 tactical_bombers moved from Western Germany to Baltic StatesCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Battle in Baltic States
Germans attack with 6 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Germans win, taking Archangel from Russians, taking Baltic States from Russians with 6 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 4 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - Germans
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
1 aaGun moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Germany
2 tactical_bombers moved from Baltic States to Germany
3 artilleries moved from Southern France to France
1 armour and 3 mech_infantrys moved from Southern France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern PolandPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
We’re picking up the pace! Won’t always be able to be so quick though :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Iraq
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Volgograd to Caucasus
2 aaGuns and 5 artilleries moved from Western Ukraine to Bryansk
7 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yakut S.S.R. to Yenisey
2 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Iraq to CaucasusPlace Units - Russians
2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Sumatra
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking Java from ANZAC with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 bombers moved from Szechwan to Kweichow
4 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter moved from 6 Sea Zone to Caroline Islands
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
2 tactical_bombers moved from Yunnan to Malaya
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to Kiangsi
1 submarine moved from 37 Sea Zone to 35 Sea Zone
4 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 armour placed in Japan
1 transport placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 fighter moved from Queensland to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 54
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from France to United KingdomPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
There was a naval clash around Java. I selected your losses as was best for you based on the presumption that you would lose the battle. In other words, I kept as many pips going for you as possible, not sparing the carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
2 infantry moved from Suiyuyan to KansuPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Malta to Northern Italy
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from India to 41 Sea Zone
5 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to YunnanCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 6 infantry
Japanese defend with 1 artillery and 4 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 infantry moved from Burma to Shan State
5 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to India
1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Northern Italy to Malta
1 fighter moved from Gibraltar to United KingdomPlace Units - British
3 mech_infantrys placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
There was a naval clash around Java. I selected your losses as was best for you based on the presumption that you would lose the battle. In other words, I kept as many pips going for you as possible, not sparing the carrier.
Yeah, exactly the OOL I would have wanted. Seems those fleet was not so invulnerable like I thought.
But what happened there in Yunnan this turn? Zero hits from the infantry is quite depressing :D
The italians will move in the afternoon, have to work a bit :/
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Haha yes, I was also scratching my head at Yunnan. Every unit that lives or dies is of significance somehow there.
I have to say, it seems that overall the dice are not favoring you





